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  1. Today
  2. Without it, the citizen soldiers would be very bland and weak. It also introduces a fun mechanic of visual changes when they go up in ranks. You can also train your units to elite rank by garrisoning them inside Barracks or Stables. This offers a different style of play (quality vs quantity). Useful if you're going for traditional "female only- villager" economy. Just make sure you have enough buildings to house at least half of your army, then rotate when needed.
  3. Why should they lose this ability? I already find the promotion system very op and snowballing
  4. Yesterday
  5. You raise an interesting point about the historical use of elephants in warfare. It's true that elephants were primarily used to break enemy lines and cause chaos, rather than as siege weapons to breach fortifications. Their ability to trample over infantry and disrupt formations made them incredibly valuable in certain battle scenarios, especially in open-field combat where the threat of a rampaging elephant could cause a rout. However, as you mentioned, they were expensive and unpredictable, which made them a risky option. The key to using them effectively was the timing and placement within the army, and, of course, the ability to counter them. Light infantry with ranged weapons, or even cavalry, would be effective counters, as they could harass and kill elephants before they became too much of a threat. In terms of game mechanics, I think the representation of elephants as powerful heavy infantry killers makes sense from a gameplay standpoint. They would need counters like ranged or light infantry to balance their power and avoid them from being overpowered.
  6. Geriatrix claims that @Feldfeld left 0ad because of me. He has been re-iterating this statement for the past few months but without explaining the reasoning. He brought it up today and I am getting concerned. My question is: FeldFeld, am I the reason why you quit 0ad (if you have quit 0ad at all) ? If so, why? I only remember playing with FeldFeld once where he was on his main account. Being of the highest rated players, we don't want to loose you and if there is something that I can do to bring you back, please suggest! If anyone else knows something, feel free to comment below. Thanks.
  7. Here's one TG. It's myself as Sparta and one Seleucid AI vs 2 AIs, Kush and Carthage. Community mod is required. It was pretty easy, and my ally trained only 2 champions. Yet, he demanded any excess res I had. I was basically bankrolling him the entire game. Slow and relaxed game. EDIT: Stable first was an unintended mistake, but I decided not to cancel it. Sparta_SeleTG_CM.zip
  8. Only 1 pyramid needs to be placed when you get farms, the pyramid near the civ. We can keep another pyramid near the wood line as well. I think you can play the standard way you play with any civ (like romans and spartans) with kushites as well. Kushites get the ability to train swordsmen in barracks in p2, so swordsmen + spearmen + archers will be a good army with sniping. You can still use siege rams or elephants instead of mace men. Yeah archers do less dps but their strength is range, which is good for sniping and harassing economy, the only way to counter jav cav rush though is to make jav cav ourself. I agree merc cav building is useless and making merc buildings take a lot of time.
  9. Well, you need to plan the pyramid placement. Mercenaries mace men replace much of siege, cost metal, are fragile and useless against anything else but buildings. They start out weak in the village phase, with only spearmen and archers. One building trains only mercenary cavalry, pretty useless. Good champions are trained at the temple. Pretty complex unit roster is what I'm getting at.
  10. Yeah stone miners need to be moved. Why are kushites complex
  11. New update: Additional camera settings: These are configurable options that are normally hidden from the settings interface, presumably because it might confuse new players. However, I personally found these camera settings to be essential for players improve their micro. In short: Scroll speed changes how fast your camera pans around the map when you press WASD. The value is the speed of the camera in m/s and the default was 120. I personally use 620 so that I can quickly move myself around my base. I allow up to 1000 but that's a bit too crazy for me. The zoom options control your altitude from the map. Default minimum is 50, but if you have a high resolution screen, you can still see content clearly for up to 10 or even 8. FOV = Field of view
  12. Yeah, just move the stone miners a bit closer to the pyramid. I like the sound they make when you select them. Eerie. EDIT: On-topic, they are a bit too complex for me. I like to play more standard civs, like Romans and Spartans.
  13. 1 Pyramid costs 100 stone and metal. 1 well placed pyramid can boost metal & stone workers and 20-40 farmers as shown in the picture below. This boost of metal and stone gathering repays the cost of building the initial pyramid and more
  14. No they are not the same. One allows you to directly connect to a host without the lobby while the other allows you to connect via the lobby. The problem you have is that the person you are trying to connect to is blocking you through firewall or because they have a symmetrical network EDIT: See also https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ
  15. In theory, Kushites are one of the most OP civs: Early game: Free healer for exploration and healing your cavs / archers after rushing Booming and eco: The size of storehouse is very small, so that they can be squeezed into clearings inside forests for ultra efficient woodlines. The pyramid might help as well but it's a bit expensive. However, archers walk slowly and have low angular frequency, which does slow down resource gathering. In phase 2 you can make mercenary skirmisher inf, which is useful. Booming with cav is also an option. Early pushing: you will rely on archers and a mix of melee infantry. They are a bit weak unless you have significant numbers of cav and skirmisher infantry (40+ jav units in total). However, the pikeman wall + archer sniping is op if you can micro well. You can also do Blemmye merc raiders. Late game: elephants + pikes at the front. Champion archers + jav cav at the back. Sniping with champion archers is OP. If you are dishonourable, you can spam champion cavs with Nastasen hero. The only imperfection is that champion swordsman can only be trained from temples - you can't spam them. However, in practice: Every time I play Kushites, something goes wrong. Either I get rushed hard or my teammates fail or somebody disconnects. I've had very few successful games with them, but when they are not cursed, they outshine every other civ: https://youtu.be/FpMxIPT42Qw
  16. A demo video of Petra_Extreme against Petra on Mainland. This time it didn't make 130 women. I think yesterday's incident was caused by Coastal Ranges map or some other weird settings.
  17. Needs more optimization and more features. It must be in beta stage.
  18. But the difference is that high levels would be almost useless for work.The upper class would lose the ability.
  19. Popular opinion: Ptolemies is the best civ for booming(getting a lot of resources and units) because of the team bonus for +1 food per second. Another opinion: I think Kushites is the best civ for booming because of the pyramid aura boosting 15% gather rate. I can get even more food per second with a pyramid compared to the +1 food per second of Ptolemies, lets see how: If we put a pyramid adjacent to the civic centre and put farms around the civic centre close to the pyramid, we can get the pyramid aura boost of 15% gather rate on minimum 20 farmers. I assume 1 farmer gathers 4 food every 10 seconds without the pyramid boost. So 1 farmer gathers 0.4 food per second. 20 farmers gather 8 food per second. 15% of 8 is 1.2 so we get +1.2 food per second with the pyramid boost which is better than the team bonus of +1 food per second of Ptolemies. Keep in mind I took conservative values, the food per second could reach upto 3 if we use the pyramid aura on 50 farmers. Bonus: if you keep the pyramid near the stone and metal mine near civ center you can boost that as well. + you can keep 1 pyramid on ur woodline. A problem is that kushites is an archer civ, so you will have to snipe to survive an endgame fight with javs or slingers. Sniping means selecting your archers to attack the enemy's ranged units instead of the default attacking the closer melee soldiers. Elephants have better stats than melee soldiers (except speed) + they can break buildings faster so they're better. What you said is right, that's a risk if you're willing to take it, you can use the temple healing aura to heal elephants. You can garrison elephants in elephant stables. Elephants will die so you will have to replace them. edit: If you're the moral type of player who wants to save all your units: We should be thankful we don't brutalize and torture elephants for war anymore, unfortunately its still done in most tourist spaces but on a lesser scale at least. Also any war back in ancient history would result in a lot of deaths, thats why people say war is bad. You can't escape from that in 0ad, in multiplayer people don't use healers and only focus on units who can do damage or eco cause thats what helps them win. Unless you maybe get like 8 healers to heal 1 elephant hero and make it invincible but non ai people would start killing the healers and then the hero Yeah they weren't popular but Valhirant just made a video using kushites yesterday, I've also seen a lot more people play kushites in the multiplayer lobby recently.
  20. The Kushites are my favorite civ in 0 AD. I like their diverse unit choices: champion macemen, champion swordsmen, champion archers, elephants, and mercenaries. I have only played in singleplayer (against 1 medium and 1 hard AI together), and I can win most of my matches now. What do you guys think of the Kushites, especially when compared against other civs? I got the impression that they're not very popular based on Youtube videos. The only other civ I play is the Romans, which seem to have a much safer early game (Kushite archers don't do a lot of damage). Also, is it just me or are elephants not very good? They are very slow and if a battle goes wrong you typically lose most of them during the retreat. To heal them back up you can't just garrison them in a temple (like with other champion melee and cavalry), so you'd need to spend a lot of resources on healers as well.
  21. Yes and I really like what you did. I just wanted to suggest that it might be helpful to bleach the paper a bit (less orange) and clean up the area where the text will be to make it easier to read. Yeah I think something similar to this could be very cool in terms of layout. Could be much more simplier. Using one side for the text and the other side for the image instead of this example in which there's some overlapping of the image on the text area Yes, it would be great if we could get an artist to illustrate the characters for the campaign.
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