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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • I'm sure it will feel silly for some but I know some people beside just myself who would have used this post if it existed  For lazies on ubuntu/deb who want to spare themselves reading the sorting the build instructions: Download : 0ad-0.27.0-rc2-unix-data.tar and 0ad-0.27.0-rc2-unix-build.tar https://releases.wildfiregames.com/rc/ Unzip folders and merge their content. Get dependencies : sudo apt install build-essential cargo cmake libboost-dev libboost-system-dev \ libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev \ libfreetype-dev m4 libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev \ libogg-dev libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev \ libwxgtk3.2-dev libxml2-dev python3 rustc subversion zlib1g-dev Build third parties, in the new folder you created : cd libraries ./build-source-libs.sh -j3 Then build game: cd ../build/workspaces ./update-workspaces.sh -j3 # if using system-installed versions of the libs, pass --with-system-mozjs and/or --with-system-nvtt cd gcc make -j3 Voilà! You can launch a27 by executing the "pyrogenesis" in binaries/system/   @Acero @Meister
    • Wont ban them on historical That is if I can figure out how to bring everything over to a27!
    • Vier Männer wegen Diebstahls von Keltengold vor Gericht Court hearings began, accused are four men of robbing the biggest Celtic gold treasure found in the 20th century; of the 3,7 Kg of coins so far only 500g were found: smelted. Barbarians.
    • i will try      git checkout release-a27 ttyl    
    • cd 0ad/build/workspaces                                                  ./update-workspaces.sh -j3 # if using system-installed versions of the libs, pass --with-system-mozjs and/or --with-system-nvtt                                                  cd gcc                                                  make -j3   Premake args:   Building configurations... Running action 'gmake2'... Generated ../workspaces/gcc/Makefile... Generated ../workspaces/gcc/pyrogenesis.make... Generated ../workspaces/gcc/network.make... Generated ../workspaces/gcc/rlinterface.make... Generated ../workspaces/gcc/tinygettext.make... Generated ../workspaces/gcc/lobby.make... Generated ../workspaces/gcc/simulation2.make... Generated ../workspaces/gcc/scriptinterface.make... Generated ../workspaces/gcc/engine.make... Generated ../workspaces/gcc/graphics.make... Generated ../workspaces/gcc/atlas.make... Generated ../workspaces/gcc/gui.make... Generated ../workspaces/gcc/lowlevel.make... Generated ../workspaces/gcc/gladwrapper.make... Generated ../workspaces/gcc/mongoose.make... Generated ../workspaces/gcc/mocks_real.make... Generated ../workspaces/gcc/mocks_test.make... Generated ../workspaces/gcc/AtlasObject.make... Generated ../workspaces/gcc/AtlasUI.make... Generated ../workspaces/gcc/ActorEditor.make... Generated ../workspaces/gcc/Collada.make... Generated ../workspaces/gcc/cxxtestroot.make... Generated ../workspaces/gcc/test.make... Done (1038ms). ==== Building mocks_real (release) ==== ==== Building rlinterface (release) ==== ==== Building network (release) ==== Creating obj/rlinterface_Release Creating obj/mocks_real_Release Creating obj/network_Release RLInterface.cpp mocks_real.cpp precompiled.h In file included from ../../../source/simulation2/system/ParamNode.h:24,                 from ../../../source/ps/TemplateLoader.h:21,                 from ../../../source/gui/GUIManager.h:24,                 from ../../../source/rlinterface/RLInterface.cpp:24: ../../../source/scriptinterface/ScriptTypes.h:68:10: fatal error: jspubtd.h: No such file or directory   68 | #include "jspubtd.h"      |          ^~~~~~~~~~~   What could i do? Thanks
    • run libraries/build-source-libs.sh to build third party packages   Also make sure to checkout the release branch to be compatible with rc users, main branch is not!
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