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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • Hi Tapothei, thanks for the advice. I tried that as the Seleucids a couple of times, using their champion cavalry melee cataphracts as support, but the Spartiates have x2.5 bonus against any cavalry and they fall like wheat. Ranged cavalry could be one of the options, but it takes a lot of micromanaging. Last time as Germans I tried melee fighters (axemen and clubmen) with their champion healers (who heal and sap enemy hp automatically) and ranged slingers right next to a castle with three times the units and still got crushed. His Spartiates were almost unharmed. It feels like there is no direct counter unit of any sort for them, while they crush cavalry and melee alike... 
    • I don't have much experience with multiplayers, in my case using horsearchers and just kite them since their slower, just uh... don't stop and stay far away from them. Then again their spartans, maybe use mostly champion/mercenary swordsman with helps of healers and mercenary archers/crossbow with the highest damage per attack? Since they blob, having siege throwers in the back could help soften them a bit. If you want to slow their arrival use stone walls, be ready with champions to destroy any rams, then return back to the walls. Having upgraded towers as support can help too when he's offensive.
    • Hello everyone, I recently resumed playing the new version of 0 AD and would love some help. I am playing with a friend, with ceasefire, who loves using Spartans, while I play as the newly added Germans civilization. So, the games end up as one late game battle. His army mostly consists of promoted elite melee champion Spartiates (300 hp each). I tried to counter this countless times, but the battles are always one-sided. What approach would you take against this late game army (regardless of civilization)? Any advice is truly appreciated.
    • Yeah I'd love to get it merged ASAP but the patches that were applied to the last version of 0 A.D. are broken and the build won't build. I'm not familiar with the build process so it's up for Stan and others to help when I have time. In the meantime you can use the official app image and we'll get the flatpak up to date as soon as we can.   Yeah, if you can figure out what patches need done that'll be great and I'll make sure it's tested and the information is updated.
    • Thanks for mentioning Mainland-Twilight. I tried to get people to use my mod, but most ignored it for convenience.
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