Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.
Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!
This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
Why is Alexander being the strongest hero a problem? It's just one unit you're never gonna make again.
Why are we hating on Greece so much? Also, this will make his bonus useless if he's trained by an AI, as the AI can't use formations right now.
7. Reduce Alexander's health by 15% on account of literally being the strongest hero in game right now
8. Make Phillip of Macedon's bonus related to phalanx formation/pikemen for historical accuracy
9. Make all elephants 10% more metal than they do rn in A27
10. Reduce size of all elephant stables (Currently feel too big for medium map size bases let alone normal) and added reduction size of Kushite, Carthaginian, Ptolemic Elephant Stables (smaller elephants, why same size ele stable?)
If Rise of Nations could have them, why not 0 A.D.?
Granted, cities themselves were a major feature in Rise of Nations. How many cities you had influenced not only how large of a territory you controlled, but how many buildings you could build.