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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • Sorry, I wrote "mod" in the wrong way... I wanted to write "mode". Sorry. My question is : what is the idea behind the campaign mode , that is to say, why is there a campaign mode in 0AD, which has the same goal and works like the basic skirmish game and what it's supposed to be ?    My idea is that, in the campaign mode, you will embody a military leader (like Caesar or Hannibal for example) and you will fight in their campaign (like Rome vs Gauls or Carthaginians vs Rome ...). HOWEVER, the fights wouldn't be like the basics games (with resources, buildings...) but more as Total War... I mean that you begin the battle with a predefined army (--> as in the real battle) and you have to fight the other army...   For example :  ALESIA, 52BC Alesia would be a battle in the "Roman vs Gauls campaign" In the real life :  Rome : -10 to 12 legions (approximately 50,000 to 60,000 soldiers) -Germanic cavalry (approximately 10,000) Gauls : -80,000 besieged men -240,000 soldiers (from the relief army) of which 8,000 cavalry source : Wikipedia So, in 0AD, there cannot be almost 400,000 entities in the battle so, we'd have to find a compromise to keep this battle realistic and historic... So, if this idea is good, we would have :  Rome : - 4x fewer soldiers than Gauls - 1.25x more cavalery than Gauls  Gauls : - 4x more soldiers than Rome -1.25x less cavalry than Rome - 1.33x citizens (compared to roman soldiers)   I don't know if that's clear to understand but it's my idea for 0AD... I know it's a lot of work and that 0AD doesn't have many developers but, I want to know why is there a campaign mode and to what will it be used for.
    • Alrighty everybody, Happy Halloween! To celebrate, here is the newest release, version 0.4.0: Dead Hand. This time, there are two new races, who I will explain next. I would like to thank @Lopess for his help making the art code for the Ordona civ, he (or she?) has saved me a lot of time. The Ordona Province is basically your average civ, with no real special abilities or features. The only things that really set them apart from the other civs are this:      - They rely heavily on cavalry, with only a few infantry units, and almost no ranged units of any sort.      - Their units have much more life than vanilla races (their starting infantry has 190 HP!), while they cost the same.      - They usually ride goats into battle. Need I say more?   On the other end of the spectrum, the Stalfos civ is very different than vanilla races. They are the undead, risen by powerful necromancers, and their only goal is to grow their ranks by killing their enemies. They have a whole bunch of special features:      - They have very few buildings, though each building is cheapish and gives them tons of pop.      - All Stal units can walk through water, while all Poe units float over it. This means they don't need ships.      - They are VERY slow, with their standard infantry having below average life. To counter this, they are very cheap, able to train 5 workers for the price of one.      - Every time they slay a unit, it gives them AT LEAST enough food to train a new worker (who can fight, and doesn't run away like female citizens).      - Their Poe units are almost invulnerable to normal damage (hack, crush, and pierce). While this may seem unfair at the moment, later releases will add several                different magic types, along with mercenary spellcasters.      - Their Stal units are almost invincible to pierce damage, since they are bones.   I hope that you enjoy this release. You can download it here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0-4-0, here: https://github.com/Perzival123/Hyrule-Conquest-Revival/releases/tag/new, and right here
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