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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Topics

  • Posts

    • I deleted it from the unit, but I can add it back in and post the unit here for you to look at.
    • I ran into a disk failure, probably, the error was NOT related, however after restoring everything I've then been able to compile. Something was very probably outdated but I don't think it was the compiler since I tried both clang and gcc, clang had at least the most recent version and gcc was 12.x Now using gcc 13.3.0 It works seamlessly.  Thanks.
    • @Sundiata started a concept based on the sanctuary from Gournay sur Aronde but never showed it publicly, it was meant to replace the current Gallic temple: Edit: I added the blend file from Sundiata Gaul_Sanctuary_Gournay_sur_Aronde_V2.blend  
    • Yes, I think the game engine is not made for monuments related to specific landscape elements. I think we need to have some imagination in this case. We have some account of sacred groves and sanctuaries in Tacitus' Germania but those are not usable since we are narrowing the civ around the Cimbri.  I think the best option is to make a huge deposit with multiple items, like a votive gift.  You have a good idea with the stone boat around the monument: https://en.wikipedia.org/wiki/Stone_ship I think we can make something bigger. A large stone in an elongated circle with a pile of various weapons, trophies, and spoils of war inside. It should represent the spoils of war of the Cimbri during their wars against the Romans, Celts, Iberians, etc. Large cauldrons like those found in Brå, Keldby, Rynkeby on Funen, and Sophienborg Mose could be added. We could have chariots like the one from Dejbjerg. We could also have freshly sacrificed horses. And on top of this pile, we could add two boats, leaning against the pile of objects. They could be slightly tilted to give the monument a sense of height. It would require making some props but it is feasible I think. 
    • Right now everything is baked on the same ao map. So it needs to be scaled down, which might increase the artifacts? So it's better to split it into two seperate ao maps, maybe one for the statue set and one for the rest? Nature props don't need ao or do they? 
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