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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      51,1k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      48k
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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,2k
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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      44,7k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
      posts
    7. 600
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  • Topics

  • Posts

    • @wowgetoffyourcellphone Just in case this was the first rendering test i did before head's for bodie whitout too much detail: Mod file for testing, still work to do: New_heads (3).7z
    • Thanks! How would I increases a unit's building rate in a tech?   { "value": "Cost/BuildRate", "multiply": 2 }
    • If you want the AI to use it as a dropsite, you’ll also want to make sure you add this.
    • Observe the XML code of the Storehouse: <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure_economic">   <AlertRaiser>     <List datatype="tokens">Civilian</List>     <RaiseAlertRange>50</RaiseAlertRange>     <EndOfAlertRange>100</EndOfAlertRange>     <SearchRange>100</SearchRange>   </AlertRaiser>   <Cost>     <BuildTime>40</BuildTime>     <Resources>       <wood>100</wood>     </Resources>   </Cost>   <Footprint>     <Square width="15.0" depth="15.0"/>     <Height>8.0</Height>   </Footprint>   <Health>     <Max>800</Max>     <SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>   </Health>   <Identity>     <GenericName>Storehouse</GenericName>     <SelectionGroupName>template_structure_economic_storehouse</SelectionGroupName>     <Tooltip>Research gathering technologies.</Tooltip>     <Classes datatype="tokens">DropsiteWood DropsiteMetal DropsiteStone</Classes>     <VisibleClasses datatype="tokens">Village Storehouse</VisibleClasses>     <Icon>structures/storehouse.png</Icon>     <Requirements>       <Techs datatype="tokens">phase_village</Techs>     </Requirements>   </Identity>   <Loot>     <wood>20</wood>   </Loot>   <Obstruction>     <Static width="13.0" depth="13.0"/>   </Obstruction>   <ProductionQueue/>   <RallyPoint disable=""/>   <Researcher>     <Technologies datatype="tokens">       gather_lumbering_ironaxes       gather_lumbering_strongeraxes       gather_lumbering_sharpaxes       gather_mining_servants       gather_mining_serfs       gather_mining_slaves       gather_mining_wedgemallet       gather_mining_shaftmining       gather_mining_silvermining       gather_capacity_basket       gather_capacity_wheelbarrow       gather_capacity_carts     </Technologies>   </Researcher>   <ResourceDropsite>     <Types>wood stone metal</Types>     <Sharable>true</Sharable>   </ResourceDropsite>   <Sound>     <SoundGroups>       <select>interface/select/building/sel_storehouse.xml</select>       <constructed>interface/complete/building/complete_storehouse.xml</constructed>       <alert_raise>interface/alarm/alarm_alert_0.xml</alert_raise>       <alert_end>interface/alarm/alarm_alert_1.xml</alert_end>     </SoundGroups>   </Sound>   <TerritoryInfluence>     <Root>false</Root>     <Radius>20</Radius>     <Weight>30000</Weight>   </TerritoryInfluence>   <Vision>     <Range>20</Range>   </Vision>   <VisualActor>     <FoundationActor>structures/fndn_3x3.xml</FoundationActor>   </VisualActor> </Entity>   I believe it's the ResourceDropsite element.
    • I have been trying to integrate a similar companion setup for my StarCraft and Call of Duty sessions, but I am running into major latency issues when the app tries to pull real time data from the game API.  Have you found a way to minimize the sync lag between the desktop and the mobile app without triggering anticheat flags? Thanks.
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