Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.
Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!
This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
There are some issues with building from sources though, mainly the sheer size of the repo, and since the assets are not cached, it will take another 2 extra GB of space. But other than this you should be good.
Regarding the flatpak it's maintained by us, so if it's the content rather than the technology itself that's the issue, you are safe with it.
@Ludwik
RTS games are tough. Not a lot of people can stand the stress of multitasking, managing the economy with 4 different resources, micro and macro needed to win games.
Maybe 0 A.D. just isn't a kind of game for you, and that is OK. Thank you for trying it out!
I don't remember having this issue, but pathfinder still needs some work.
Are the siege engines in formation? You could try to disable it by setting them on the "x" (no formation).
Whenever I try to muster my army and form an attack, it ALWAYS ends up that the siege engines lag behind a huge amount, and will even actively move to the back of the formation when the army gets close, even when I highlight them separately. The sieges will be in the front, and will immediately start driving in REVERSE for some reason.
Need a fix badly.
Hello,
It's really too difficult to play online.
I've never won a game. I don't speak English, and the chat is only in English, making it impossible to understand anything.
I'm giving up and deleting the game from my computer.
Thanks again to everyone who tried to help me.
I totally agree with your choice - A23 really left a strong impression and still feels like a classic. It had a good balance between performance and atmosphere, and the AI improvements and unique champion units really added depth to the gameplay. For me, it's details like these that make a game feel alive and exciting. Sure, later alphas have added a lot, but that "old school" feel of A23 is really hard to replicate. Thanks for the great breakdown!