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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • Just don't give them the ability to swim? We don't have to be 100% realistic.
    • Ok, and if they swim on the pond?  You could hunt them with ranged weapons but you cannot collect the prey afterwards, right? (unless using a fishing boat which might be an overkill). Not yet really convinced. I mean, for eye candy purposes it is certainly nice to have even more variety in both flora and fauna. But someone needs to create the animations and skins. In the past there were already quite a few animal modeling tasks...
    • I think the real question isn't "Why are massed Champion cavalry so broken?" The real question is: "Why did I let my opponent mass expensive Champion cavalry in total peace and quiet of his turtled-up base?"
    • It's not the same. If your border ally is harassed by camels, you can counter it by your own cav (you need less then camels) and having the speed tech makes a big difference. It's unlike another buff of hp/damage.
    • Maybe near the lakes and ponds? But, it would be just a re-skinned chicken anyway.
    • Eh. 10% isn’t that much in the cav vs one discussion—cav is already much faster than inf. Getting the Brit speed hero doesn’t suddenly let make inf much better than cav with the tech, for example. Functionally, the tech means you can raid other side of map for an extra second or two before returning to your side to fight inf. That extra second or two doesn’t change that much.  You also see people forget speed tech and still become dominant because they massed champ cav. That shows there is more going on than the speed tech.  the cav vs spear example you give isn’t representative of real fights. In real fights, you have a bunch of range killing that spear too. It’s also pretty common that you see a player get a “good exchange on res” with spear vs cav but can’t keep up fight because their pop dropped so much and the backing enemy range units are able to overrun the remaining base   honestly, haven’t seen any difference with the popularity of sele or Persia champ cav. Sele and Persia have both always been relatively unpopular (esp compared to the civs you mention) bc Persia/sele are slow civs. Persia is just played a little more now because people figured out that immortals are good.  
    • Good point, but would it make much difference to have ducks rather than chicken (or ducks and chicken), except "eye candy"  - or is it more historically relevant? Might be preferred in some biomes?  
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