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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 513
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  • Latest updates

  • Newest Posts

    • Ok but it can be done right? I mean can boost multiprecision support be added, cause it supports some really large numbers? I am actually not a programmer, its my brother who would help me in these modifications, as he has experience, so please dont mind my questions
    • Thoughts. If you disagree with any I can explain. There's a pretty strong association between maps being based on a real place and the map being unenjoyable.  Great Ambush Archipelago  Continent  Hyraccian Shores Mainland Cross Foothills Frontier Slopes Stronghold Unknown Wrench Fun African Plains Alpine Lakes Alpine Mountains (but basically the same as alpine valley) Alpine Valley (but basically the same as alpine mountains) Ardennes Forest Atlas Mountains Corinthian Isthmus (I personally hate it but others like it) Deep Forest  Flood Gear Guadalquivir River Gulf of Bohemia  Harbor Hell's Pass Lake (basically the same as Harbor, though. I would make these consolidated the way that Gulf of Bohemia is for frozen lake) Latium (I personally hate this map but others like it) Lorraine Plain Ngorongo (a bit unbalanced, though) Oasis (I personally hate this map but others like it) Persian Highlands (could use more wood, though. If it had more wood it would be a better version of Ngorongo) Pyrienne Sierra Ratumacus Rhine Marshlands Saharian Oasis (I personally hate this map but others like it) Schwarzwald (very similar to deep forest) Meh Arctic Winter Brittanic Road Cantabrian Highlands Canyon Kerela (just a worse version of Hyrancian Shores) Lion's Den Marmara Migration  Neareastern Badlands Phoencian Levant (Just a much, much worse version of Hyrancian Shores) Rivers (basically Harbor but more ship focused) Sahel Watering Holes Syria (getting close to feeling the pain) Nile Feeling the pain Belgian Uplands (borderline painful but would be fun if wood wasn't awful) Botswana Haven (borderline painful but would be fun if wood wasn't awful) Caledeonian Meadows Fields of Meroe (the spam spot positioning on this are nonsense but if that was fixed it could be fun)  Hellas (the spam spot positioning on this are nonsense but fixing that still won't make it fun)  India (could be fun if wood wasn't awful) Lower Nubia (the spam spot positioning on this are nonsense but fixing that still won't make it fun)  River Archipelago  Sythian Rivulet Wild Lake (basically the same as other good maps except it throws AI units in to make it a bad map) Painful Anatolian Plateau  Northern Lights  Pompeii Snowflake Searocks Volanic Land (also basically the same as Pompeii) AI Maps Danubius  Jebel Barkal Survival of the Fittest Gimmick Maps Empire Extinct Volcano Fortress Polar Sea (but really belongs in the painful category) Sahel (it's a trade map)   "Atlas" Maps Mediterranean (the spam spot positioning on this map are nonsense and make balancing impossible) Red Sea (the spam spot positioning on this map are nonsense and make balancing impossible) "Creator" Maps RMS Test Wall Demo Naval (unplayable right now because of issues with ships but still deserving of their own category and shouldn't be deleted because hopefully ships become playable in the future)  Aegean Sea Bahrain Corsica vs Sardinia Cycladic Archipeliago  Dodecanese Elephantine English Channel Island Stronghold Islands
    • You're gonna be limited by whatever the limit in JavaScript is. So you're gonna have to work around that probably with a custom type and for c++ the Cfixed code for integer floats. It seems like a lot of work for little benefit. You probably also need to fix the UI. Else you're probably just gonna see "Infinity" or NaN.
    • Gaming mouse is all you neeed to fine-tune your speed of clicks. Also gaming keyboard gives you advantage (better hw = kind of cheating)
    • Sure, but actually my requirements are specific, i just want to add a big number library which supports values upto a googolplex or larger, so would that be possible? Also how much time would it take?
    • Hey you can already set the unit values to pretty big numbers without the help of library. To change values you just have to edit xml files
    • Hi, i just wanted the developers to answer this one: Is it possible to modify the source code in such a way that we can add a big number library to the game, So that i could make the most overpowered unit in an rts game ever, who has a googolplex armor and a googolplex hack, pierce and crush damage? I mean a boost library or another big number library like that? And his armor, hack, pierce and crush attack could be represented as 9.9999ee100 or something like that?
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