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Introducing the Official community mod for 0 A.D. Empires Ascendant


wraitii
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Should these patches be merged in the Community Mod? II  

47 members have voted

  1. 1. Add Centurions: Upgradable at a cost of 100 food 50 metal from rank 3 swordsmen and spearmen. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/27

    • Yes
      34
    • No
      6
    • Skip / No Opinion
      7
  2. 2. Alexander - Remove Territory Bonus Aura, add Attack, Speed, and Attack de-buff Auras https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/26

    • Yes
      26
    • No
      9
    • Skip / No Opinion
      12
  3. 3. Unit specific upgrades: 23 new upgrades found in stable/barracks for different soldier types. Tier 1 available in town phase, tier 2 available in city phase. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/25

    • Yes
      25
    • No
      18
    • Skip / No Opinion
      4
  4. 4. Add a civ bonus for seleucids: Farms -25% resource cost, -75% build time. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/24

    • Yes
      34
    • No
      7
    • Skip / No Opinion
      6
  5. 5. Cav speed -1 m/s for all cavalry https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/23

    • Yes
      15
    • No
      22
    • Skip / No Opinion
      10
  6. 6. Cavalry health adjustments https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/22

    • Yes
      19
    • No
      15
    • Skip / No Opinion
      13
  7. 7. Crush (re)balance: decreased crush armor for all units, clubmen/macemen get a small hack attack. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/20

    • Yes
      21
    • No
      16
    • Skip / No Opinion
      10
  8. 8. Spearcav +15% acceleration. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/19

    • Yes
      33
    • No
      4
    • Skip / No Opinion
      10
  9. 9. Pikemen decreased armor, increased damage: 8hack,7pierce armor; 6 pierce 3 hack damage. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/18

    • Yes
      18
    • No
      18
    • Skip / No Opinion
      11
  10. 10. Rome camp allowed in p2, rams train in p3 as normal, decreased health and cost. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/17

    • Yes
      36
    • No
      6
    • Skip / No Opinion
      5
  11. 11. Crossbow nerf: +400 ms prepare time. https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/15

    • Yes
      13
    • No
      18
    • Skip / No Opinion
      16
  12. 12. adjust javelineer and pikemen roles, rework crush armor https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/14

    • Yes
      12
    • No
      22
    • Skip / No Opinion
      13


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I was seeing that in some games they notify you of balance changes and new mechanics months before.

I refer back to Clash Royale.

 

See the example, through Twitter and the development blog.

 

They have just announced a controversial change for the month of June 2023.

 

I am interested in us communicating better with the community.

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  • 2 weeks later...
4 hours ago, maroder said:

Feedback wanted for some last minute potential bugfix/ balance changes:

catapults can't see what their firing at: https://code.wildfiregames.com/D4962

Han upgraded cc seems a bit op: https://code.wildfiregames.com/D4961

(not directly related to the community mod, but I thought this might be the most efficient place to get some feedback)

These look great. I am fine with either nerf option discussed for the super cc, as this is one of many han strengths.

Perhaps we could also consider https://code.wildfiregames.com/D4952 here?

It's a similar balance/minor content addition patch for maury. 

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Just now, BreakfastBurrito_007 said:

I always thought it would be fun if specs could read ally chat from teams during a game. Is this something that can be added in the community mod?

I'm not sure that's a good idea. They could answer in the chat giving advice to enemies.

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Its already possible to do this, but I think the key difference would be the cases where the answer the spec has to give is very simple answer such as "champions" or even "yes/no" in response to a more pointed question. 

 guess it comes down to a choice: specs accessing global chat and not reading team's chat, or specs being able to read team chat but not write to global chat. I am not sure which is better/ which people would want. I just think the entertainment value of spectating games would be a lot more if specs could see what teams are planning/discussing.

 

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Another thought I had was about team voice chat. I have recently seen some teams start to use mumble or discord to talk to each other while they play, and it is quite evident how big of an advantage it is over typing in ally chat. I think adding an in-game system for this would be great since it is not ideal to have to find and follow players when you are on a new team.

Edited by BreakfastBurrito_007
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5 minutes ago, Stan` said:

Given how toxic the chat becomes, I'm pretty sure it would be way worse with vocal chat.

Actually all voice chats that I've been to are surprisingly civilised. The reason is, many player's first language isn't English so they feel no shame when they type vulgar stuff. But when it comes to speaking, the experience is more involved and they would think about social interactions. Hence they are more well behaved in voice chats. You have a choice to leave the voice chat if you want. 

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3 hours ago, BreakfastBurrito_007 said:

specs accessing global chat

Sometimes this possibility leads to undesirable situations when specs comment in the global chat about the skills of one of the players. This can be especially overwhelming and demoralising for new players. Some ppl (luckily, just a few ones) with toxic behavior can even reveal what a player is doing and ruin the game. I think it would be better not to allow global chat to viewers unless the host allows it with some in-game command or option in the pre-game. I am not particularly against this possibility currently in operation. But I think it would be better if the host could control this feature to allow or deny it.

3 hours ago, BreakfastBurrito_007 said:

Another thought I had was about team voice chat. I have recently seen some teams start to use mumble or discord to talk to each other while they play, and it is quite evident how big of an advantage it is over typing in ally chat. I think adding an in-game system for this would be great since it is not ideal to have to find and follow players when you are on a new team.

+1 to this.

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Other than the obvious issues with behavior, the biggest challenge is technical. There are two aspects to it. The first one is streaming audio in a way that works on all networks, and as you've seen, the game doesn't even have a reliable way to make sure that everyone is still able to join/host because networks are complicated. In the same ways dedicated servers might help, but it has a money cost. Another thing is performance, pretty sure that's gonna cost you some precious milliseconds that would have decided the issue of the match, and choppy sound isn't particularly great to hear.

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  • 3 weeks later...

image.png.a7dada115cb90513da1d4122ca521b1e.png

it would be excellent to be able to make a url link.here...

 

nobody is playing with the mod/patch.

The problem is psychological, a mod is not the same as a patch.

if we call it an optional patch it would be easier for people to accept the change in multiplayer.

 

image.png.334a36d491565e513a0b8f9de3574097.png

this would need less opposition.

 

image.png.96283c4f0f8addb601455a038bfed2df.png

ignore lootboxes thing and concentrate on how tempting it looks to press that golden button.

 

 

Edited by Lion.Kanzen
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On 08/03/2023 at 11:00 AM, Yekaterina said:

Actually all voice chats that I've been to are surprisingly civilised. The reason is, many player's first language isn't English so they feel no shame when they type vulgar stuff. But when it comes to speaking, the experience is more involved and they would think about social interactions. Hence they are more well behaved in voice chats. You have a choice to leave the voice chat if you want. 

the first thing that can make you xenophobic, or racist or classicist, call it what you will.

It's the accent, the particular way of speaking, I speak strange in my Spanish for example.

I have friends from Argentina and one from Colombia.

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On 08/03/2023 at 6:00 PM, Yekaterina said:

Actually all voice chats that I've been to are surprisingly civilised. The reason is, many player's first language isn't English so they feel no shame when they type vulgar stuff.

I think the reason might be different. With voice call you sacrifice the safe space provided by a good keyboard.

I wouldnt be suprised if vulgar language by keyboard warriors is actually partly caused by insecurity and speaking to other people is scary.

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23 hours ago, LetswaveaBook said:

I wouldnt be suprised if vulgar language by keyboard warriors is actually partly caused by insecurity and speaking to other people is scary.

I suppose there would be more inter-personal connection when speaking instead of typing. 

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  • Stan` changed the title to Introducing the Official community mod for 0 A.D. Empires Ascendant

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