Yekaterina Posted December 15, 2021 Report Share Posted December 15, 2021 (edited) This mod is based on @nani's autociv mod, where I made some changes to the gui of the game that can help you in a heated situation: 1. A23 sound effects and amplified sound - you can hear every projectile hit and alarm. 2. All berries and fruit trees are pink - easier to spot. 3. Trees turned into vertical sticks for visibility; no canopies so that you can see anything under them; bushes are also sticks so you can spot them before trying to build anything. 4. Chickens have been replaced with blue peacocks 5. Metal are now bright yellow and shiny - easy to see and be distinguished from stone. 6. GUI tuned to a theme that I like - feel free to change it if you have the assets. I am still working on it and it is incomplete at this stage, but it already works and did allow me spot some sneaky moves from the enemy and micro more efficiently. Many thanks to nani. Kate-GUIv8.0.zip Edited February 15, 2022 by Yekaterina 3 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 15, 2021 Author Report Share Posted December 15, 2021 (edited) Yes, that is a problem cause by my nub blender skills. I just dragged the chicken model to enlarge them and this is what I got The purpose is to make them more visible and easy to click on Edited December 15, 2021 by Yekaterina 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 15, 2021 Author Report Share Posted December 15, 2021 KateGUIv2.0.zip This is an improved version with no errors. @seeh can you make the model chickens pls Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 15, 2021 Report Share Posted December 15, 2021 Just use @Langbart's chickens? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 16, 2021 Report Share Posted December 16, 2021 11 hours ago, Stan` said: Just use @Langbart's chickens? Commit them to public mod. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 21, 2021 Author Report Share Posted December 21, 2021 Version V3.0 is out! Changes: applied enlarged berries to many biomes. 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 26, 2021 Author Report Share Posted December 26, 2021 New version coming up! Changes: Banned canopies, so that trees cannot hide buildings or units. Changed all berry and apple tree to pink so that you cannot possibly miss them. Cleaned up unplayable biomes like India and Nubia. Huge changes to trees appearances. Made bushes identical to trees so that no more annoying bushes in India New Temperate: New Nubia: New India: It will lag less because each tree has 2 or 3 less components to render, making India a playable biome @nani This is still based on your autociv. I know this looks ghastly but it is worth it for the visibility improvement! Next step: remove details on the ground, e.g. grass, small bushes, stones and colour the entire floor to the same colour within each biome. 4 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 26, 2021 Author Report Share Posted December 26, 2021 KateGUIv4.0.zip Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 29, 2021 Report Share Posted December 29, 2021 Um... at this point why even play the game? Might as well just move some colored blocks around. 4 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 29, 2021 Author Report Share Posted December 29, 2021 5 hours ago, wowgetoffyourcellphone said: Might as well just move some colored blocks around No jokes, that was my final goal. You are lucky that I am bad at blender, otherwise 0AD graphics will turn into minecraft. 2 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 30, 2021 Report Share Posted December 30, 2021 11 hours ago, Yekaterina said: No jokes, that was my final goal. You are lucky that I am bad at blender, otherwise 0AD graphics will turn into minecraft. Well, Minecraft is just a bunch of cube meshes (inefficiently) stacked on top of each other. Should be relatively easy. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 30, 2021 Author Report Share Posted December 30, 2021 @seeh I am going to start working on better models of metal and stone. My plan is: metal - gold or yellow coloured lumps stone - grey lumps what do you think? Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted December 30, 2021 Author Report Share Posted December 30, 2021 KateGUIv5.0.zipNew update: Yellow metals with purple lines across them to highlight More trees fixed. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted January 4, 2022 Author Report Share Posted January 4, 2022 On 30/12/2021 at 6:49 PM, seeh said: something looks sometimes like fake wood resources: metadata.json 189 kB · 1 download commands.txt 1 MB · 1 download I will try to clean up the carpet in this biome, but it will take some work. Quote Link to comment Share on other sites More sharing options...
sarcoma Posted January 5, 2022 Report Share Posted January 5, 2022 I was a fan of @ffm2 's visibility mod because it was tiny and to the point. Yours and @Langbart's add many cool things but I feel it would be better to split unrelated features in separate mods. Anyway, I took your cotton candy fruits and trees (used version 4, changed dead palms for skinny pines, added steppe biome) and used boongui's chicks and player colors (don't like the giant roaches, I wanted bigger chickens, like baby eles, but using other .dae's gives errors) whynot.zip 3 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted January 7, 2022 Report Share Posted January 7, 2022 On 29/12/2021 at 7:01 PM, Yekaterina said: otherwise 0AD graphics will turn into minecraft. Do you know the age of cubes mod? We need cubes AD! http://www.vooblycn.com/gamemods/mod/500/Age-of-Cube 2 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted January 16, 2022 Author Report Share Posted January 16, 2022 Update: More amplified projectile woosh sounds when launching Added hit sound for every type of impact 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 17, 2022 Report Share Posted January 17, 2022 4 hours ago, Yekaterina said: Update: More amplified projectile woosh sounds when launching Added hit sound for every type of impact Github? Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted January 17, 2022 Author Report Share Posted January 17, 2022 9 hours ago, wowgetoffyourcellphone said: Github? No, I just uploaded the zip. But, good point though, I will update the github version as well. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted January 17, 2022 Author Report Share Posted January 17, 2022 @wowgetoffyourcellphone updated here on git: https://github.com/Yekaterina999/Kate-GUI 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted February 5, 2022 Author Report Share Posted February 5, 2022 New update v7.0: Audible projectile sounds Bows and javelins have amplified launch sounds and hit sounds British war dog model has been enlarged to a fat bear-sized canine, so you can easily spot enemy dogs attacking you and find your own dog on the map. This will make you much less susceptible to dog rushes, especially dog rush by black. 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted February 5, 2022 Report Share Posted February 5, 2022 1 hour ago, Yekaterina said: British war dog model has been enlarged to a fat bear-sized canine, so you can easily spot enemy dogs attacking you and find your own dog on the map. This will make you much less susceptible to dog rushes, especially dog rush by black. That is actually useful. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted February 5, 2022 Author Report Share Posted February 5, 2022 10 minutes ago, LetswaveaBook said: That is actually useful. Thanks. Next step I plan to make dogs red or purple so that they are even more visible. Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted February 15, 2022 Author Report Share Posted February 15, 2022 Updates to V8.0: Chickens are now blue peacocks - easy to see and click on meanwhile not so ghastly looking Grapes and olives are also pink now Fixed some tree bugs that were present in v7.0, especially Aegean-anatolian maps and Lorraine plain. @LetswaveaBook @BreakfastBurrito_007 please try this version out and tell me if you are ok with how chickens, dogs and trees look like. The mod is the most significant on temperate, Indian, Sahara and Nubia biomes. On these maps you can see exactly what's under the canopy so that your storehouse position is the most efficient. It also reduces lag by removing props from trees so I really recommend using it even though it looks a bit ugly. 2 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted February 16, 2022 Report Share Posted February 16, 2022 On 15/02/2022 at 4:57 PM, Yekaterina said: Chickens are now blue peacocks - easy to see and click on meanwhile not so ghastly looking That seems like a good move. Another idea: Why can't mainland have peacocks instead of chickens? 1 Quote Link to comment Share on other sites More sharing options...
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