Aeros Posted December 30, 2003 Report Share Posted December 30, 2003 Just wondering what people's tastes are for things in an editor.Personally I think eyecandy is the most important part of an editor, as it expresses the author of the scenario the best and reflects his style. The more diversity you have in eyecandy the more style one can express in his scenario. Quote Link to comment Share on other sites More sharing options...
phantom_rider2 Posted December 30, 2003 Report Share Posted December 30, 2003 I say eyecandy since what an editor must have the other things. Units, Triggers, and nice landscapes are a must but what can put it over the 'mediocre' editor and make it above average is eyecandy and cool things that fans make up with the editor's tools. Quote Link to comment Share on other sites More sharing options...
kezz Posted December 31, 2003 Report Share Posted December 31, 2003 I reckon usability should be considered over flashy extra's. If you get a good user experience then imho its a better editor than one that is hard to use but lets you do some flashy stuff. Quote Link to comment Share on other sites More sharing options...
DarkAngelBGE Posted December 31, 2003 Report Share Posted December 31, 2003 eyecandy, because trigger noobs will always try to get their fame with eyecandy first. Quote Link to comment Share on other sites More sharing options...
Sam Posted December 31, 2003 Report Share Posted December 31, 2003 Yeah, I as well said eye candy but I wanted to say triggers, becasue face it, a map can look good but without the right triggers it would be boring. But a ugly map can still be cool with good triggers Quote Link to comment Share on other sites More sharing options...
battlestar Posted December 31, 2003 Report Share Posted December 31, 2003 One thing AOM seriously lack is the variety of plants featured in the aok editors. Plus that not only Newbs gain their first fame with screenshots, I think the game gain its first fame with screenshots too. Thus I consider objects and eyecandy making the most important, triggers second, elevation and terrain in comparison the last. Quote Link to comment Share on other sites More sharing options...
Fire Giant Posted January 1, 2004 Report Share Posted January 1, 2004 Well, I say Eye-Candy, too... it makes an editor great if there's the possibility to produce real looking cities and landscapes with eyecandy, while generic and object-less landscapes make the editor quite mediocre.A personal example: At MWD, we have some good triggerers, but also two guys who are excellent at doing eye-candy. They can do things with the AoM editor I never had imagined (just found myself looking at a full-blown greek city with Thermae, rural suburbs, port and theatre today - everything done by combining objects in unusual ways), and that is what makes their maps look great, though their triggers are average of even below (we do cover this by having good triggerers doing the triggers, so expect some great things to come out in the future... ).But what I wanted to express is that their maps really come to life through the eye-candy and you can imagine to live in the story. That's why I (as a triggerer) think that eye-candy is very important. Second would be good triggers for me, because simple things like renaming units gives your stories much more potential (word?). Quote Link to comment Share on other sites More sharing options...
Quacker Posted January 1, 2004 Report Share Posted January 1, 2004 I voted for the underdog, Triggers. I knew (don't anymore) my AoK triggers back and forth. If you know your triggers, you don't need a bunch of eyecandy. Quote Link to comment Share on other sites More sharing options...
Byzantine Warrior Posted January 2, 2004 Report Share Posted January 2, 2004 I said landscape. The feel of your scenario, the crispness comes form how you navigate and if the map is pleasing to look at. Nothing says newbie map like a flat grassy map. Quote Link to comment Share on other sites More sharing options...
Licensed Devil Posted January 2, 2004 Report Share Posted January 2, 2004 Are you saying that a flat grassy map covered in the most shocking eye candy you've ever seen says newbie to you? Quote Link to comment Share on other sites More sharing options...
Khazun Posted January 9, 2004 Report Share Posted January 9, 2004 I think Triggers. Quote Link to comment Share on other sites More sharing options...
ZeZar Posted January 30, 2004 Report Share Posted January 30, 2004 I went for this one.. .. the landscapes you can create with elevation and terrain but triggers was a close one . . . Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted January 30, 2004 Report Share Posted January 30, 2004 Objects... I want a ton of different objects to use. Without the various objects, you can't MAKE eyecandy. LOL Quote Link to comment Share on other sites More sharing options...
CodeOptimist Posted January 30, 2004 Report Share Posted January 30, 2004 I vote triggers, objects would be a close second. Quote Link to comment Share on other sites More sharing options...
Black Op Posted January 31, 2004 Report Share Posted January 31, 2004 I vote triggers. It's what seperates the pros from the newbs IMO. Quote Link to comment Share on other sites More sharing options...
dark_master Posted July 19, 2004 Report Share Posted July 19, 2004 I vote triggers. It's what seperates the pros from the newbs IMO. nothing further... Quote Link to comment Share on other sites More sharing options...
Aeros Posted July 19, 2004 Author Report Share Posted July 19, 2004 (weew, old thread) Well, from the poll results I think it shows clearly that all aspects of a scenario editor are the most important.Besides maybe the objects you can place. Which is smart considering that with combinates of triggers and eyecandy you can come up with alot of interesting creations, not limiting you to types of units placeable. Quote Link to comment Share on other sites More sharing options...
Argalius Posted August 21, 2004 Report Share Posted August 21, 2004 The objects I can place are the most important, without objects no scenario Quote Link to comment Share on other sites More sharing options...
Nawen Posted August 21, 2004 Report Share Posted August 21, 2004 It's got to be............. Triggers Quote Link to comment Share on other sites More sharing options...
Brian Posted August 25, 2004 Report Share Posted August 25, 2004 Triggers. That is what makes all the user made scenarios neat. The rest is extra and the more stuff you add to the editor the better. Quote Link to comment Share on other sites More sharing options...
Auron Posted August 25, 2004 Report Share Posted August 25, 2004 hmm i gotta say Triggers. an editor without useful triggers will make the oportunities to make cool effects and tricks very limited......the buildings and objects arent that important, as long as you are able to overlap buildings, which is a way of creating eyecandy and "new" whicked looking buildings. besides, from what i've seen you are able to create new units, and this also involves new buildings the landscapes arent that important since the most escential thing to make a well looking map is to know how to place objects. Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted September 3, 2004 Report Share Posted September 3, 2004 I say its eaqually important. a blank grassy map can have 2000 triggers but it still looks like a blank grassy map. and a highly RPG style map is useless without triggers. and everything is useless without units so I say its all important Quote Link to comment Share on other sites More sharing options...
Auron Posted September 14, 2004 Report Share Posted September 14, 2004 yes, but the point is voting for what is the most important of all of them;) Centurion_13:Pbut i do agree with what you said. Quote Link to comment Share on other sites More sharing options...
iNtRePiD Posted September 17, 2004 Report Share Posted September 17, 2004 2000 triggers but it still looks like a blank grassy mapDepends on the editor. Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted September 17, 2004 Report Share Posted September 17, 2004 Quote Link to comment Share on other sites More sharing options...
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