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iNtRePiD

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  1. Go Canadian. http://www.cnn.com/2004/WORLD/americas/12/...s.ap/index.html
  2. One of my personal favourites, The Deep Freeze Defender. http://www.bricklink.com/catalogItemPic.asp?S=6973-1
  3. I cannot help but notice that you can replace girlfriend/boyfriend/significant other with dog or pet in the posts in this thread without it really making any kind of difference.
  4. I repeat, regardless of the ease of installation or the safety of the modification a significantly large proportion of users will not install the modification. Using mods to fix game deficiencies in scenarios really becomes a problem when mods change the version of the game, as they do with multiple RTS games. I know this isn't a problem with AoM (to some degree), but it is a huge problem with a number of RTS titles.
  5. Mods do add another dimension to the game and they do help increase the longevity of the game, I do not debate that, but from a scenario design perspective they should never be used to correct a problem or a deficiency in the game. If a scenario comes with a mod the average user will not install it, even if it is easy install and harmless to the game. If the mod is critical to the scenario then the average user will not play the scenario or they will play the scenario without the mod and a large aspect of the scenario will be lost, or the scenario will look foolish.
  6. Modding is never a good solution to a design problem as most players will not install mods.
  7. I primarily design with Empires and Empire Earth editor; I have never really made anything of significance with the AoK editor. The Empire Earth editor thanks to its colour overlay system has an almost infinite amount of terrains to choose from. Personally, I find the Empires editor to be slight lacking in regards to terrains, but it has enough realistic terrains to get the job done.
  8. That is more like desert/cliff.
  9. I didn't want the town to look destroyed so I only damaged objects to the extent that they didn't catch fire. I tried to use a lot of overlapping using damaged objects and normal buildings but its just didn't work. The normal buildings (Greek Buildings, had to be Greek it was a scenario about Athens) looked much too good. I also found the terrains to be lacking, there were no good mud or dirt terrains to be used in a city.
  10. My scenario EUF3 for Empires starts out as a blank map with only water outline details. I then use triggers to place everything on the map. I do this because by designing the map via triggers I can cut down on the total map size by almost half, which makes multiplayer transfer a lot easier. It actually turned out to be easier to edit the map this way. If I decided that a forest was a little too sparse I simply edited a single object definition to make it a little denser.
  11. The AoM editor and the design of the game really do limit what you can create. If you want to create a scenario that takes place in surreal setting AoM is great. Everything looks perfect; in fact everything looks better then perfect. If you want to create something that takes place in the real world you tend to run into to some trouble. For instance, I was once trying to construct a seedy rundown town and I found it to be impossible to accomplish with the AoM editor, everything in the editor looks too good.
  12. I thought you were going to quote the commercial from the Masters Cup when I read the thread title. The radio spot starts off with what is the recording of two women playing tennis. The announcer then asks, "Are these women playing tennis or having sex?" *Pause* "Of course they are playing tennis." The ad then goes on to talk about the Masters Cup.
  13. I finally got a job today. It is working in a warehouse that assembles board games and puzzles. I get paid minimum wage (7.15/hour) and I work 7.2 hours a day, mandatory breaks and lunch are deducted from my pay. I start at 8 am and work until 4 pm. It will take me approximately 2 hours to get to work on my bike, or 3 hours via public transit. There have been 5 other people who had this job before me, and they have all quit, so I assume that there is something grossly wrong with this job. The money I make at this job will probably fail to pay my book fees at university next year.
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