Old Roman Posted August 14, 2021 Report Share Posted August 14, 2021 Played a wild lake map last night that most of the apparently open area around my CVC was the tall grass. Women farmers literally disappeared in the grass and foundations were not visible at all. Even the completed farms were indistinguishable from the grass (perhaps erasing the grass when the foundation is laid would help?). The last straw (no pun intended) was when I heard ram attack noises and found essentially invisible Iberian rams attacking my civic center, who I only could locate by hovering the mouse over the area with my selected soldiers. Its ironic that I could occasionally spot something in the grass if the actor was passing by an adjacent tree by the colored silhouette. It would be nice if the grass had the same effect but I suppose that would totally remove the total immersion effect. I think I may have seen random references to this effect on the forum, but this was my first major taste. Also those tiny shrubs that sometimes count as 'wood' were scattered in the grass making placement of large buildings difficult. End rant 1 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 14, 2021 Report Share Posted August 14, 2021 I recently had a Wild Lake map with India biome which I eventually abandoned. With the oh-so-ineresting terrain (cliffs) and the shrubs I couldn't build sht, with the biome I couldn't see sht, and I guess tigers were spawning (couldn't find them on the map in the replay) and I lost a bunch of women (didn't notice any attack alarms). What a joy to play. Not. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 14, 2021 Report Share Posted August 14, 2021 (edited) 4 hours ago, Old Roman said: Played a wild lake map last night that most of the apparently open area around my CVC was the tall grass. Women farmers literally disappeared in the grass and foundations were not visible at all. We need to make constructed buildings/foundations remove eyecandy actors, such as grass and small bushes. AOE games do this. @Freagarach is there a ticket? Edited August 14, 2021 by wowgetoffyourcellphone 1 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted August 15, 2021 Report Share Posted August 15, 2021 12 hours ago, wowgetoffyourcellphone said: is there a ticket? https://trac.wildfiregames.com/report/1 But I guess https://trac.wildfiregames.com/ticket/1441 comes the closest. 1 1 Quote Link to comment Share on other sites More sharing options...
LetswaveaBook Posted August 17, 2021 Report Share Posted August 17, 2021 The game would benefit if it had an option to turn eye-candy object off. They do not affect the state of the game and are limiting vision and it can't be good for performance. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 17, 2021 Report Share Posted August 17, 2021 5 minutes ago, LetswaveaBook said: The game would benefit if it had an option to turn eye-candy object off. They do not affect the state of the game and are limiting vision and it can't be good for performance. Could try renderactors=false in user.cfg (not sure what that will do) Else grass could be disabled using the new lod feature. (I only did for unit props) Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 17, 2021 Report Share Posted August 17, 2021 Btw fields are shown bigger as they actually are -> annoying Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 17, 2021 Report Share Posted August 17, 2021 8 minutes ago, Player of 0AD said: Btw fields are shown bigger as they actually are -> annoying What? 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted August 17, 2021 Report Share Posted August 17, 2021 the graphics of food fields are bigger than the actual size of the fields. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 17, 2021 Report Share Posted August 17, 2021 I think it was made so they can overlap nicely. @wowgetoffyourcellphone might know. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 17, 2021 Report Share Posted August 17, 2021 3 hours ago, Stan` said: I think it was made so they can overlap nicely. @wowgetoffyourcellphone might know. Ask @Mythos_Ruler. Yeah, they overlap nicely, but it might be a bit much now that we have snapping. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.