wowgetoffyourcellphone Posted April 11, 2021 Report Share Posted April 11, 2021 (edited) Download to test: https://github.com/JustusAvramenko/theban_greeks Ready for testing! Works with Alpha 24. Adds the Theban civilization to the game as a playable faction. They include 3 new heroes, 2 champions, custom actors, a fix for the plumed Boeotian helmet, 2 special technologies, a team bonus, and more! Will release on Mod.io in 2 weeks or sooner if all the bugs are ironed out! Edited April 18, 2021 by wowgetoffyourcellphone 3 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 12, 2021 Author Report Share Posted April 12, 2021 Alright, the only think I think that's holding them back from official release on mod.io is their Fire Raiser. It throws an error. Once I figure that out, it might be all good to go, unless someone finds another bug. 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted April 12, 2021 Report Share Posted April 12, 2021 Can the fire raiser cause the fire effect? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 12, 2021 Author Report Share Posted April 12, 2021 2 minutes ago, Lopess said: Can the fire raiser cause the fire effect? I am attempting to do exactly that, but I am hitting a wall of errors. I asked @Freagarach to assist me with the template. 2 Quote Link to comment Share on other sites More sharing options...
Lopess Posted April 12, 2021 Report Share Posted April 12, 2021 9 minutes ago, wowgetoffyourcellphone said: I am attempting to do exactly that, but I am hitting a wall of errors. I asked @Freagarach to assist me with the template. I got here, taking the wrong attack as if it were a ballista, without mistakes. Quote Link to comment Share on other sites More sharing options...
Lopess Posted April 12, 2021 Report Share Posted April 12, 2021 theb_siege_fireraiser.xml 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 12, 2021 Author Report Share Posted April 12, 2021 53 minutes ago, Lopess said: theb_siege_fireraiser.xml 1 kB · 0 downloads Thank you, but this doesn't work right. Hmm. Flames should billow out of the front and it should almost work like a ram, melee. If it can be hacked to look good with a ranged attack then we can go with that, but I always envisioned it like a melee attack. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 15, 2021 Author Report Share Posted April 15, 2021 Fireraiser fixed and pushed to repo. Any other fixes or bugs? Can bundle soon if not. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 15, 2021 Author Report Share Posted April 15, 2021 1 hour ago, wowgetoffyourcellphone said: Fireraiser fixed and pushed to repo. Any other fixes or bugs? Can bundle soon if not. Correction. The fire raiser template works now, but it doesn't have the billowing fire effect I want, and the 2 operator dudes don't have custom animations. I'm not going to let that be a release blocker though. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 18, 2021 Author Report Share Posted April 18, 2021 Release Candidate Download to test! -> theban_greeks_a24.pyromod Caveats: The Fireraiser's operators don't have animations. Those will have to wait. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 18, 2021 Author Report Share Posted April 18, 2021 Found an actor bug. ERROR: Could not load mesh 'art/meshes/props/helmet/props/hele_boeotian_hair_b.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/helmet/props/hele_boeotian_hair_b.dae failed to load ERROR: Failed to build prop model "props/units/helmets/props/hele_boeotian_hair_02.xml" on actor "hele_boeotian_a_plume" ERROR: Could not load mesh 'art/meshes/props/helmet/props/hele_boeotian_hair_b.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/props/helmet/props/hele_boeotian_hair_b.dae failed to load ERROR: Failed to build prop model "props/units/helmets/props/hele_boeotian_hair_02.xml" on actor "hele_boeotian_s_plume" Will try to fix and reupload. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 18, 2021 Author Report Share Posted April 18, 2021 Thank you @Stan` for help fixing the problem. THEBANS ARE NOW ON MOD.IO AWAITING APPROVAL https://0ad.mod.io/theban-greeks 1 2 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted April 19, 2021 Report Share Posted April 19, 2021 The mod works perfectly for me. I have got to point out they have some OP champions to compensate for limited cavalry. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 19, 2021 Author Report Share Posted April 19, 2021 1 hour ago, Yekaterina said: The mod works perfectly for me. I have got to point out they have some OP champions to compensate for limited cavalry. I wonder if I should change the Stoa aura to one that increases building loyalty instead of health, since capturing is so important in EA. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 19, 2021 Report Share Posted April 19, 2021 7 minutes ago, wowgetoffyourcellphone said: I wonder if I should change the Stoa aura to one that increases building loyalty instead of health, since capturing is so important in EA. All civic, temples specially those nations. that their religion is part of their cultural identity. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 19, 2021 Author Report Share Posted April 19, 2021 Just now, Lion.Kanzen said: All civic, temples specially those nations. that their religion is part of their cultural identity. Indeed. I wonder if EA should make Temples increase capture points of buildings. Quote Link to comment Share on other sites More sharing options...
Carltonus Posted April 19, 2021 Report Share Posted April 19, 2021 Played with the mod, and when I place the rally point after selecting the barracks, there is at a random time an error regarding the Han Chinese flag. I will see if I can reproduce this in the next few days. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 19, 2021 Author Report Share Posted April 19, 2021 (edited) 9 minutes ago, Carltonus said: Played with the mod, and when I place the rally point after selecting the barracks, there is at a random time an error regarding the Han Chinese flag. I will see if I can reproduce this in the next few days. darn! Good catch! I'll fix now and re-upload the mod.io file. I don't think @Itms has looked at it yet. It's not a huge bug (it only appears once), but if I can fix it under Itms's nose, then I should. Edited April 19, 2021 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 19, 2021 Author Report Share Posted April 19, 2021 21 minutes ago, Carltonus said: Played with the mod, and when I place the rally point after selecting the barracks, there is at a random time an error regarding the Han Chinese flag. I will see if I can reproduce this in the next few days. Can you see if this fixes the problem? theban_greeks_a24_0_1.pyromod 1 Quote Link to comment Share on other sites More sharing options...
Carltonus Posted April 20, 2021 Report Share Posted April 20, 2021 This fixes the rally point flag problem as expected. Relieved, don't have to post a video of the error. Also, some remnants from Delenda Est can still be seen, such as the specific name of the battering ram is in English instead of the expected "Krīós". The name of the Sacred Band can just be called "Hieròs Lókhos" as there are no other Grecian sacred bands as far I as I know. Looking at the main game, the Athenian battering ram still uses the Spartan actor (i.e. using the Lacedemonian aspides) since game-wide rams were implemented. This was corrected in DE. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 20, 2021 Author Report Share Posted April 20, 2021 Thank you for playtesting. I will fix the naming issues as well as maybe including the Athenian ram fix. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 20, 2021 Author Report Share Posted April 20, 2021 @Carltonus See if this one tickles your fancy! Fixed the names and then added the DE Athenian Battering Ram actor fix. theban_greeks_a24_0_2.pyromod 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 20, 2021 Author Report Share Posted April 20, 2021 Mod is live guys: https://0ad.mod.io/theban-greeks 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 20, 2021 Report Share Posted April 20, 2021 14 minutes ago, wowgetoffyourcellphone said: Mod is live guys: https://0ad.mod.io/theban-greeks I will share in Spanish FB, now in Portuguese too. 2 Quote Link to comment Share on other sites More sharing options...
Lopess Posted April 20, 2021 Report Share Posted April 20, 2021 14 minutes ago, Lion.Kanzen said: I will share in Spanish FB, now in Portuguese too. Added translation to post! 1 1 Quote Link to comment Share on other sites More sharing options...
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