<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_siege">
  <Attack>
    <Ranged>     
     <ApplyStatus>
        <Burning>
          <Interval>3000</Interval>
          <Damage>
            <Fire>2</Fire>
          </Damage>
          <Stackability>Stack</Stackability>
          <Duration>9000</Duration>
        </Burning>
      </ApplyStatus>
      <AttackName>Fire</AttackName>
      <Damage>
        <Fire>100</Fire>
      </Damage>
      <MaxRange>15</MaxRange>
      <MinRange>10</MinRange>
      <PrepareTime>2000</PrepareTime>
      <RepeatTime>2000</RepeatTime>
      <Delay>0</Delay>
      <Projectile>
        <Speed>10.0</Speed>
        <Spread>2.0</Spread>
        <Gravity>9.81</Gravity>
        <FriendlyFire>false</FriendlyFire>
        <LaunchPoint y="3"/>
      </Projectile>
    </Ranged>
  </Attack>
  <Cost>
    <BuildTime>30</BuildTime>
    <Resources>
      <wood>300</wood>
      <metal>150</metal>
    </Resources>
  </Cost>
  <DeathDamage>
    <Shape>Circular</Shape>
    <Range>20</Range>
    <FriendlyFire>true</FriendlyFire>
    <Damage>
      <Fire>600</Fire>
    </Damage>
  </DeathDamage>
  <Footprint replace="">
    <Square width="6.0" depth="20.0"/>
    <Height>4.5</Height>
  </Footprint>
  <Health>
    <Max>300</Max>
  </Health>
  <Identity>
    <GenericName>Fire Raiser</GenericName>
    <SpecificName>Pyrobolos</SpecificName>
    <Icon>units/hele_siege_lithobolos.png</Icon>
  </Identity>
  <Loot>
    <xp>150</xp>
    <wood>60</wood>
    <metal>30</metal>
  </Loot>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>128x512/rounded_rectangle.png</MainTexture>
        <MainTextureMask>128x512/rounded_rectangle_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <Vision>
    <Range>60</Range>
  </Vision>
  <VisualActor>
    <Actor>units/thebans/siege_fireraiser.xml</Actor>
  </VisualActor>
</Entity>
