Langbart Posted April 25, 2021 Report Share Posted April 25, 2021 3 minutes ago, wowgetoffyourcellphone said: I'm confused. Your mod doesn't edit territorymanager.xml It adds-on to Player.js. You may have an old version, I recently updated it, it now only contains the territorymanager.xml file. Quote Link to comment Share on other sites More sharing options...
Dakara Posted April 25, 2021 Report Share Posted April 25, 2021 Why not test for fun ? when we can play multiplayer together? 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted April 25, 2021 Report Share Posted April 25, 2021 6 minutes ago, Dakara said: when we can play multiplayer together? I'm not much of a competitor, but I'll hang around the lobby for a bit. 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted April 25, 2021 Report Share Posted April 25, 2021 The cursor symbols are great. Scout is fast, I love it. "Autoscout" would be fantastic, like a button to switch and go to any black spot on the map automatically. Maybe I need to get used to it, but "cheese" is the first thing that comes to mind when I see these gold blocks. Only one person is allowed on the field, the soldier can't collect resources, that's both okay. But I can't even build buildings with soldiers, big yuck. I think they should be. The capturing of buildings is gone, but destroying buildings takes quite a long time, unless you have siege weapons. The enemy army took almost 3min to destroy a siege workshop while I pumped out 5 more rams. After researching "Unlock champions infantry" in the barracks, it tells me they are available in the barracks but end up in the fortress. This is your intention, just the info I get from the window is wrong. Thanks for taking the time to make this. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 25, 2021 Author Report Share Posted April 25, 2021 31 minutes ago, Langbart said: Maybe I need to get used to it, but "cheese" is the first thing that comes to mind when I see these gold blocks Lol yeah, the gold icons could be improved. 31 minutes ago, Langbart said: Only one person is allowed on the field, the soldier can't collect resources, that's both okay. But I can't even build buildings with soldiers, big yuck. I think they should be. Well... that's how the classic RTS games are. 33 minutes ago, Langbart said: The capturing of buildings is gone, but destroying buildings takes quite a long time, unless you have siege weapons. The enemy army took almost 3min to destroy a siege workshop while I pumped out 5 more rams. Yeah, I can make buildings a little weaker. 34 minutes ago, Langbart said: After researching "Unlock champions infantry" in the barracks, it tells me they are available in the barracks but end up in the fortress. This is your intention, just the info I get from the window is wrong. Oops, that's a big one. I'll remove those techs! 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 26, 2021 Author Report Share Posted April 26, 2021 1. Do you think I should keep Outposts capturable? I've removed capturing CCs. 2. Do you think I should throw Theban Greeks into the mod as a nice little bonus? 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted April 26, 2021 Report Share Posted April 26, 2021 (edited) 2 hours ago, wowgetoffyourcellphone said: 1. Do you think I should keep Outposts capturable? I've removed capturing CCs. Sure, why would you want to remove it? 2 hours ago, wowgetoffyourcellphone said: 2. Do you think I should throw Theban Greeks into the mod as a nice little bonus? Sure, why not? When starting a random "Alpine Valley" map, I get some errors. I used the Github "theban_greeks" version. The issue is resolved via theban_greeks-master/simulation/data/civs/theb.json Edited April 26, 2021 by Langbart 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted April 26, 2021 Report Share Posted April 26, 2021 17 hours ago, Langbart said: but it might end up being buried in the forum Fine with me. 8 hours ago, wowgetoffyourcellphone said: 1. Do you think I should keep Outposts capturable? I've removed capturing CCs. Wouldn't that make them even worse compared to sentry towers. Also doesn't particularly fit the special case relics et al. Quote Link to comment Share on other sites More sharing options...
azayrahmad Posted May 2, 2021 Report Share Posted May 2, 2021 On 26/03/2021 at 6:01 AM, wowgetoffyourcellphone said: On 26/03/2021 at 4:33 AM, Lion.Kanzen said: limited resource farm Better yet, if we make this possible to "reseed" in the Farmstead. So I have made a kind of 'reseeding' concept for my City Building mod. Basically I made fields to have finite resources (default is 1000 grain) and unit assigned to farm the field will automatically rebuild the field once it is depleted. I cannot create pull request to the mod, but I have tested it and so far there is no problem. I attached the mod below. If you want to test, you can set the resource supply to 4 grains or something so you can see the loop. FarmReseed.zip 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 2, 2021 Report Share Posted May 2, 2021 3 hours ago, azayrahmad said: So I have made a kind of 'reseeding' concept for my City Building mod. Basically I made fields to have finite resources (default is 1000 grain) and unit assigned to farm the field will automatically rebuild the field once it is depleted. I cannot create pull request to the mod, but I have tested it and so far there is no problem. I attached the mod below. If you want to test, you can set the resource supply to 4 grains or something so you can see the loop. FarmReseed.zip 174 kB · 1 download @wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
AIEND Posted March 4, 2022 Report Share Posted March 4, 2022 How is this mod going? Will some game settings from Age of Empires 3 and Age of Mythology be considered? For example, workers no longer need warehouse and granary buildings, and can directly gather resources from mines, quarries, trees, animal carcasses, and berry bushes. Farmers can work in fields with a model granary in the middle, and a field is limited to 10 people? I think these designs are also great to reduce the player's actions and allow you to focus more on combat. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 4, 2022 Report Share Posted March 4, 2022 4 hours ago, AIEND said: example, workers no longer Yes. 1 Quote Link to comment Share on other sites More sharing options...
man_s_our Posted October 26, 2023 Report Share Posted October 26, 2023 On 25/03/2021 at 9:31 PM, wowgetoffyourcellphone said: No territory restrictions or bonuses. Borders completely removed. I'm totally with this point. borders is something that your troops and people define. not some structure. Quote Link to comment Share on other sites More sharing options...
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