Atrik Posted September 12 Report Share Posted September 12 (edited) The mod seems to have been updated on mod.io, but doesn't show in the in game downloader @Grapjas Edited September 12 by Atrik Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 12 Report Share Posted September 12 4 minutes ago, Atrik said: The mod seems to have been updated on mod.io, but doesn't show in the in game downloader @Grapjas It needs to be signed first. You can download it manually though. 1 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 13 Report Share Posted September 13 (edited) @Grapjas I really love the sandstorm! Its a really cool feature. It seems it might not be too hard to make a blizzard based off of the sandstorm. It could slow units down a little. How do these work, generally speaking? Are they baked into skirmish maps, or are they something you can enable in the json file for a random map for example? Edited September 13 by real_tabasco_sauce 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted September 13 Author Report Share Posted September 13 (edited) @real_tabasco_sauceYeah i plan to expand upon it with different types of envoirementals in the future with some even having some beneficial effects. It's technically an template entity with an aura. I made a small component for the moving and spawning, but needs a map script[1][2] i made so that i can control what maps get what types of envoirementals. Not familiar with the random map gen code but i guess it should be failry easily if you wanted to. Edited September 13 by Grapjas 1 2 Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted September 13 Report Share Posted September 13 yeah seems fairly flexible. I'd probably like to experiment with stuff like that in the future. Right now, i'm working on some random maps and the map placement options. Quote Link to comment Share on other sites More sharing options...
Grapjas Posted September 13 Author Report Share Posted September 13 lmk if you need some help or have some suggestions when you get to it, would love to hear it. 1 Quote Link to comment Share on other sites More sharing options...
Itms Posted September 18 Report Share Posted September 18 Hi @Grapjas, I signed the mod! Amazing work. I would love to see the sandstorms in the vanilla game! 2 1 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted September 18 Author Report Share Posted September 18 1 hour ago, Itms said: Hi @Grapjas, I signed the mod! Amazing work. I would love to see the sandstorms in the vanilla game! Thanks alot Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 20 Report Share Posted September 20 On 13/09/2024 at 5:45 PM, Grapjas said: @real_tabasco_sauceYeah i plan to expand upon it with different types of envoirementals in the future with some even having some beneficial effects. It's technically an template entity with an aura. I made a small component for the moving and spawning, but needs a map script[1][2] i made so that i can control what maps get what types of envoirementals. Not familiar with the random map gen code but i guess it should be failry easily if you wanted to. Would love to add this to DE. Or just add it to base game so it can be used elsewhere. 2 Quote Link to comment Share on other sites More sharing options...
Grapjas Posted September 20 Author Report Share Posted September 20 22 minutes ago, wowgetoffyourcellphone said: Would love to add this to DE. Feel free to add it. If you need help lmk. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5 Report Share Posted October 5 Could we have occasional events like locust plagues? They would destroy the farms. Quote Link to comment Share on other sites More sharing options...
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