Mr.lie Posted May 11, 2021 Author Report Share Posted May 11, 2021 No, it's a simple plane, add some modifiers and than a blend-material. As you can see in the following picture, the displacement-modifier does this incredible effect ... the "cart" is always at the same position, but in solid mode underneath the plane. I've tried to export the plane as "dae" and bake the maps, but the result isn't really good ... I think that's because for Vertex Painting there is no need to unwrap . Here i have attach the baked maps, as you can see in the node editor 1 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted May 11, 2021 Author Report Share Posted May 11, 2021 22 minutes ago, Lion.Kanzen said: Have you already made trees? Yes, a simple way is to do this with e.g. "Sapling Tree Gen" AddOn, but this are to heavy for the game i think. They looks really god, but tooo many Vertices and Faces . So i've made some lowpoly only with severals planes a leaves. Tomorrow i will show some, for now it's too late. And yes, i've also begin to make my models "lowpoly", i really want to see them in the game. Replace for example the huge amount of beams in some of my models with a plane and a related "tudor wall" Texture. Also, what i've learned, the menu "Limited Dissolve" can reduce the amount of vertices and faces without loosing to much details. Also i've begin learning to work most time with "Loop Cuts", what i mean for example, not to use beams AND a plane for walls, but only use a plane and cut and extrude the "beams". But, working with beams and bricks it's so much fun, when i build a model in this way Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 11, 2021 Report Share Posted May 11, 2021 (edited) 8 minutes ago, Mr.lie said: Yes, a simple way is to do this with e.g. "Sapling Tree Gen" AddOn, but this are to heavy for the game i think. They looks really god, but tooo many Vertices and Faces . So i've made some lowpoly only with severals planes a leaves. Tomorrow i will show some, for now it's too late. And yes, i've also begin to make my models "lowpoly", i really want to see them in the game. Replace for example the huge amount of beams in some of my models with a plane and a related "tudor wall" Texture. Also, what i've learned, the menu "Limited Dissolve" can reduce the amount of vertices and faces without loosing to much details. Also i've begin learning to work most time with "Loop Cuts", what i mean for example, not to use beams AND a plane for walls, but only use a plane and cut and extrude the "beams". But, working with beams and bricks it's so much fun, when i build a model in this way you think you can make scenes? for rendering I give you the ideas and the scenario. Edited May 11, 2021 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted May 12, 2021 Author Report Share Posted May 12, 2021 9 hours ago, Lion.Kanzen said: you think you can make scenes? for rendering I give you the ideas and the scenario. i'm sorry, the link doesn't work for me ... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 12, 2021 Report Share Posted May 12, 2021 (edited) a table with a map and a helmet Edited May 12, 2021 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted May 13, 2021 Author Report Share Posted May 13, 2021 (edited) Today i followed a tutorial - the result is incredible 1. Simple plane 2. Subdivide several times 3. Adding several nodes and textures 4. the result only 3 1K textures (Rock, moss, sand) Water-Shader Coastline-Shader Wet sand shader and several mixes for all textures Edited May 13, 2021 by Mr.lie 1 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted May 13, 2021 Report Share Posted May 13, 2021 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 13, 2021 Report Share Posted May 13, 2021 1 hour ago, Mr.lie said: Today i followed a tutorial - the result is incredible link? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted May 13, 2021 Author Report Share Posted May 13, 2021 1 hour ago, Stan` said: link? 2 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 14, 2021 Report Share Posted May 14, 2021 Its splatmaps? Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted May 14, 2021 Author Report Share Posted May 14, 2021 One-Click-Trees with the addon "Real Trees" ... 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 14, 2021 Report Share Posted May 14, 2021 One MEELION polygons. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 14, 2021 Report Share Posted May 14, 2021 That is why I say that he should take advantage of rendering. 1 Quote Link to comment Share on other sites More sharing options...
LordStark Posted June 8, 2022 Report Share Posted June 8, 2022 These village models are amazing - have they been made public yet? Where can I find them. Exactly the kinds of buildings I need for my feudal mod. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 7, 2022 Report Share Posted July 7, 2022 On 13/05/2021 at 11:45 PM, Mr.lie said: @maroder for your next Shiny background? 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted July 7, 2022 Report Share Posted July 7, 2022 2 hours ago, Stan` said: for your next Shiny background? Yeah I know that one just time missing to get good at it Quote Link to comment Share on other sites More sharing options...
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