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First try moddeling


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No, it's a simple plane, add some modifiers and than a blend-material.

Steinbruch2.thumb.png.5c97bd948f0b89a9eb34344a886ad25b.png

As you can see in the following picture, the displacement-modifier does this incredible effect ... the "cart" is always at the same position, but in solid mode underneath the plane.

Steinbruch4.thumb.png.39375e8781a8701a318bf082f5fa1855.png

 

I've tried to export the plane as "dae" and bake the maps, but the result isn't really good ... I think that's because for Vertex Painting there is no need to unwrap :unsure:. Here i have attach the baked maps, as you can see in the node editor

SteinbruchBaked.thumb.png.cf0cf9a2a10e8ab83998a19c28e49ffa.png

 

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22 minutes ago, Lion.Kanzen said:

Have you already made trees?

Yes, a simple way is to do this with e.g. "Sapling Tree Gen" AddOn, but this are to heavy for the game i think. They looks really god, but tooo many Vertices and Faces :rolleyes:. So i've made some lowpoly only with severals planes a leaves. Tomorrow i will show some, for now it's too late;).

And yes, i've also begin to make my models "lowpoly", i really want to see them in the game. Replace for example the huge amount of beams in some of my models with a plane and a related "tudor wall" Texture. Also, what i've learned, the menu "Limited Dissolve" can reduce the amount of vertices and faces without loosing to much details. Also i've begin learning to work most time with "Loop Cuts", what i mean for example, not to use beams AND a plane for walls, but only use a plane and cut and extrude the "beams".

But, working with beams and bricks it's so much fun, when i build a model in this way :)

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8 minutes ago, Mr.lie said:

Yes, a simple way is to do this with e.g. "Sapling Tree Gen" AddOn, but this are to heavy for the game i think. They looks really god, but tooo many Vertices and Faces :rolleyes:. So i've made some lowpoly only with severals planes a leaves. Tomorrow i will show some, for now it's too late;).

And yes, i've also begin to make my models "lowpoly", i really want to see them in the game. Replace for example the huge amount of beams in some of my models with a plane and a related "tudor wall" Texture. Also, what i've learned, the menu "Limited Dissolve" can reduce the amount of vertices and faces without loosing to much details. Also i've begin learning to work most time with "Loop Cuts", what i mean for example, not to use beams AND a plane for walls, but only use a plane and cut and extrude the "beams".

But, working with beams and bricks it's so much fun, when i build a model in this way :)

proxy-image?piurl=https%3A%2F%2Foldpcgaming.net%2Fwp-content%2Fuploads%2F2014%2F07%2F5_1.jpg&sp=1620768840Tea32c11a56901c0842827ce748babeb25e46086106d523c6e278a9289097feb3

 

you think you can make scenes?  for rendering I give you the ideas and the scenario.

Edited by Lion.Kanzen
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Today i followed a tutorial - the result is incredible :)

1. Simple plane

Coastline4.thumb.png.179f7f86dcaa98176f0b7d75a1b0046d.png

2. Subdivide several times

Coastline5.thumb.png.c9334874d8cf2556ca0305bd21a64441.png

3. Adding several nodes and textures

Coastline3.thumb.png.3ff697c62da7b35e8e3258ab31fa8e33.png

4. the result

Coastline2.thumb.png.241641eaab292b686cb8d8cbb3c466cb.png

Coastline1.thumb.png.979fe3c97d5392bbf0a802a55fee2a50.png

Coastline.thumb.png.4001e5abd6e7f84052fcee1e2c60034c.png

 

only 3 1K textures (Rock, moss, sand)

Water-Shader

Coastline-Shader

Wet sand shader

and several mixes for all textures

 

Edited by Mr.lie
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