Stan` Posted December 14, 2020 Report Share Posted December 14, 2020 14 hours ago, Nescio said: Why would wall thickness be “an issue for certain maps”, though? And if it is, why is that a problem? Maps use actors and simulation entities, but they don't dictate them. Not all maps have to use walls, just like ships aren't used on non-water maps. Well it's mostly that we somehow wanted standardization, and we're adding unique walls much bigger than everything else for the Hans. And while I get your point, I felt like using a wonder as an example for a wall to be be big was kind of a strawman argument. 14 hours ago, Nescio said: No, rammed earth is not the same as mud. I posted some photographs earlier, and the wikipedia page has more images. Sorry for the vocabulary technicality I feel like that this part of the current han texture could be used for the walls. But that doesn't change that I fail to see how to make the wall look nice ... 1 Quote Link to comment Share on other sites More sharing options...
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