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Game Crash


TvOka
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Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation reading 0x00000004)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)
errno = 2 (Error during IO)
OS error = 0 (no error code was set)
 

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  • Stan` changed the title to Game Crash
  • 3 months later...
6 minutes ago, German007 said:

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
You may find paths to these files at https://trac.wildfiregames.com/wiki/GameDataPaths

Details: unhandled exception (Access violation reading 0x88050B8C)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)
 

que tengo que hacer?

Subir estos 2 archivos aquí 

crashlog.txt and crashlog.dmp.

 

 

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sorry but i am not able to be helpful here,
most far where i can get is 

>    ig9icd32.dll!5f5c97ad()    Unknown
     ig9icd32.dll![Frames below may be incorrect and/or missing, no symbols loaded for ig9icd32.dll]    Unknown
     [External Code]    

and even then when i try to point out to the missing dll, visual studio is just idiotic and refuses to see it.

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  • 3 weeks later...

 

>	ig9icd32.dll!5f5c97ad()	Inconnu
 	ig9icd32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour ig9icd32.dll]	Inconnu
 	ig9icd32.dll!5f03ecfb()	Inconnu
 	ig9icd32.dll!5f732e40()	Inconnu
 	ig9icd32.dll!5f82d4fb()	Inconnu
 	pyrogenesis.exe!CShaderProgramGLSL::Bind() Ligne 515	C++
 	pyrogenesis.exe!CShaderProgramGLSL::Link() Ligne 390	C++
 	pyrogenesis.exe!CShaderProgramGLSL::Reload() Ligne 494	C++
 	pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x005820e4, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program={...}) Ligne 272	C++
 	pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x005820e4, const CShaderDefines & defines) Ligne 69	C++
 	pyrogenesis.exe!`anonymous namespace'::GetOverlayLineShader(const CShaderDefines & defines) Ligne 53	C++
 	pyrogenesis.exe!OverlayRenderer::RenderTexturedOverlayLines() Ligne 448	C++
 	pyrogenesis.exe!OverlayRenderer::RenderOverlaysAfterWater() Ligne 425	C++
 	pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor={...}) Ligne 1399	C++
 	pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Ligne 1714	C++
 	pyrogenesis.exe!CGameView::Render() Ligne 240	C++
 	pyrogenesis.exe!Render() Ligne 240	C++
 	pyrogenesis.exe!CGame::ReallyStartGame() Ligne 319	C++
 	pyrogenesis.exe!ProgressiveLoad() Ligne 309	C++
 	pyrogenesis.exe!Frame() Ligne 394	C++
 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00b3bd10) Ligne 692	C++
 	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00b3bd10) Ligne 743	C++
 	pyrogenesis.exe!___delayLoadHelper2@8()	C
 	[Cadre en ligne] pyrogenesis.exe!invoke_main() Ligne 90	C++
 	pyrogenesis.exe!__scrt_common_main_seh() Ligne 288	C++
 	pyrogenesis.exe!CallStartupWithinTryBlock() Ligne 365	C++
 	kernel32.dll!7769fa29()	Inconnu
 	ntdll.dll!77d47c7e()	Inconnu
 	ntdll.dll!77d47c4e()	Inconnu

Something for @vladislavbelov according to

disabling glsl should fix it.

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