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Using fire and poison Status with some historic units and artifacts.


Lion.Kanzen
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Using Status feature.

 

I open this post to discuss how to add some new in-game uses of the effect feature.

 

Poison.

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The Visha Kanya (Sanskrit विष कन्या; English: Poison girl) were young women reportedly used as assassins, often against powerful enemies, during the times of the Ancient India.[1] Their blood and bodily fluids were purportedly poisonous to other humans, as was mentioned in the ancient Indian treatise on statecraft, Arthashastra, written by Chanakya, an adviser and a prime minister to the first Maurya Emperor Chandragupta (c. 340–293 BCE)

Mauryan palace and new mauryan units - Art Development - Wildfire ...

 

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Poison arrows were used by real people in the ancient world, including the Gauls, ancient Romans, and the nomadic Scythians and Soanes. Ancient Greek and Roman historians describe recipes for poisoning projectiles and historical battles in which poison arrows were used. Alexander the Great encountered poisoned projectiles during his conquest of India (probably dipped in the venom of Russell's viper) and the army of the Roman general Lucullus suffered grievous poison wounds from arrows shot by nomads during the Third Mithridatic War (1st century BC).[2]

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The use of poisoned arrows in hunting and warfare by some Native Americans has also been documented.[7]

Over the ages, Chinese warfare has included projectiles poisoned with various toxic substances.[8]

In our own time, beset by threats of biological warfare and terrorism, Mithridates’ dream of achieving immunity to toxic weapons wielded by one’s enemies still beckons scientists. In 2003, when this book first appeared, fears of biological and chemical “weapons of mass destruction” in the Middle East and a series of unsolved anthrax attacks in the United States had everyone on edge. As a historian of ancient biochemical warfare, I was invited to attend the international Biosecurity 2003 summit in Washington, DC. I was also interviewed on History Channel’s “Global View” about the origins of biochemical warfare. Another guest that day was New York Times reporter Judith Miller...

Scorpions Bombs.

biodefenses—entails the potential for grave “boomerang” effects and raises a Hydra’s Head of unintended consequences. Indeed, as the following chapters will show, the decision to use biological and/or chemical tactics in warfare is a double-edged sword. “Blowback,” “friendly fire,” collateral damage, and self-injury—these are recurring themes in attempts to control poison weapons in antiquity and today. Two entertaining and educational media events inspired by the original edition of this book underscore the ever-present threat of selfinjury when handling toxic armaments. The dread scorpion bomb of antiquity (described in Chapter 6, “Animal Allies”) was selected for National Geographic’s poison issue, “Twelve Toxic Tales” (2005). To illustrate the story, the editors decided to make a real scorpion bomb to be photographed and X-rayed. An expert in ancient pottery created an authentic replica of a terracotta pot like those found at the desert fortress of Hatra near modern Mosul, Iraq, where scorpion bombs had successfully repulsed Roman besiegers in AD 198. After some searching, six deadly Iraqi Death Stalker scorpion were obtained from an exotic pet shop. But now, in the National Geographic studio, photographer Cary Wolinsky and his scorpion wranglers found themselves facing the same threat of “blowback” that the defenders of Hatra had somehow overcome. How does one go about stuffing deadly scorpions into a jar without getting stung? In antiquity, there were several techniques for handling scorpions “safely”—none of them all that safe. The National Geographic team hit on a method unavailable to the desert dwellers of Hatra: the wranglers placed the scorpions in a refrigerator to slow them down before each photo shoot. As consultant and interviewee for a History Channel episode, “Ancient Weapons of Mass Destruction” (2006), I had to caution the production crew that toxic armaments of 2,500 years...

 the Spartans during a protracted siege at Plataia in 429 BC, during the Peloponnesian War. But it would not be a good idea to toss lumps of actual sulphur onto a blazing hot bonfire of resinous pine logs without issuing gas masks to everyone in the vicinity (Chapter 7 explains why). Likewise, one should be very careful when crushing pretty but highly toxic hellebore plants in a mortar and pestle to recreate another famous siege-breaking bioweapon used in Greece in 590 BC (Chapter 3). 

 

https://web.stanford.edu/dept/HPS/GreekFire.pdf

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https://www.penn.museum/documents/publications/expedition/pdfs/47-1/fleming.pdf

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. The Arthashastra, a war treatise compiled for King Chandragupta (4th century BC), gives hundreds of recipes for toxic weapons, but also advises commanders to win “the hearts and minds” of enemies and to spare noncombatants. Contradictions abound in Chinese rules of war as well. For instance, Sun Tzu’s Art of War (ca. 500 BC) advocates deception and fire as weapons of terror, and several other war manuals describe how to create poison smoke bombs. But other Chinese codes of war (450–200 BC) ban ruses of war, weapons that cause cruel suffering, and the harming the harming of civilians.

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The justifications for biochemical options in antiquity will sound very familiar to us moderns. Self-defense was a timehonored rationale and bioweapons were often used as a last resort to repel invaders. The defenders of the fortified desert city of Hatra (near Mosul, Iraq) devised two highly effective biochemical defenses using local resources against the imperial Roman legions of Septimius Severus in the 2nd century AD. First they poured flaming naphtha to burn up the soldiers and their siege engines. Then they packed clay jars full of stinging scorpions and hurled them as the Romans attempted to scale the walls. 

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: Well, part of the appeal of biochemical agents is that they are secret, unexpected weapons which take advantage of human biological vulnerability in ways that cannot be deflected or avoided. But with the knowledge of the myriad toxic agents that could be weaponized in the ancient world, there were active searches for defenses, antidotes, and treatments. Remedies for wounds inflicted by arrows poisoned with snake venom were the same as for snake-bite. Battlefield doctors rushed to suck out the wounds or to scrape iron rust and bronze verdigris mixed with myrrh into them. Myrrh was known to be antiseptic. Failing that, poultices of astringent plants were applied to draw out the venom. In India, when Alexander the Great’s army was attacked with spears coated in snake venom, historians reported that his Hindu doctors saved some lives with a plant antidote. 

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King Mithridates VI of Pontus (132–63 BC), Rome’s deadliest enemy, pursued a systematic program of ingesting a daily mixture of many different toxins in order to achieve immunity to poisoning. In ancient India, the same military manuals that advised biochemical weapons also contained countermeasures against them, such as filtering contaminated water with clay and ashes, or charcoal, or purifying it with alcohol. The Roman soldiers who suddenly found themselves in a hail of scorpions at Hatra had no time to prepare the traditional defenses against the venom. Such defenses included shriveling scorpions by sprinkling them with poisonous monkshood powder or clogging the stinger by carefully spitting on it—difficult maneuvers while scaling a fortress wall! Q: And what about defenses against the chemical combustibles, such as flaming pitch arrows or burning naphtha? A: The traditional defense against projectiles of burning pine resin was to hang wet rawhide curtains over the wooden palisades, but other ancient fire retardants were recognized. Mithridates fireproofed his wooden towers with alum in 87 BC, while in 74 BC the city of Cyzicus on the Black Sea extinguished that same king’s fire missiles by sponging their walls with vinegar. Vinegar could also help neutralize choking fumes. 

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Q: During your lecture, I was struck by how often the ancient writings on biowar practices in antiquity always seemed to have two faces, an open one of repugnance—presumably intended for public consumption—and a covert and bio-tolerant one. Could it be argued that, in our imperfect human world, this was just the nature of governance in times of war? A: You’re right, it seems that the temptation to resort to biological options to gain the advantage in war is nothing new and apparently universal. It’s easy to maintain noble ideals in peace, but not so while under the stress of war. The Greek historian of the ferocious Peloponnesian War, Thucydides, remarked that the brutality of the total war “undermined the general laws of humanity” and those victories that were won by nefarious treachery were praised as intelligent. He concluded,“In times of peace, individuals and states follow higher standards . . . but war is a stern teacher

 

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<ApplyStatus>
+        <Poison>
+          <StatusName>Poison arrows</StatusName>
+          <Icon>poison</Icon>
+          <StatusTooltip>Champion Maurya Maiden is equipped with poison arrows.</StatusTooltip>
+          <Interval>100</Interval>
+          <Duration>10000</Duration>
+          <Damage>
+            <Poison>1</Poison>
+          </Damage>
+        </Poison>
+      </ApplyStatus>

Basically this.

Edited by Lion.Kanzen
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<ApplyStatus>
  <Burns>
    <StatusName>Poison arrows</StatusName>
    <Icon>poison</Icon>
    <StatusTooltip>Champion Maurya Maiden is equipped with poison arrows.</StatusTooltip>
    <Interval>100</Interval>
    <Duration>10000</Duration>
    <Damage>
      <Poison>1</Poison>
    </Damage>
  </Burns>
</ApplyStatus>

But yes. You also need a file called

binaries/data/mods/public/simulation/data/template_helpers/damage_types/poison.json
{
	"code": "Poison",
	"name": "Poison",
	"description": "Damage caused by poison, such as venom or toxic substances.",
	"order": 5
}

 

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3 minutes ago, Stan` said:

More like


<ApplyStatus>
  <Burns>
    <StatusName>Poison arrows</StatusName>
    <Icon>poison</Icon>
    <StatusTooltip>Champion Maurya Maiden is equipped with poison arrows.</StatusTooltip>
    <Interval>100</Interval>
    <Duration>10000</Duration>
    <Damage>
      <Poison>1</Poison>
    </Damage>
  </Burns>
</ApplyStatus>

But yes. You also need a file called


binaries/data/mods/public/simulation/data/template_helpers/damage_types/poison.json

{
	"code": "Poison",
	"name": "Poison",
	"description": "Damage caused by poison, such as venom or toxic substances.",
	"order": 5
}

 

Yes that was trying to figure out.

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Caesar account (book 5) during Ambiorix' revolt.

Spoiler

On the seventh day of the attack, a very high wind having sprung up, they began to discharge by their slings hot balls made of burned or hardened clay, and heated javelins, upon the huts, which, after the Gallic custom, were thatched with straw. These quickly took fire, and by the violence of the wind, scattered their flames in every part of the camp. The enemy following up their success with a very loud shout, as if victory were already obtained and secured, began to advance their towers and mantelets, and climb the rampart with ladders. But so great was the courage of our soldiers, and such their presence of mind, that though they were scorched on all sides, and harassed by a vast number of weapons, and were aware that their baggage and their possessions were burning, not only did no one quit the rampart for the purpose of withdrawing from the scene, but scarcely did any one even then look behind; and they all fought most vigorously and most valiantly

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10 minutes ago, Genava55 said:

Caesar account (book 5) during Ambiorix' revolt.

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On the seventh day of the attack, a very high wind having sprung up, they began to discharge by their slings hot balls made of burned or hardened clay, and heated javelins, upon the huts, which, after the Gallic custom, were thatched with straw. These quickly took fire, and by the violence of the wind, scattered their flames in every part of the camp. The enemy following up their success with a very loud shout, as if victory were already obtained and secured, began to advance their towers and mantelets, and climb the rampart with ladders. But so great was the courage of our soldiers, and such their presence of mind, that though they were scorched on all sides, and harassed by a vast number of weapons, and were aware that their baggage and their possessions were burning, not only did no one quit the rampart for the purpose of withdrawing from the scene, but scarcely did any one even then look behind; and they all fought most vigorously and most valiantly

Nice, so Gallic slinger with hot balls? And skirmishers?

 

 what about unlock that with a tech is possibly @Stan` @Freagarach

How is possibly make new tech using existed features? 

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13 minutes ago, Freagarach said:

As far as I am currently aware we cannot add such effects genuinly using technologies. But yes, a technology could be made that allows upgrading regular units into poisoning units, like done in DE.

Is it possible to do it with a hero's aura (aoe) ?

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4 hours ago, Freagarach said:

As far as I am currently aware we cannot add such effects genuinly using technologies. But yes, a technology could be made that allows upgrading regular units into poisoning units, like done in DE.

It would be interesting to develop changes that would allow the addition of poison to the units' weapons directly.

Also in the article I found, it talks about the search for remedies and immunity to the effects of poison and the use of doctors to develop poison, as well as seeking treatment.

Basically it is the use through research and war treaties of the use of chemical biological weapons for warfare.

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Spoiler

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry_archer">
  <Identity>
    <Civ>maur</Civ>
    <Phenotype>female</Phenotype>
    <GenericName>Maiden Guard Archer</GenericName>
    <SpecificName>Visha Kanya</SpecificName>
    <Icon>units/maur_champion_maiden_archer.png</Icon>
  </Identity>
  <VisualActor>
    <Actor>units/mauryas/infantry_archer_c.xml</Actor>
  </VisualActor>
  <ApplyStatus>
  <Burns>
    <StatusName>Poison arrows</StatusName>
    <Icon>poison</Icon>
    <StatusTooltip>Champion Maurya Maiden is equipped with poison arrows.</StatusTooltip>
    <Interval>100</Interval>
    <Duration>10000</Duration>
    <Damage>
      <Poison>1</Poison>
    </Damage>
  </Burns>
</ApplyStatus>

</Entity>

 

this order is fine?

I fixed.

Edited by Lion.Kanzen
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31 minutes ago, Stan` said:

Millisec

I noticed that lol.

I found some interesting things to exploid.

image.png.3799d47ea97fe6b6cc03589d7a22fe9f.png

Hero can survive with his men , but the soldiers cant without a temple.

the attack alarm still sounding many time after they kill all poison enemies. is possible assigned new alarm for poison units? like your troops has been poisoned?

image.png.964b21ceba3bcf7ac78c0c18812b0155.png

image.png.04d12a0a318d411ecc9894aa461fe169.png

all men poisoned gonna die.

image.png.e3353743b1f2e150f15abed8a6ccf70d.png

they were victorious. but still dying

image.png.c63387bb9d5786a025e50ecf4479ca9a.png

is very funny feature. the halers are fighting to save some men life

image.png.0d6ecbf319bb29c87a2bd47f89ca91ab.png

Edited by Lion.Kanzen
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Spoiler

<Attack>
     <Ranged>
      <ApplyStatus>
  <Burns>
    <StatusName>Poison arrows</StatusName>
    <Icon>poison</Icon>
    <StatusTooltip>Champion Maurya Maiden is equipped with poison arrows.</StatusTooltip>
    <Interval>1000</Interval>
    <Duration>180000</Duration>
    <Damage>
      <Poison>1</Poison>
    </Damage>
  </Burns>
</ApplyStatus>
</Ranged>
   </Attack>

3 minutes of poison can hurt and is very defensive form to say "go to home Romans"

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