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Current Millennium A.D. known bugs/to do's


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Post any current unfixed bugs/to do's pertaining since Millennium A.D 1.1.0 here (will be edited frequently).

Models:

Umayyad faction is incomplete, using Seleucid placeholders
Norse wonder missing (Suggest the Rök runestone?)
Byzantine Trebuchet is an anachronistic counterweight, replace it with traction
Byzantine healer should be an Orthodox clergyman, not wearing Latin robes

Animations:
Frankish trebuchet attack animation, engineers not animated
Frankish smithy has blacksmith tunic issues:

Failed to set idle animation in model "art/meshes/skeletal/new/m_tunic_short.dae"

Same for m_tunic_long.dae for some Frankish actors.
Head coverings (Umayyad), cloaks, and coifs (both from all other new factions) do not align with skeleton

1517110047_1000ADcoifbug.png.e80be0536e161dfb2ae16f11c81e4f2a.png462510490_1000ADcloakbug.png.b0e54c130db239e4a8638775c634c213.png

Others:
Hagia Sophia has specific name in pure Greek script, like the Yoddha in Delenda Est which has the Devanagari equivalent after "Yoddha"
Frankish waterwheel is called a "Dock"
The menu uses the usual 0 A.D. Roman/Seleucid/Spartan screens alongside the the usual one made for the mod by @Alexandermb:
1071909945_1000AD0ADmenu.thumb.jpg.2aaa070bdcb4fc271298fed08b714bfa.jpg

Solved:
(Post solved issues for next release)

Edited by Carltonus
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3 hours ago, Carltonus said:

Post any current unfixed bugs/to do's pertaining since Millennium A.D 1.1.0 here (will be edited frequently).

Models:

Umayyad faction is incomplete, using Seleucid placeholders
Norse wonder missing (Suggest the Rök runestone?)
Byzantine Trebuchet is an anachronistic counterweight, replace it with traction
Byzantine healer should be an Orthodox clergyman, not wearing Latin robes

Animations:
Frankish trebuchet attack animation, engineers not animated
Frankish smithy has blacksmith tunic issues:


Failed to set idle animation in model "art/meshes/skeletal/new/m_tunic_short.dae"

Same for m_tunic_long.dae for some Frankish actors.
Head coverings (Umayyad), cloaks, and coifs (both from all other new factions) do not align with skeleton

1608254521_1000ADcoifbug.png.7d966d36c73cf5fec47c44a6fc534596.png462510490_1000ADcloakbug.png.b0e54c130db239e4a8638775c634c213.png

Others:
Hagia Sophia has specific name in pure Greek script, like the Yoddha in Delenda Est which has the Devanagari equivalent after "Yoddha"
Frankish waterwheel is called a "Dock"
The menu uses the usual 0 A.D. Roman/Seleucid/Spartan screens alongside the the usual one made for the mod by @Alexandermb:
1071909945_1000AD0ADmenu.thumb.jpg.2aaa070bdcb4fc271298fed08b714bfa.jpg

Solved:
(Post solved issues for next release)

You can also post it here in seperate issues  https://github.com/0ADMods/millenniumad/issues     , btw thanks for your feedback .

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  • 1 month later...

I have just push a commit (branch "gameplay-a24") to github - i'll hope i have this done correctly :unsure:

Norse, Byzantines and Carolingians seems to be ready - now looking for Anglo

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15 minutes ago, Mr.lie said:

I have just push a commit (branch "gameplay-a24") to github - i'll hope i have this done correctly :unsure:

Norse, Byzantines and Carolingians seems to be ready - now looking for Anglo

Thank you for your hard work, time and motivation.

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21 minutes ago, Mr.lie said:

I have just push a commit (branch "gameplay-a24") to github - i'll hope i have this done correctly :unsure:

Norse, Byzantines and Carolingians seems to be ready - now looking for Anglo

there is actually one more step and that is to make from it pull request for master https://github.com/0ADMods/millenniumad/pulls  since you created branch so we can review it and merge it because master is what is going to get released.

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13 minutes ago, Mr.lie said:

done - hope it's correct

ok something there is wrong because it still does not show in pull requests, weird

https://github.com/0ADMods/millenniumad/pulls

maybe try the new pull request button but it should have worked from first one too https://www.freecodecamp.org/news/how-to-make-your-first-pull-request-on-github-3/ from 6th step onwards    

also https://guides.github.com/activities/hello-world/

Edited by asterix
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