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Current Millennium A.D. known bugs/to do's


Carltonus
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Post any current unfixed bugs/to do's pertaining since Millennium A.D 1.1.0 here (will be edited frequently).

Models:

Umayyad faction is incomplete, using Seleucid placeholders
Norse wonder missing (Suggest the Rök runestone?)
Byzantine Trebuchet is an anachronistic counterweight, replace it with traction
Byzantine healer should be an Orthodox clergyman, not wearing Latin robes

Animations:
Frankish trebuchet attack animation, engineers not animated
Frankish smithy has blacksmith tunic issues:

Failed to set idle animation in model "art/meshes/skeletal/new/m_tunic_short.dae"

Same for m_tunic_long.dae for some Frankish actors.
Head coverings (Umayyad), cloaks, and coifs (both from all other new factions) do not align with skeleton

1517110047_1000ADcoifbug.png.e80be0536e161dfb2ae16f11c81e4f2a.png462510490_1000ADcloakbug.png.b0e54c130db239e4a8638775c634c213.png

Others:
Hagia Sophia has specific name in pure Greek script, like the Yoddha in Delenda Est which has the Devanagari equivalent after "Yoddha"
Frankish waterwheel is called a "Dock"
The menu uses the usual 0 A.D. Roman/Seleucid/Spartan screens alongside the the usual one made for the mod by @Alexandermb:
1071909945_1000AD0ADmenu.thumb.jpg.2aaa070bdcb4fc271298fed08b714bfa.jpg

Solved:
(Post solved issues for next release)

Edited by Carltonus
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3 hours ago, Carltonus said:

Post any current unfixed bugs/to do's pertaining since Millennium A.D 1.1.0 here (will be edited frequently).

Models:

Umayyad faction is incomplete, using Seleucid placeholders
Norse wonder missing (Suggest the Rök runestone?)
Byzantine Trebuchet is an anachronistic counterweight, replace it with traction
Byzantine healer should be an Orthodox clergyman, not wearing Latin robes

Animations:
Frankish trebuchet attack animation, engineers not animated
Frankish smithy has blacksmith tunic issues:


Failed to set idle animation in model "art/meshes/skeletal/new/m_tunic_short.dae"

Same for m_tunic_long.dae for some Frankish actors.
Head coverings (Umayyad), cloaks, and coifs (both from all other new factions) do not align with skeleton

1608254521_1000ADcoifbug.png.7d966d36c73cf5fec47c44a6fc534596.png462510490_1000ADcloakbug.png.b0e54c130db239e4a8638775c634c213.png

Others:
Hagia Sophia has specific name in pure Greek script, like the Yoddha in Delenda Est which has the Devanagari equivalent after "Yoddha"
Frankish waterwheel is called a "Dock"
The menu uses the usual 0 A.D. Roman/Seleucid/Spartan screens alongside the the usual one made for the mod by @Alexandermb:
1071909945_1000AD0ADmenu.thumb.jpg.2aaa070bdcb4fc271298fed08b714bfa.jpg

Solved:
(Post solved issues for next release)

You can also post it here in seperate issues  https://github.com/0ADMods/millenniumad/issues     , btw thanks for your feedback .

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  • 1 month later...
15 minutes ago, Mr.lie said:

I have just push a commit (branch "gameplay-a24") to github - i'll hope i have this done correctly :unsure:

Norse, Byzantines and Carolingians seems to be ready - now looking for Anglo

Thank you for your hard work, time and motivation.

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21 minutes ago, Mr.lie said:

I have just push a commit (branch "gameplay-a24") to github - i'll hope i have this done correctly :unsure:

Norse, Byzantines and Carolingians seems to be ready - now looking for Anglo

there is actually one more step and that is to make from it pull request for master https://github.com/0ADMods/millenniumad/pulls  since you created branch so we can review it and merge it because master is what is going to get released.

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13 minutes ago, Mr.lie said:

done - hope it's correct

ok something there is wrong because it still does not show in pull requests, weird

https://github.com/0ADMods/millenniumad/pulls

maybe try the new pull request button but it should have worked from first one too https://www.freecodecamp.org/news/how-to-make-your-first-pull-request-on-github-3/ from 6th step onwards    

also https://guides.github.com/activities/hello-world/

Edited by asterix
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  • 6 months later...
2 minutes ago, Peyman said:

did any one think about fixing this?
i really want help but i don't know how i have to do!! 
how we can make a mod?!:blush:

Hey it wi be fixed in the next MillenniumAD release :) Sorry about the inconvenience. If you want to help you need to do pull requests on the repo here

https://github.com/0ADMods/millenniumad

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  • 1 month later...
On 23/01/2021 at 12:12 PM, Stan` said:

Hey it wi be fixed in the next MillenniumAD release :) Sorry about the inconvenience. If you want to help you need to do pull requests on the repo here

https://github.com/0ADMods/millenniumad

i really wanna help but i dont know how!
i don something white blender and something else... but in programing case i really dont know.... im kind of python programer and c , c++ 
but they can not help!:brickwall:

Edited by Peyman
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  • 6 months later...

Do all the factions currently have an "arsenal" and an "archery" building? Do all of them already have their own boats? Maybe after finishing the Umayyad faction it could be a good idea to make a pause and make these 5 civilizations fully compatible with the last improvements and technologies of the A26. (Probably even their respective heroes auras and heroes portraits if possible).

And as for making the mod compatible with the Delenda Est (But I have to admit I prefer the normal version of 0AD), I thought of this for their cult statues:

Norse cult statue: Rök runestone.

Carolingian cult statue: as a placeholder, a Carolingian cross of human size (metal). https://www.etsy.com/sg-en/listing/841381387/triquetra-cross-carolingian-cross-6018-s

Byzantine cult statue: as a placeholder, a Reliquary Byzantine cross of human size (metal). https://www.ancient-art.co.uk/byzantine-empire/byzantine-bronze-reliquary-cross/

Anglo-Saxon cult statue: Celtic High Cross (rock). https://en.wikipedia.org/wiki/Muiredach's_High_Cross

Umayyad cult statue: no idea yet.

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  • 2 weeks later...

I was a little bored, so...

A concept for the Norse' wonder, Temple at Uppsala:

(It still requires; a proper coloring. The tree, chain, pool and runestones. And probably a simplification on its polygons).

I designed it both based on the few information available online https://en.wikipedia.org/wiki/Temple_at_Uppsala

(and particularly the artistic depiction https://upload.wikimedia.org/wikipedia/commons/d/df/Olaus_Magnus_-_On_the_Glorious_Temple_Devoted_to_the_Nordic_Gods.jpg, although it lacked of proportion in some parts of the structure).

And clearly inspired too by the actually known different models of "Stavkirker" (stave churches).

I hope it can be helpful.

Screenshot_2021-09-23_15-57-31.png

Screenshot_2021-09-23_16-46-55.png

Screenshot_2021-09-23_16-47-08.png

Screenshot_2021-09-23_16-50-08.png

202109181207521000.jpg

1735522378_UppsalaTemple.dae

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On 27/09/2021 at 6:34 AM, Stan` said:

It's out of millenium's timeframe but it looks nice :)

Cyrus and Boudicca are out of Empires Ascendant's timeframe too. ;) Unless a better alternative could be found, Temple at Uppsala could definitely be a good choice.

Edited by wowgetoffyourcellphone
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On 28/09/2021 at 1:52 PM, wowgetoffyourcellphone said:

Cyrus and Boudicca are out of Empires Ascendant's timeframe too. ;) Unless a better alternative could be found, Temple at Uppsala could definitely be a good choice.

For an earlier wonder could have a sort of burial ground; with a tumulus and decorative stones near it.

 

Trenches-Sweden-Gamla-Uppsala-Mounds.jpg

 

ship-burial.jpg

Hammars_(I).JPG

 

01d5a74117b1b77b1503ce62e8c1ff84.jpg

Edited by Ultimate Aurelian
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