Carltonus Posted May 30, 2020 Report Share Posted May 30, 2020 (edited) Post any current unfixed bugs/to do's pertaining since Millennium A.D 1.1.0 here (will be edited frequently). Models: Umayyad faction is incomplete, using Seleucid placeholders Norse wonder missing (Suggest the Rök runestone?) Byzantine Trebuchet is an anachronistic counterweight, replace it with traction Byzantine healer should be an Orthodox clergyman, not wearing Latin robes Animations: Frankish trebuchet attack animation, engineers not animated Frankish smithy has blacksmith tunic issues: Failed to set idle animation in model "art/meshes/skeletal/new/m_tunic_short.dae" Same for m_tunic_long.dae for some Frankish actors. Head coverings (Umayyad), cloaks, and coifs (both from all other new factions) do not align with skeleton Others: Hagia Sophia has specific name in pure Greek script, like the Yoddha in Delenda Est which has the Devanagari equivalent after "Yoddha" Frankish waterwheel is called a "Dock" The menu uses the usual 0 A.D. Roman/Seleucid/Spartan screens alongside the the usual one made for the mod by @Alexandermb: Solved: (Post solved issues for next release) Edited May 30, 2020 by Carltonus Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 30, 2020 Report Share Posted May 30, 2020 17 minutes ago, Carltonus said: Umayyad faction is incomplete, using Seleucid placeholders Yes, is WIP is last of factions of this mod. Isn't a surprise. 1 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted May 30, 2020 Report Share Posted May 30, 2020 3 hours ago, Carltonus said: Post any current unfixed bugs/to do's pertaining since Millennium A.D 1.1.0 here (will be edited frequently). Models: Umayyad faction is incomplete, using Seleucid placeholders Norse wonder missing (Suggest the Rök runestone?) Byzantine Trebuchet is an anachronistic counterweight, replace it with traction Byzantine healer should be an Orthodox clergyman, not wearing Latin robes Animations: Frankish trebuchet attack animation, engineers not animated Frankish smithy has blacksmith tunic issues: Failed to set idle animation in model "art/meshes/skeletal/new/m_tunic_short.dae" Same for m_tunic_long.dae for some Frankish actors. Head coverings (Umayyad), cloaks, and coifs (both from all other new factions) do not align with skeleton Others: Hagia Sophia has specific name in pure Greek script, like the Yoddha in Delenda Est which has the Devanagari equivalent after "Yoddha" Frankish waterwheel is called a "Dock" The menu uses the usual 0 A.D. Roman/Seleucid/Spartan screens alongside the the usual one made for the mod by @Alexandermb: Solved: (Post solved issues for next release) You can also post it here in seperate issues https://github.com/0ADMods/millenniumad/issues , btw thanks for your feedback . 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 12, 2020 Report Share Posted July 12, 2020 This is the right repository, correct? https://github.com/0ADMods/millenniumad Last commit is 11 months old? Is there a newer repostitory? Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted July 12, 2020 Report Share Posted July 12, 2020 (edited) Norse wonder could be Uppsala or a burial mound. Also all Workshops and ranges use vanilla placeholders; Frankish stable and palace too. Ummayads lack heroes. Edited July 12, 2020 by Ultimate Aurelian Quote Link to comment Share on other sites More sharing options...
asterix Posted July 12, 2020 Report Share Posted July 12, 2020 42 minutes ago, wowgetoffyourcellphone said: This is the right repository, correct? https://github.com/0ADMods/millenniumad Last commit is 11 months old? Is there a newer repostitory? According to this I believe not Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 12, 2020 Report Share Posted July 12, 2020 I have just push a commit (branch "gameplay-a24") to github - i'll hope i have this done correctly Norse, Byzantines and Carolingians seems to be ready - now looking for Anglo 3 Quote Link to comment Share on other sites More sharing options...
asterix Posted July 12, 2020 Report Share Posted July 12, 2020 15 minutes ago, Mr.lie said: I have just push a commit (branch "gameplay-a24") to github - i'll hope i have this done correctly Norse, Byzantines and Carolingians seems to be ready - now looking for Anglo Thank you for your hard work, time and motivation. Quote Link to comment Share on other sites More sharing options...
asterix Posted July 12, 2020 Report Share Posted July 12, 2020 21 minutes ago, Mr.lie said: I have just push a commit (branch "gameplay-a24") to github - i'll hope i have this done correctly Norse, Byzantines and Carolingians seems to be ready - now looking for Anglo there is actually one more step and that is to make from it pull request for master https://github.com/0ADMods/millenniumad/pulls since you created branch so we can review it and merge it because master is what is going to get released. Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 12, 2020 Report Share Posted July 12, 2020 26 minutes ago, asterix said: there is actually one more step and that is to make from it pull request for master https://github.com/0ADMods/millenniumad/pulls since you created branch so we can review it and merge it because master is what is going to get released. Quote Link to comment Share on other sites More sharing options...
asterix Posted July 12, 2020 Report Share Posted July 12, 2020 2 minutes ago, Mr.lie said: I believe the top most Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 12, 2020 Report Share Posted July 12, 2020 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 12, 2020 Report Share Posted July 12, 2020 4 minutes ago, asterix said: I believe the top most done - hope it's correct Quote Link to comment Share on other sites More sharing options...
asterix Posted July 12, 2020 Report Share Posted July 12, 2020 (edited) 13 minutes ago, Mr.lie said: done - hope it's correct ok something there is wrong because it still does not show in pull requests, weird https://github.com/0ADMods/millenniumad/pulls maybe try the new pull request button but it should have worked from first one too https://www.freecodecamp.org/news/how-to-make-your-first-pull-request-on-github-3/ from 6th step onwards also https://guides.github.com/activities/hello-world/ Edited July 12, 2020 by asterix new resource Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 12, 2020 Report Share Posted July 12, 2020 Quote Link to comment Share on other sites More sharing options...
Mr.lie Posted July 13, 2020 Report Share Posted July 13, 2020 Starting new game with 0ad (svn-revision 23824) and only one mod: milleniumad it works ... 3 Quote Link to comment Share on other sites More sharing options...
Peyman Posted January 23, 2021 Report Share Posted January 23, 2021 did any one think about fixing this? i really want help but i don't know how i have to do!! how we can make a mod?! Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2021 Report Share Posted January 23, 2021 2 minutes ago, Peyman said: did any one think about fixing this? i really want help but i don't know how i have to do!! how we can make a mod?! Hey it wi be fixed in the next MillenniumAD release Sorry about the inconvenience. If you want to help you need to do pull requests on the repo here https://github.com/0ADMods/millenniumad Quote Link to comment Share on other sites More sharing options...
Peyman Posted March 3, 2021 Report Share Posted March 3, 2021 (edited) On 23/01/2021 at 12:12 PM, Stan` said: Hey it wi be fixed in the next MillenniumAD release Sorry about the inconvenience. If you want to help you need to do pull requests on the repo here https://github.com/0ADMods/millenniumad i really wanna help but i dont know how! i don something white blender and something else... but in programing case i really dont know.... im kind of python programer and c , c++ but they can not help! Edited March 3, 2021 by Peyman Quote Link to comment Share on other sites More sharing options...
Dasaavawar Posted September 18, 2021 Report Share Posted September 18, 2021 Do all the factions currently have an "arsenal" and an "archery" building? Do all of them already have their own boats? Maybe after finishing the Umayyad faction it could be a good idea to make a pause and make these 5 civilizations fully compatible with the last improvements and technologies of the A26. (Probably even their respective heroes auras and heroes portraits if possible). And as for making the mod compatible with the Delenda Est (But I have to admit I prefer the normal version of 0AD), I thought of this for their cult statues: Norse cult statue: Rök runestone. Carolingian cult statue: as a placeholder, a Carolingian cross of human size (metal). https://www.etsy.com/sg-en/listing/841381387/triquetra-cross-carolingian-cross-6018-s Byzantine cult statue: as a placeholder, a Reliquary Byzantine cross of human size (metal). https://www.ancient-art.co.uk/byzantine-empire/byzantine-bronze-reliquary-cross/ Anglo-Saxon cult statue: Celtic High Cross (rock). https://en.wikipedia.org/wiki/Muiredach's_High_Cross Umayyad cult statue: no idea yet. 2 Quote Link to comment Share on other sites More sharing options...
Dasaavawar Posted September 27, 2021 Report Share Posted September 27, 2021 I was a little bored, so... A concept for the Norse' wonder, Temple at Uppsala: (It still requires; a proper coloring. The tree, chain, pool and runestones. And probably a simplification on its polygons). I designed it both based on the few information available online https://en.wikipedia.org/wiki/Temple_at_Uppsala (and particularly the artistic depiction https://upload.wikimedia.org/wikipedia/commons/d/df/Olaus_Magnus_-_On_the_Glorious_Temple_Devoted_to_the_Nordic_Gods.jpg, although it lacked of proportion in some parts of the structure). And clearly inspired too by the actually known different models of "Stavkirker" (stave churches). I hope it can be helpful. 1735522378_UppsalaTemple.dae 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 27, 2021 Report Share Posted September 27, 2021 It's out of millenium's timeframe but it looks nice 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 28, 2021 Report Share Posted September 28, 2021 (edited) On 27/09/2021 at 6:34 AM, Stan` said: It's out of millenium's timeframe but it looks nice Cyrus and Boudicca are out of Empires Ascendant's timeframe too. Unless a better alternative could be found, Temple at Uppsala could definitely be a good choice. Edited September 28, 2021 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted September 29, 2021 Report Share Posted September 29, 2021 (edited) On 28/09/2021 at 1:52 PM, wowgetoffyourcellphone said: Cyrus and Boudicca are out of Empires Ascendant's timeframe too. Unless a better alternative could be found, Temple at Uppsala could definitely be a good choice. For an earlier wonder could have a sort of burial ground; with a tumulus and decorative stones near it. Edited September 29, 2021 by Ultimate Aurelian 2 Quote Link to comment Share on other sites More sharing options...
Dasaavawar Posted October 2, 2021 Report Share Posted October 2, 2021 From the English version of Wikipedia: https://en.wikipedia.org/wiki/Temple_at_Uppsala "The temple was destroyed by King Inge the Elder in the 1080s" (So that's just like 20 years away from the end of the Viking age....). 1 Quote Link to comment Share on other sites More sharing options...
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