weridetogether6 Posted June 15, 2019 Report Share Posted June 15, 2019 Hey, a issue I have been suffering with for awhile now. when I start the game up this error pops up in the left hand corner (SDL_SetWindowGammaRamp) after that I start a multiplayer game then this pops up [115.236] Out-Of-Sync on turn1...…..[115.236] Players: Name of Player..... [115.236] Dumping state to C:\Users\AppData\local\0ad\logs\oos_dump.txt any ideas how to fix Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted June 15, 2019 Report Share Posted June 15, 2019 Hi @weridetogether6 and welcome to the forum! Are you able to compile the game from sources? Also could you post specs of your computer? You can find it at log folder: GameDataPaths (wiki). Quote Link to comment Share on other sites More sharing options...
weridetogether6 Posted June 15, 2019 Author Report Share Posted June 15, 2019 3 hours ago, vladislavbelov said: Hi @weridetogether6 and welcome to the forum! Are you able to compile the game from sources? Also could you post specs of your computer? You can find it at log folder: GameDataPaths (wiki). Thanks vladislavbelov, I'm not very proficient in computers. When you ask me to compile the game is that some sort of program? And with the specs is that found in my computer or in the folder i installed 0AD? Thanks for getting back to my forum. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted June 15, 2019 Report Share Posted June 15, 2019 Welcome to the forum compiling from source means running the source code though a compiler(on Windows Visual Studio)that coverts the raw source code into a binary file that can actually run under that operating system.The computer spec can be found in a text file called system_info.txt that is the games log folder that you can find using that link to GameDataPaths that vlad provided. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
weridetogether6 Posted June 15, 2019 Author Report Share Posted June 15, 2019 (generated 2019-06-15 11:36:07 UTC) OS : Win8.1 (6.3.9200) CPU : x86, Intel Core i7 Q 740 @ 1.73GHz (1x4x2), 1.73 GHz Memory : 8192 MiB; 5223 MiB free Graphics Card : NVIDIA GeForce GTX 460M/PCIe/SSE2 OpenGL Drivers : 4.6.0 NVIDIA 388.57; nvoglv32.dll (23.21.13.8857) Video Mode : 1920x1080:32 Sound Card : OpenAL Soft on Speakers (Realtek High Definition Audio); OpenAL Soft on Realtek Digital Output (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.17.1 do you need any more info? Quote Link to comment Share on other sites More sharing options...
weridetogether6 Posted June 15, 2019 Author Report Share Posted June 15, 2019 Spoiler OpenGL Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "G73Jw.202" startSegment: F000 releaseDate: "08/05/2010" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 5 flags1: acpi|usb_legacy|smart_battery flags2: bios_boot|targeted_content_distribution size: 2 MiB [System] manufacturer: "ASUSTeK Computer Inc." productName: "G73Jw" version: "1.0" serialNumber: "AAN0AS06803641" uuid0: 81DFD17640540B00 uuid1: 7E5B6E30CF20CD2D wakeUpType: power_switch [Baseboard] manufacturer: "ASUSTeK Computer Inc." product: "G73Jw" version: "1.0" serialNumber: "BSN12345678901234567" assetTag: "ATN12345678901234567" flags: motherboard|replaceable location: "MIDDLE" hChassis: 3 type: motherboard [Chassis] manufacturer: "ASUSTeK Computer Inc." type: (unknown ChassisType 138) version: "1.0" serialNumber: "CSN12345678901234567" assetTag: "No Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "Socket 989" type: CPU m_Family: 194 manufacturer: "Intel" id: BFEBFBFF000106E5 version: "Intel(R) Core(TM) i7 CPU Q 740 @ 1.73GH" externalClockFrequency: 133 MHz maxFrequency: 4000 MHz bootFrequency: 1733 MHz status: enabled upgrade: other hL1: 5 hL2: 6 hL3: 7 coresPerPackage: 4 enabledCores: 1 logicalPerPackage: 2 flags: x64 family2: 194 populated: true [Cache] designation: "L1-Cache" configuration: enabled supportedFlags: other currentFlags: other ecc: none type: unified m_Associativity: A4 level: 1 location: internal mode: write_back maxSize: 32 KiB installedSize: 32 KiB [Cache] designation: "L2-Cache" configuration: enabled supportedFlags: other currentFlags: other ecc: none type: unified m_Associativity: A8 level: 2 location: internal mode: varies maxSize: 256 KiB installedSize: 256 KiB [Cache] designation: "L3-Cache" configuration: enabled supportedFlags: other currentFlags: other ecc: none type: unified m_Associativity: other level: 3 location: internal mode: varies maxSize: 6 MiB installedSize: 6 MiB [PortConnector] internalDesignator: "J1A1" internalConnectorType: none externalDesignator: "PS2Mouse" externalConnectorType: ps2 portType: mouse [PortConnector] internalDesignator: "J1A1" internalConnectorType: none externalDesignator: "Keyboard" externalConnectorType: ps2 portType: keyboard [PortConnector] internalDesignator: "J1A2A" internalConnectorType: none externalDesignator: "Serial Port" externalConnectorType: db9_pin_male portType: serial_16550a [PortConnector] internalDesignator: "J1A2B" internalConnectorType: none externalDesignator: "Video" externalConnectorType: db15_pin_female portType: video [PortConnector] internalDesignator: "J3A2" internalConnectorType: none externalDesignator: "HDMI" externalConnectorType: other portType: video [PortConnector] internalDesignator: "J3A3" internalConnectorType: none externalDesignator: "USB1" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J3A3" internalConnectorType: none externalDesignator: "USB2" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J3A3" internalConnectorType: none externalDesignator: "USB3" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J3A3" internalConnectorType: none externalDesignator: "USB4" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J4A1" internalConnectorType: none externalDesignator: "USB5" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J4A1" internalConnectorType: none externalDesignator: "USB6" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J4A1" internalConnectorType: none externalDesignator: "LAN" externalConnectorType: rj45 portType: network [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Motherboard DP" externalConnectorType: other portType: other [PortConnector] internalDesignator: "J8J1" internalConnectorType: none externalDesignator: "SATA Port 0 Direct Connect" externalConnectorType: sas_sata portType: sata [PortConnector] internalDesignator: "J7J1" internalConnectorType: none externalDesignator: "eSATA Port 4" externalConnectorType: sas_sata portType: sata [PortConnector] internalDesignator: "J6J1" internalConnectorType: none externalDesignator: "eSATA Port 3" externalConnectorType: sas_sata portType: sata [PortConnector] internalDesignator: "J1F2" internalConnectorType: none externalDesignator: "AC IN" externalConnectorType: other portType: other [PortConnector] internalDesignator: "J5B1 - PCH JTAG" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J9A1 - TPM/PORT 80" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J9E4 - HDA 2X8 Header" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J9E7 - HDA 8Pin Header" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J8F1 - HDA HDMI" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J9E3 - Scan Matrix Keyboard" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J8E1 - SPI Program" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J9E5 - LPC Hot Docking" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J9G2 - LPC SIDE BAND" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J8F2 - LPC Slot" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J8H3 - PCH XDP" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J7G1 - SATA Port 2" internalConnectorType: sas_sata externalConnectorType: none portType: sata [PortConnector] internalDesignator: "J7G2 - SATA Port 1" internalConnectorType: sas_sata externalConnectorType: none portType: sata [PortConnector] internalDesignator: "J6H1 - SATA Power" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J5J1 - FP Header" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J4H1 - ATX Power" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J1J3 - AVMC" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J1H1 - BATT B" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J1H2 - BATT A" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J2G1 - CPU Fan" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J1D3 - XDP" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J4V1 - Memory Slot 1" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J4V2 - Memory Slot 2" internalConnectorType: other externalConnectorType: none portType: other [PortConnector] internalDesignator: "J4C1 - FAN PWR" internalConnectorType: other externalConnectorType: none portType: other [SystemSlot] designation: "J5C1" type: pcie_x16 busWidth: x16 usage: in_use length: _long flags1: v3_3|shared flags2: pme busNumber: 1 deviceNumber: 3 [SystemSlot] designation: "J6C2" type: pcie busWidth: x1 usage: available length: _short id: 1 flags1: v3_3|shared flags2: pme busNumber: 2 deviceNumber: 28 [SystemSlot] designation: "J6D2" type: pcie busWidth: x1 usage: in_use length: _short id: 2 flags1: v3_3|shared flags2: pme busNumber: 3 deviceNumber: 28 functionNumber: 1 [SystemSlot] designation: "J7C1" type: pcie busWidth: x1 usage: available length: _short id: 3 flags1: v3_3|shared flags2: pme deviceNumber: 28 functionNumber: 2 [SystemSlot] designation: "J7D2" type: pcie busWidth: x1 usage: in_use length: _short id: 4 flags1: v3_3|shared flags2: pme busNumber: 4 deviceNumber: 28 functionNumber: 3 [SystemSlot] designation: "J6C1" type: pcie busWidth: x1 usage: in_use length: _short id: 5 flags1: v3_3|shared flags2: pme busNumber: 5 deviceNumber: 28 functionNumber: 4 [SystemSlot] designation: "J8C1" type: pcie busWidth: x1 usage: in_use length: _short id: 6 flags1: v3_3|shared flags2: pme busNumber: 6 deviceNumber: 28 functionNumber: 5 [SystemSlot] designation: "J9C1" type: pcie busWidth: x1 usage: available length: _short id: 7 flags1: v3_3|shared flags2: pme deviceNumber: 28 functionNumber: 6 [SystemSlot] designation: "JAC1" type: pcie busWidth: x1 usage: available length: _short id: 8 flags1: v3_3|shared flags2: pme deviceNumber: 28 functionNumber: 7 [SystemSlot] designation: "JBC1" type: pci busWidth: _32 usage: available length: _long id: 9 flags1: v3_3|shared flags2: pme deviceNumber: 30 [OnBoardDevices] type: video description: " To Be Filled By O.E.M." enabled: false [OnBoardDevices] type: ethernet enabled: false [OnBoardDevices] type: other description: " Onboard 1394" enabled: true [MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 16 GiB [MemoryDevice] hMemoryArray: 65 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1333 MHz manufacturer: "80AD" serialNumber: "301182DF" assetTag: "Unknown" partNumber: "HMT325S6BFR8C-H9" size: 2 GiB [MemoryDevice] hMemoryArray: 65 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "DIMM1" bank: "BANK 1" type: DDR3 typeFlags: synchronous speed: 1333 MHz manufacturer: "80AD" serialNumber: "302182DC" assetTag: "Unknown" partNumber: "HMT325S6BFR8C-H9" size: 2 GiB [MemoryDevice] hMemoryArray: 65 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "DIMM2" bank: "BANK 2" type: DDR3 typeFlags: synchronous speed: 1333 MHz manufacturer: "80AD" serialNumber: "30C182DB" assetTag: "Unknown" partNumber: "HMT325S6BFR8C-H9" size: 2 GiB [MemoryDevice] hMemoryArray: 65 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "DIMM3" bank: "BANK 3" type: DDR3 typeFlags: synchronous speed: 1333 MHz manufacturer: "80AD" serialNumber: "30B182DB" assetTag: "Unknown" partNumber: "HMT325S6BFR8C-H9" size: 2 GiB [MemoryArrayMappedAddress] hMemoryArray: 65 partitionWidth: 4 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 66 hMemoryArrayMappedAddress: 77 interleavePosition: 1 interleavedDataDepth: 1 endAddress: 7FFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 68 hMemoryArrayMappedAddress: 77 interleavePosition: 1 interleavedDataDepth: 1 startAddress: 80000000 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 70 hMemoryArrayMappedAddress: 77 interleavePosition: 2 interleavedDataDepth: 1 endAddress: 7FFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 75 hMemoryArrayMappedAddress: 77 interleavePosition: 2 interleavedDataDepth: 1 startAddress: 80000000 endAddress: FFFFFC00 [SystemBoot] status: no_error Quote Link to 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Stan` Posted June 15, 2019 Report Share Posted June 15, 2019 Windows 10 or 8.1 ? Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted June 16, 2019 Report Share Posted June 16, 2019 3 hours ago, weridetogether6 said: OS : Win8.1 (6.3.9200) The first line Stan Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
Silier Posted June 16, 2019 Report Share Posted June 16, 2019 @Loki1950 windows 10 detection is kind of broken and it detects earlier versions of windows instead 10. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 16, 2019 Report Share Posted June 16, 2019 Yep just got a pm he is using w10 hence my question. @feneur can you lift his post limit please ? @weridetogether6 How many monitors do you have ? 1 Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 16, 2019 Report Share Posted June 16, 2019 Yes, my latest version of operating system Win10 V1903 also encountered this warning. Is this really the problem caused by Win10? Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 16, 2019 Report Share Posted June 16, 2019 @Angen, @Stan` I found a way to solve this problem, but I don't know where to put it. BOOL WINAPI GetDevice Gamma Ramp( HDC hDC, LPVOID lpRamp ) BOOL WINAPI Set Device Gamma Ramp (HDC hDC, LPVOID lpRamp); where lpRamp points to a 3 x 256 WORD array with gradients that need Gamma correction, such as void * lpGamma = NULL; WORD gMap [3] [256]= {0}; LpGamma = & gMap; HDC HDC = GetDC (NULL); GetDeviceGamma Ramp (hdc, lpGamma); // Get the current Gamma For (INT I = 0; I < 256; i+) { GMap [0] = 256*i; GMap [1] = 256*i; GMap [2] = 256*i; } SetDeviceGamma Ramp (hdc, lpGamma); // Set to Standard Gamma Quote Link to comment Share on other sites More sharing options...
weridetogether6 Posted June 16, 2019 Author Report Share Posted June 16, 2019 hey guys yeah Im running windows 10 any ideas? im installing again right now only 1 monitor Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 16, 2019 Report Share Posted June 16, 2019 @weridetogether6 But this warning or error still occurs. I use a monitor. Quote Link to comment Share on other sites More sharing options...
weridetogether6 Posted June 16, 2019 Author Report Share Posted June 16, 2019 The post prior doesn't make any sense haha 1 Quote Link to comment Share on other sites More sharing options...
weridetogether6 Posted June 16, 2019 Author Report Share Posted June 16, 2019 I am installing now I'll try in a second and see if it still occurs. I have re installed it 5 times Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 16, 2019 Report Share Posted June 16, 2019 // Adjust brightness parameter 0 - 100 Setting Successfully Returns 0 Setting Failure Returns Negative Number Int SetGamma(int bright) { Void *lpGamma = NULL; Int iArray Value; WORD gMap[3][256] = {0}; LpGamma = &gMap; HDC HDC = GetDC(NULL); If(NULL = hdc) Return - 1; For(int I = 0; I < 256; i +) { IArrayValue = i * (bright + 128); If(iArray Value > 65535) IArrayValue = 65535; GMap[0][i] = GMap[1][i] = GMap[2][i] = (WORD)iArray Value; } If(FALSE = SetDeviceGamma Ramp(hdc, lpGamma)) Return - 2; Return 0; } Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 16, 2019 Report Share Posted June 16, 2019 There is a patch for it now: https://code.wildfiregames.com/D1976 Quote Link to comment Share on other sites More sharing options...
weridetogether6 Posted June 16, 2019 Author Report Share Posted June 16, 2019 thankyou heaps Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 16, 2019 Report Share Posted June 16, 2019 @Stan` Will this patch be officially released? Quote Link to comment Share on other sites More sharing options...
weridetogether6 Posted June 16, 2019 Author Report Share Posted June 16, 2019 I cant access it ? Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 16, 2019 Report Share Posted June 16, 2019 What? 1 Quote Link to comment Share on other sites More sharing options...
weridetogether6 Posted June 16, 2019 Author Report Share Posted June 16, 2019 How do I install the patch Quote Link to comment Share on other sites More sharing options...
gameboy Posted June 16, 2019 Report Share Posted June 16, 2019 @Stan` I wrote a piece of code that might be able to adjust and correct the gamma on the display. Class header file : (gammaramp.h) #ifndef GAMMARAMP_H_ #define GAMMARAMP_H_ /* CGammaRamp class Encapsulates the Gamma Ramp API and changes the brightness of the entire screen. */ class CGammaRamp { protected: HMODULE hGDI32; HDC hScreenDC; typedef BOOL(WINAPI *Type_SetDeviceGammaRamp)(HDC hDC, LPVOID lpRamp); Type_SetDeviceGammaRamp pGetDeviceGammaRamp; Type_SetDeviceGammaRamp pSetDeviceGammaRamp; public: CGammaRamp(); ~CGammaRamp(); BOOL LoadLibrary(); void FreeLibrary(); BOOL LoadLibraryIfNeeded(); BOOL SetDeviceGammaRamp(HDC hDC, LPVOID lpRamp); BOOL GetDeviceGammaRamp(HDC hDC, LPVOID lpRamp); BOOL SetBrightness(HDC hDC, WORD wBrightness); }; #endif Class C++ File : (gammaramp.cpp) #include <windows.h> #include "gammaramp.h" /* CGammaRamp class Encapsulates the Gamma Ramp API and changes the brightness of the entire screen. */ CGammaRamp::CGammaRamp() { //Initialize all variables. hGDI32 = NULL; hScreenDC = NULL; pGetDeviceGammaRamp = NULL; pSetDeviceGammaRamp = NULL; } CGammaRamp::~CGammaRamp() { FreeLibrary(); } BOOL CGammaRamp::LoadLibrary() { BOOL bReturn = FALSE; FreeLibrary(); //Load the GDI library. hGDI32 = ::LoadLibrary("gdi32.dll"); if (hGDI32 != NULL) { //Get the addresses of GetDeviceGammaRamp and SetDeviceGammaRamp API functions. pGetDeviceGammaRamp = (Type_SetDeviceGammaRamp)GetProcAddress(hGDI32, "GetDeviceGammaRamp"); pSetDeviceGammaRamp = (Type_SetDeviceGammaRamp)GetProcAddress(hGDI32, "SetDeviceGammaRamp"); //Return TRUE only if these functions exist. if (pGetDeviceGammaRamp == NULL || pSetDeviceGammaRamp == NULL) FreeLibrary(); else bReturn = TRUE; } return bReturn; } void CGammaRamp::FreeLibrary() { //Free the GDI library. if (hGDI32 != NULL) { ::FreeLibrary(hGDI32); hGDI32 = NULL; } } BOOL CGammaRamp::LoadLibraryIfNeeded() { BOOL bReturn = FALSE; if (hGDI32 == NULL) LoadLibrary(); if (pGetDeviceGammaRamp != NULL && pSetDeviceGammaRamp != NULL) bReturn = TRUE; return bReturn; } BOOL CGammaRamp::SetDeviceGammaRamp(HDC hDC, LPVOID lpRamp) { //Call to SetDeviceGammaRamp only if this function is successfully loaded. if (LoadLibraryIfNeeded()) { return pSetDeviceGammaRamp(hDC, lpRamp); } else return FALSE; } BOOL CGammaRamp::GetDeviceGammaRamp(HDC hDC, LPVOID lpRamp) { //Call to GetDeviceGammaRamp only if this function is successfully loaded. if (LoadLibraryIfNeeded()) { return pGetDeviceGammaRamp(hDC, lpRamp); } else return FALSE; } BOOL CGammaRamp::SetBrightness(HDC hDC, WORD wBrightness) { /* Changes the brightness of the entire screen. This function may not work properly in some video cards. The wBrightness value should be a number between 0 and 255. 128 = Regular brightness above 128 = brighter below 128 = darker If hDC is NULL, SetBrightness automatically load and release the display device context for you. */ BOOL bReturn = FALSE; HDC hGammaDC = hDC; //Load the display device context of the entire screen if hDC is NULL. if (hDC == NULL) hGammaDC = GetDC(NULL); if (hGammaDC != NULL) { //Generate the 256-colors array for the specified wBrightness value. WORD GammaArray[3][256]; for (int iIndex = 0; iIndex < 256; iIndex++) { int iArrayValue = iIndex * (wBrightness + 128); if (iArrayValue > 65535) iArrayValue = 65535; GammaArray[0][iIndex] = GammaArray[1][iIndex] = GammaArray[2][iIndex] = (WORD)iArrayValue; } //Set the GammaArray values into the display device context. bReturn = SetDeviceGammaRamp(hGammaDC, GammaArray); } if (hDC == NULL) ReleaseDC(NULL, hGammaDC); return bReturn; } Example for using the CGammaRamp class: #include <windows.h> #include "gammaramp.h" int WINAPI WinMain( HINSTANCE hInstance, // handle to current instance HINSTANCE hPrevInstance, // handle to previous instance LPSTR lpCmdLine, // command line int nCmdShow // show state ) { //Example for changing the brightness with CGammaRamp class: //Be aware that this exmaple may not work properly in all //Video cards. CGammaRamp GammaRamp; //Make the screen darker: GammaRamp.SetBrightness(NULL, 64); //Wait 3 seconds: Sleep(3000); //Return back to normal: GammaRamp.SetBrightness(NULL, 128); return 0; } Quote Link to comment Share on other sites More sharing options...
weridetogether6 Posted June 16, 2019 Author Report Share Posted June 16, 2019 It's fixed now cheers Quote Link to comment Share on other sites More sharing options...
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