Alexandermb Posted October 5, 2019 Author Report Share Posted October 5, 2019 7 hours ago, Lion.Kanzen said: That was the helmets lol. But can be useful for others. Yeah but we need it here and in art repository also. Made the infantry swordsman idles generic so it can work for shieldsmall, shield aspis, and normal shield infantry types. Also fixed a bug of the legionnary not having variant base file. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5, 2019 Report Share Posted October 5, 2019 9 minutes ago, Alexandermb said: Yeah but we need it here and in art repository also. you have link of art repo I lost it a year ago. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 5, 2019 Author Report Share Posted October 5, 2019 Just now, Lion.Kanzen said: you have link of art repo I lost it a year ago. i belive this is it: https://svn.wildfiregames.com/public/art_source/trunk/art/meshes and animations/skeletal/animals/ Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 5, 2019 Report Share Posted October 5, 2019 @Alexandermb Checkrefs.pl errors Spoiler Missing file 'art/animation/biped/elephant_rider_attack_ready_shield.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield.xml' Missing file 'art/animation/biped/elephant_rider_attack_ready_shield_1.dae' referenced by: 'public/art/variants/biped/base_elephant_ready_shield_1.xml', 'public/art/variants/biped/base_elephant_ready_shield_1.xml' Missing file 'art/animation/biped/elephant_rider_attack_ready_shield_offhand.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml' Missing file 'art/animation/biped/elephant_rider_attack_ready_shield_offhand_african.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml' Missing file 'art/animation/biped/elephant_rider_death_ready_shield.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield.xml' Missing file 'art/animation/biped/elephant_rider_death_ready_shield_1.dae' referenced by: 'public/art/variants/biped/base_elephant_ready_shield_1.xml' Missing file 'art/animation/biped/elephant_rider_death_ready_shield_offhand.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml' Missing file 'art/animation/biped/elephant_rider_death_ready_shield_offhand_african.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml' Missing file 'art/animation/biped/elephant_rider_idle_ready_shield.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield.xml' Missing file 'art/animation/biped/elephant_rider_idle_ready_shield_1.dae' referenced by: 'public/art/variants/biped/base_elephant_ready_shield_1.xml' Missing file 'art/animation/biped/elephant_rider_idle_ready_shield_offhand.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml' Missing file 'art/animation/biped/elephant_rider_idle_ready_shield_offhand_african.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml' Missing file 'art/animation/biped/elephant_rider_walk_ready_shield.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield.xml' Missing file 'art/animation/biped/elephant_rider_walk_ready_shield_1.dae' referenced by: 'public/art/variants/biped/base_elephant_ready_shield_1.xml', 'public/art/variants/biped/base_elephant_ready_shield_1.xml' Missing file 'art/animation/biped/elephant_rider_walk_ready_shield_offhand.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand.xml' Missing file 'art/animation/biped/elephant_rider_walk_ready_shield_offhand_african.dae' referenced by: 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml', 'public/art/variants/biped/base_elephant_rider_ready_shield_offhand_african.xml' Missing file 'art/animation/biped/rider/camelry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/camelry/gather_meat.xml' Re: SVN error: It happens sometimes, I guess you didn't pull or something else went wrong. But the files went through. Quote Also if you have some free time, can help with "camel" animations re-export since are the only one's missing + maur trader but im doing trader now for end once for all . Sure. What can I do to help you ? Still waiting for re-export 2% (8/398) Remaining Files 46 vertex groups instead of 48 public\art\animation\biped\infantry\spearman\idle_ready_spear.dae 42 vertex groups instead of 48 public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_a.dae public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_b.dae public\art\animation\biped\rider\cavalry\archer\idle_carry_meat.dae public\art\animation\biped\rider\cavalry\dismount.dae public\art\animation\biped\rider\cavalry\generic\idle_carry_meat.dae public\art\animation\biped\rider\cavalry\mount.dae public\art\animation\biped\rider\cavalry\spearman\gallop_shield.dae Here is a list of unused animations (Notice that some are in both lists) Unused An 'public/art/animation/biped/citizen/idle_relax_m.dae' 'public/art/animation/biped/citizen/jog_f.dae' 'public/art/animation/biped/citizen/jog_m.dae' 'public/art/animation/biped/citizen/run_relax_shield.dae' 'public/art/animation/biped/formations/syntagma/idle_ready_back.dae' 'public/art/animation/biped/gatherer/gather_berries.dae' 'public/art/animation/biped/gatherer/gather_wood_shieldcape.dae' 'public/art/animation/biped/gatherer/seeding.dae' 'public/art/animation/biped/infantry/archer/attack_ranged_cretan.dae' 'public/art/animation/biped/infantry/archer/attack_ranged_long_range.dae' 'public/art/animation/biped/infantry/archer/attack_ranged_long_range_02.dae' 'public/art/animation/biped/infantry/archer/attack_ranged_long_range_hip.dae' 'public/art/animation/biped/infantry/archer/attack_ranged_long_range_hip_02.dae' 'public/art/animation/biped/infantry/archer/walk_ready.dae' 'public/art/animation/biped/infantry/archer/walk_relax.dae' 'public/art/animation/biped/infantry/hoplite/attack_melee_d.dae' 'public/art/animation/biped/infantry/hoplite/attack_melee_e.dae' 'public/art/animation/biped/infantry/javelinist/idle_relax.dae' 'public/art/animation/biped/infantry/javelinist/jog_ready.dae' 'public/art/animation/biped/infantry/javelinist/jog_ready_shield.dae' 'public/art/animation/biped/infantry/javelinist/jog_relax.dae' 'public/art/animation/biped/infantry/javelinist/run_relax.dae' 'public/art/animation/biped/infantry/javelinist/walk_ready.dae' 'public/art/animation/biped/infantry/javelinist/walk_relax.dae' 'public/art/animation/biped/infantry/javelinist/walk_relax_shield.dae' 'public/art/animation/biped/infantry/knife/attack_melee_knife_a.dae' 'public/art/animation/biped/infantry/knife/attack_melee_knife_b.dae' 'public/art/animation/biped/infantry/knife/attack_melee_knife_c.dae' 'public/art/animation/biped/infantry/slinger/idle_ready.dae' 'public/art/animation/biped/infantry/spearman/attack_melee_smallshield.dae' 'public/art/animation/biped/infantry/spearman/idle_ready_shield.dae' 'public/art/animation/biped/infantry/spearman/idle_ready_spear.dae' 'public/art/animation/biped/infantry/spearman/idle_relax.dae' 'public/art/animation/biped/infantry/spearman/idle_relax_shield.dae' 'public/art/animation/biped/infantry/spearman/jog_ready.dae' 'public/art/animation/biped/infantry/spearman/jog_ready_shield.dae' 'public/art/animation/biped/infantry/spearman/jog_ready_shieldsmall.dae' 'public/art/animation/biped/infantry/spearman/run_ready.dae' 'public/art/animation/biped/infantry/spearman/run_ready_shieldarm.dae' 'public/art/animation/biped/infantry/spearman/run_relax.dae' 'public/art/animation/biped/infantry/spearman/walk_ready_shield.dae' 'public/art/animation/biped/infantry/swordsman/attack_melee_2h_d.dae' 'public/art/animation/biped/infantry/swordsman/walk_ready_shieldsmall.dae' 'public/art/animation/biped/rider/cavalry/archer/attack_ranged_hip_right.dae' 'public/art/animation/biped/rider/cavalry/archer/idle_carry_meat.dae' 'public/art/animation/biped/rider/cavalry/archer/trot_ready.dae' 'public/art/animation/biped/rider/cavalry/archer/walk_relax.dae' 'public/art/animation/biped/rider/cavalry/dismount.dae' 'public/art/animation/biped/rider/cavalry/generic/walk_relax.dae' 'public/art/animation/biped/rider/cavalry/generic/walk_relax_shield.dae' 'public/art/animation/biped/rider/cavalry/mount.dae' 'public/art/animation/biped/rider/cavalry/spearman/idle_shield_relax_a.dae' 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 5, 2019 Author Report Share Posted October 5, 2019 @Stan` check latest changes. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 5, 2019 Report Share Posted October 5, 2019 11 minutes ago, Alexandermb said: @Stan` check latest changes. Getting close Need to check unit_test demo in debug mode. Missing file 'art/animation/biped/rider/camelry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/camelry/gather_meat.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/gallop_shield.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 5, 2019 Report Share Posted October 5, 2019 @Alexandermb You broke the elephant :/ It has twice some vertex groups, also it has props as vertex groups, so you'll need to reexport them... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 5, 2019 Author Report Share Posted October 5, 2019 Just now, Stan` said: @Alexandermb You broke the elephant :/ It has twice some vertex groups, also it has props as vertex groups, so you'll need to reexport them... Yeah it has more vertex groups since ive added constraits and some to bones to the tail, but they are duplicated? Props bones mess with the debug mode? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 5, 2019 Report Share Posted October 5, 2019 5 minutes ago, Alexandermb said: Yeah it has more vertex groups since ive added constraits and some to bones to the tail, but they are duplicated? Props bones mess with the debug mode? Usually I don't put them in vertex groups as they shouldn't affect the mesh (neither should IK and other stuff (notice they are not in the skeleton files) Duplicate groups Elephantidae_Elbow_Target_L Elephantidae_Elbow_Target_L Elephantidae_Elbow_Target_R Elephantidae_Elbow_Target_R Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 5, 2019 Report Share Posted October 5, 2019 @Alexandermb you will also want to fix the uv map Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 5, 2019 Author Report Share Posted October 5, 2019 @Stan` fixing the vertex weight of sails, after that i'll go with the elephants again for finish it. Only a few sails missing. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 5, 2019 Author Report Share Posted October 5, 2019 @Stan` so should i leave the IK just like happened with infantry armature or remove them? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 5, 2019 Report Share Posted October 5, 2019 Just now, Alexandermb said: @Stan` so should i leave the IK just like happened with infantry armature or remove them? Up to you I guess, as long as its not duplicated... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5, 2019 Report Share Posted October 5, 2019 Here is.. This can be useful. 12 hours ago, Alexandermb said: i belive this is it: https://svn.wildfiregames.com/public/art_source/trunk/art/meshes and animations/skeletal/animals/ https://svn.wildfiregames.com/public/art_source/trunk/art/. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 5, 2019 Author Report Share Posted October 5, 2019 @Stan` committing the elephant vertex fix, check if its have been fixed. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 5, 2019 Report Share Posted October 5, 2019 15 minutes ago, Alexandermb said: @Stan` committing the elephant vertex fix, check if its have been fixed. Getting closer, however : ERROR: art/meshes/skeletal/elephant_asian_armored_03.dae: Didn't find any objects in the scene Exception thrown at 0x76143562 in pyrogenesis_dbg.exe: Microsoft C++ exception: ColladaException at memory location 0x05B3A744. ERROR: art/meshes/skeletal/elephant_asian_armored_03.dae: Couldn't find object to convert ERROR: Could not load mesh 'art/meshes/skeletal/elephant_asian_armored_03.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/skeletal/elephant_asian_armored_03.dae failed to load 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 5, 2019 Report Share Posted October 5, 2019 @Alexandermb Congrats you did it, no more crash in debug mode, loading units_demo. Thanks a lot for keeping it up. Missing file 'art/animation/biped/rider/camelry/gather_meat.dae' referenced by: 'public/art/variants/biped/rider/camelry/gather_meat.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/gallop_shield.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' @fatherbushido I guess once you merge all the art changes you'll be able to use yours as well Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 5, 2019 Report Share Posted October 5, 2019 @Alexandermb Might also want to have a look a the maur champion elephant, I think it's using the wrong model . Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 5, 2019 Author Report Share Posted October 5, 2019 13 minutes ago, Stan` said: @Alexandermb Might also want to have a look a the maur champion elephant, I think it's using the wrong model . Yep just saw it, seems like its an overwritted mesh. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 9, 2019 Report Share Posted October 9, 2019 @Alexandermb Can you fix the last two errors ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 9, 2019 Author Report Share Posted October 9, 2019 5 hours ago, Stan` said: @Alexandermb Can you fix the last two errors ? Fixed in the last commit, one removed, one replaced. Theres another issue i have to fix with death camel animation, elexist mentioned in phabricator. Have to check it thought. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 12, 2019 Report Share Posted October 12, 2019 On 10/10/2019 at 1:49 AM, Alexandermb said: Theres another issue i have to fix with death camel animation, elexist mentioned in phabricator. Have to check it thought. I fixed the last warning, you need to also fix the sitting animation :/ The death anim is also broken. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 17, 2019 Author Report Share Posted October 17, 2019 Included two more ready animation for complement the new relaxed idles. B - Stretching shoulder. C - Looking both direction Already committed the fixed camel animations. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 18, 2019 Report Share Posted October 18, 2019 @Alexandermb Some examples Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 18, 2019 Report Share Posted October 18, 2019 This is probably a good example of an animator winging it and not bothering to get up out of their chair or find references. Definitely like these though. Quote Link to comment Share on other sites More sharing options...
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