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Daniel Morgado AKA Alexandermb Animations


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Hey guys, here i will post the animations i've done in case someone want's to use it for any project. sometimes not specially related to the games:
Starting with:

 Assault rifle Animations: GitHub link

Weapon: WARNING high poly weapon 3k to 4k. 
SCAR - L MK17
SCAR - L MK20

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Idle and walking animation is supposed to change when stance is changed however the UnitAI doesn't know yet how to maintain the idle whitout going back to default.

Carnyx (Sketch WIP): Carnyx.7z

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  On 23/03/2019 at 2:18 PM, Alexandermb said:

Hey guys, here i will post the animations i've done in case someone want's to use it for any project. sometimes not specially related to the games:
Starting with:

 Assault rifle Animations: GitHub link

Weapon: WARNING high poly weapon 3k to 4k. 
SCAR - L MK17
SCAR - L MK20

  Reveal hidden contents
  Reveal hidden contents

Idle and walking animation is supposed to change when stance is changed however the UnitAI doesn't know yet how to maintain the idle whitout going back to default.

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now I know why the Romans won almost all the time

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  On 24/03/2019 at 3:29 AM, wowgetoffyourcellphone said:

The carnyx dude is definitely usable. 

 

What I would really love to see is a Tyrannosaurus Rex cheat unit. Seriously. How fooping cool would that be?

 

Another one would be a Xenomorph-esque cheat unit or "mini-civ".

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Animating the dragon and giving him polish would be nice 

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Hint for animators and folder hierarchy: 

Instead of having a bunch of animations for a unit type, make a folder for every animation props and later variants for example:

Saving the Assault_Rifles animations in a folder make them easy to find and remember when making the actor:

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So i have the animations with a basic name instead of Unit_Tyrannosaur_Rex_Hipopotamus_Firing_Sharks_From_The_Eyes_While_Singing_Highway_To-Hell_Running_in_the_Back_a.dae

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And this is the result of a cleaner, easy to understand, faster to change acftor:

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  On 24/03/2019 at 7:09 PM, Trinketos said:

Te pasaste de lanza con la animaciones, en el buen sentido

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El conocimiento es poder, desde que hacia las animaciones de caballos sabia usar las restricciones pero el blender no las exportaba como debia ser y se veia una mano moviendose aleatoriamente. Ahora se sincroniza perfectamente.

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