Alexandermb Posted March 23, 2019 Report Share Posted March 23, 2019 Hey guys, here i will post the animations i've done in case someone want's to use it for any project. sometimes not specially related to the games: Starting with: Assault rifle Animations: GitHub link Weapon: WARNING high poly weapon 3k to 4k. SCAR - L MK17 SCAR - L MK20 Spoiler Spoiler Idle and walking animation is supposed to change when stance is changed however the UnitAI doesn't know yet how to maintain the idle whitout going back to default.Carnyx (Sketch WIP): Carnyx.7z Spoiler 7 5 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 23, 2019 Report Share Posted March 23, 2019 ahaha that's a cheat unit if i ever saw one 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 24, 2019 Report Share Posted March 24, 2019 (edited) The carnyx dude is definitely usable. What I would really love to see is a Tyrannosaurus Rex cheat unit. Seriously. How fooping cool would that be? Another one would be a Xenomorph-esque cheat unit or "mini-civ". Edited March 24, 2019 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted March 24, 2019 Report Share Posted March 24, 2019 14 hours ago, Alexandermb said: Hey guys, here i will post the animations i've done in case someone want's to use it for any project. sometimes not specially related to the games: Starting with: Assault rifle Animations: GitHub link Weapon: WARNING high poly weapon 3k to 4k. SCAR - L MK17 SCAR - L MK20 Reveal hidden contents Hide contents Idle and walking animation is supposed to change when stance is changed however the UnitAI doesn't know yet how to maintain the idle whitout going back to default. now I know why the Romans won almost all the time 2 Quote Link to comment Share on other sites More sharing options...
Sturm Posted March 24, 2019 Report Share Posted March 24, 2019 Hi Daniel! Congrats for your work on 0.A.D. And please, consider uploading your work on Wikimedia Commons also! - https://blog.wikimedia.org/2018/02/20/three-dimensional-models/ Regards, Sturm Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 24, 2019 Report Share Posted March 24, 2019 5 hours ago, wowgetoffyourcellphone said: The carnyx dude is definitely usable. What I would really love to see is a Tyrannosaurus Rex cheat unit. Seriously. How fooping cool would that be? Another one would be a Xenomorph-esque cheat unit or "mini-civ". Animating the dragon and giving him polish would be nice Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 24, 2019 Author Report Share Posted March 24, 2019 Example of blender working animation for sheath/unsheath glock in a R_Holster using constraits and restrictions: Spoiler 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 24, 2019 Author Report Share Posted March 24, 2019 Hint for animators and folder hierarchy: Instead of having a bunch of animations for a unit type, make a folder for every animation props and later variants for example: Saving the Assault_Rifles animations in a folder make them easy to find and remember when making the actor: Spoiler So i have the animations with a basic name instead of Unit_Tyrannosaur_Rex_Hipopotamus_Firing_Sharks_From_The_Eyes_While_Singing_Highway_To-Hell_Running_in_the_Back_a.dae Spoiler And this is the result of a cleaner, easy to understand, faster to change acftor: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted March 24, 2019 Report Share Posted March 24, 2019 1 hour ago, Alexandermb said: Example of blender working animation for sheath/unsheath glock in a R_Holster using constraits and restrictions: Hide contents Te pasaste de lanza con la animaciones, en el buen sentido Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 24, 2019 Author Report Share Posted March 24, 2019 1 minute ago, Trinketos said: Te pasaste de lanza con la animaciones, en el buen sentido El conocimiento es poder, desde que hacia las animaciones de caballos sabia usar las restricciones pero el blender no las exportaba como debia ser y se veia una mano moviendose aleatoriamente. Ahora se sincroniza perfectamente. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted March 24, 2019 Report Share Posted March 24, 2019 1 minute ago, Alexandermb said: El conocimiento es poder, desde que hacia las animaciones de caballos sabia usar las restricciones pero el blender no las exportaba como debia ser y se veia una mano moviendose aleatoriamente. Ahora se sincroniza perfectamente. me eseñarias lince? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 24, 2019 Author Report Share Posted March 24, 2019 Just now, Trinketos said: me eseñarias lince? Esa es la idea, que aprendan todos a animar en blender, trataré de poner un video + imagenes aqui 2 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted March 25, 2019 Report Share Posted March 25, 2019 look good 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 11, 2019 Report Share Posted April 11, 2019 what about futuristic romans, lol. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 4, 2021 Report Share Posted November 4, 2021 I want a Sicarii type unit.(assassin) Another an arsonist with a amphorae. https://ageofempires.fandom.com/wiki/Arsonist 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 18, 2022 Report Share Posted February 18, 2022 @Trinketos como vas con las animaciones? Quote Link to comment Share on other sites More sharing options...
Trinketos Posted February 18, 2022 Report Share Posted February 18, 2022 51 minutes ago, Lion.Kanzen said: @Trinketos como vas con las animaciones? No hay progreso por ahora, la vida personal y la civ tlaxcalteca me quitan tiempo para hacer animaciones. 1 Quote Link to comment Share on other sites More sharing options...
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