Jofursloft Posted November 4, 2018 Report Share Posted November 4, 2018 I wanted to ask if it's possible in the next alpha to fix this bug, that allows to the player to build multiple strats of walls in the same place. Pls stop this that makes always @Hannibal_Barca invincible on some types of maps -.- Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2018 Report Share Posted November 4, 2018 I thought usually MP Ranked games had a "No wall allowed rule" ? I don't think it can be fixed though. You can't really put a position restriction for walls... Nor a Max number of wall pieces... Quote Link to comment Share on other sites More sharing options...
Jofursloft Posted November 4, 2018 Author Report Share Posted November 4, 2018 8 minutes ago, stanislas69 said: I thought usually MP Ranked games had a "No wall allowed rule" ? With the new alpha 23 there are no more rules. Walls are part of the game and of the fun, and it's sometimes annoying this bug, cause it allows to some players (that maybe are weaker in game than you) to win for example a wonder or relic game 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 4, 2018 Report Share Posted November 4, 2018 So this is cheat? 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted November 4, 2018 Report Share Posted November 4, 2018 (edited) While fixing this particular thing maybe easy, it would come with major regressions. Pretty sure, it would make actually building walls a nightmare. That is unless a smarter way could not be found of course. Stacked walls now...that Hannibal always trying to find the next bug exploit :-P Edited November 4, 2018 by Guest Quote Link to comment Share on other sites More sharing options...
Jofursloft Posted November 4, 2018 Author Report Share Posted November 4, 2018 29 minutes ago, Lion.Kanzen said: So this is cheat? Building multiple walls on the same place is cheat Quote Link to comment Share on other sites More sharing options...
Genava55 Posted November 4, 2018 Report Share Posted November 4, 2018 7 minutes ago, Jofursloft said: Building multiple walls on the same place is cheat I agree. It is easier to cover all side and it takes less space. It is not the same than successive walls. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2018 Report Share Posted November 4, 2018 43 minutes ago, Jofursloft said: With the new alpha 23 there are no more rules. Walls are part of the game and of the fun, and it's sometimes annoying this bug, cause it allows to some players (that maybe are weaker in game than you) to win for example a wonder or relic game Any particular reason for there being no more rules ? Just curious. 1 Quote Link to comment Share on other sites More sharing options...
Jofursloft Posted November 4, 2018 Author Report Share Posted November 4, 2018 1 minute ago, stanislas69 said: Any particular reason for there being no more rules ? Just curious. I personally don't know. I "was born" where people were even fooling around if they player with cavs, bolts, siege towers or walls. So I was really weirded when alpha 23 was released because I had to learn again how to play in 0ad, and it wook me a lot of time. So, I really don't know why we passed from a rule-based alpha to a everything-free new alpha. ANyway, I personally prefer games with no rules, because they are more realistic and also more funny 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 4, 2018 Report Share Posted November 4, 2018 10 minutes ago, Jofursloft said: ANyway, I personally prefer games with no rules, because they are more realistic and also more funny Sure, makes sense 1 Quote Link to comment Share on other sites More sharing options...
Imarok Posted November 4, 2018 Report Share Posted November 4, 2018 32 minutes ago, stanislas69 said: Any particular reason for there being no more rules ? Just curious. Things got more balanced. Previous alphas there were some definitely unbalanced parts. Those were ruled out. A23 seems to have a lack of clearly op things. (Besides a mass of catas and bolts maybe) 1 Quote Link to comment Share on other sites More sharing options...
Jofursloft Posted November 4, 2018 Author Report Share Posted November 4, 2018 1 minute ago, Imarok said: Besides a mass of catas and bolts maybe Mass of catas and bolts are surely op, but remember they need a lot of time and resources to make, so I don't think we have to work in this direction, but to fix some thing that are clearly op in games like 1v1 or team games in mainland Quote Link to comment Share on other sites More sharing options...
thankforpie Posted November 6, 2018 Report Share Posted November 6, 2018 On 11/4/2018 at 10:15 PM, Jofursloft said: Mass of catas and bolts are surely op, but remember they need a lot of time and resources to make, so I don't think we have to work in this direction, but to fix some thing that are clearly op in games like 1v1 or team games in mainland so stacked bolts are less op than stacked walls? 1 Quote Link to comment Share on other sites More sharing options...
Jofursloft Posted November 7, 2018 Author Report Share Posted November 7, 2018 (edited) 2 hours ago, thankforpie said: so stacked bolts are less op than stacked walls? Yes. Something like 12 walls on the same place are OP because behind you can put a large quantity of catapults to destroy attacking bolts for example, while the enemy takes a lot of time to destroy them and your units a really low time to build them I appreciate a lot the question mark man anyway XD Edited November 7, 2018 by Jofursloft Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 7, 2018 Report Share Posted November 7, 2018 On 11/4/2018 at 2:43 PM, Jofursloft said: I personally don't know. I "was born" where people were even fooling around if they player with cavs, bolts, siege towers or walls. So I was really weirded when alpha 23 was released because I had to learn again how to play in 0ad, and it wook me a lot of time. So, I really don't know why we passed from a rule-based alpha to a everything-free new alpha. ANyway, I personally prefer games with no rules, because they are more realistic and also more funny We can called handicaps or challenges. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted November 12, 2018 Report Share Posted November 12, 2018 We could add a minimum angle restriction between the newly placed walls and those already connected to the same tower. What about limiting access to stone when the game advances (Yea, but slingers/catapults/... ;/)? Though a minimum angle definitely makes sense to me, too. A more personal request of mine would be to use the words "bug" and "cheat" more specifically - for they have a meaning and are useful in communicating game development. So please mind your words - and if only for my mental stability ;p 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted November 12, 2018 Report Share Posted November 12, 2018 (edited) A minimum angle should depend on the wall size I guess. But, I think a better solution would be to find the missing placement check. I couldnt find anything in the commit logs, but I still get the feeling it was a wall placement patch introduced kinda recently. It fixed placement after another bug prevented walls from being built entirely. Edited November 13, 2018 by Guest Quote Link to comment Share on other sites More sharing options...
Imarok Posted November 12, 2018 Report Share Posted November 12, 2018 5 hours ago, (-_-) said: A minimum angle should depend the wall size I guess. But, I think a better solution would be to find the missing placement check. I couldnt find anything in the commit logs, but I still get the feeling it was a wall placement patch introduced kinda recently. It fixed placement after another bug prevented walls from being built entirely. The problem is, that we have only three distinct wall lengths. To allow arbitrary lengthy walls get built, without letting units through, we have to allow overlapping walls. 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted November 12, 2018 Report Share Posted November 12, 2018 On 11/4/2018 at 9:39 PM, stanislas69 said: Any particular reason for there being no more rules ? Just curious. scythetwirler had changed siege engines to be much more effective in Alpha 21 or so. It was mentioned in the trailer. A23 is indeed the most stable balance I played so far (still imperfect in various ways). Quote Link to comment Share on other sites More sharing options...
Hannibal_Barca Posted November 12, 2018 Report Share Posted November 12, 2018 I see that my latest exploit hit the news. It is true that it is a bit unfair, since I started using this strategy some players call "gg" upon me building a wonder/capturing the relics. @(-_-) it is true that I always try to keep myself up-to-date, leading the fashion in 0 A.D. bugs and abuse is what I do. Nevertheless, one could argue that this effective bug detection and its subsequent systematic abuse will drive people who play with me to campaign to get the bug fixed ( @elexis ). Numerous game weaknesses (not just game exploits) have been unearthed in such a fashion, leading to the overall improvement of the game! 5 1 Quote Link to comment Share on other sites More sharing options...
7yl4r Posted January 9, 2019 Report Share Posted January 9, 2019 (edited) More wall-building rules sounds like a headache, but maybe this strategy could be mitigated another way? Collapsing walls could splash damage to other walls nearby; this would perhaps be a negligible amount for a line of walls but would eventually cause a chain reaction for big wall stacks like those. Is there any related code for on-death damage and unit-type-filtering on damage? I can't think of anything else in game that works that way unfortunately. Edited January 9, 2019 by 7yl4r + note RE technical considerations Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 9, 2019 Report Share Posted January 9, 2019 There is on death damage. Was added by @Mate-86 in https://code.wildfiregames.com/rP19950 1 Quote Link to comment Share on other sites More sharing options...
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