asterix Posted September 10, 2018 Report Share Posted September 10, 2018 10 hours ago, Samulis said: Hmm... no, the voice translations are kept separate from the game text translation. The voice translation are on that page on trac which you read from- that is where any voice translations should be put. If you want to post the plain text translation (non-IPA), I can at least put it on there. here https://trac.wildfiregames.com/wiki/Audio_Voice_List it would be nice if someone could find all translations for all civs that are currently in-game. @Samulis maybe you could update https://trac.wildfiregames.com/wiki/Audio_Design_Document with the new scheme and the links to your table of sound files and other things if you want I can do that but I need you to tell me what should I put there. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 10, 2018 Report Share Posted September 10, 2018 @Itms Could those be used for A24 until you find ancient Persian translation with @Nescio ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 10, 2018 Report Share Posted September 10, 2018 5 hours ago, dmzerocold said: @samulis please check again, orginal file also replaced #100 when can i see final works ? In the game? you can wait for an approval then they can the commit the files then play SVN version. or wait next release. Quote Link to comment Share on other sites More sharing options...
Samulis Posted September 10, 2018 Report Share Posted September 10, 2018 32 minutes ago, asterix said: @Samulis maybe you could update https://trac.wildfiregames.com/wiki/Audio_Design_Document with the new scheme and the links to your table of sound files and other things if you want I can do that but I need you to tell me what should I put there. Sure, I'll take care of it when I get the chance. Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 10, 2018 Author Report Share Posted September 10, 2018 19 minutes ago, Lion.Kanzen said: In the game? you can wait for an approval then they can the commit the files then play SVN version. or wait next release. Can i have access to development version of game? because if i can hear and see these voices in action , i may improve them (add emotion / or maybe finding better phrase) before game publicity release Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 10, 2018 Report Share Posted September 10, 2018 1 minute ago, dmzerocold said: Can i have access to development version of game? because if i can hear and see these voices in action , i may improve them (add emotion / or maybe finding better phrase) before game publicity release Sure do you have any experience with either SVN or Git ? See 16 minutes ago, Samulis said: Sure, I'll take care of it when I get the chance. We'll need to add a link to https://trac.wildfiregames.com/wiki/SoundNamingConventions?version=1 on the design document. Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 10, 2018 Author Report Share Posted September 10, 2018 1 minute ago, stanislas69 said: Sure do you have any experience with either SVN or Git ? See Yes , in my previous company we use SVN to handle project source codes and documents Quote Link to comment Share on other sites More sharing options...
Nescio Posted September 10, 2018 Report Share Posted September 10, 2018 16 minutes ago, dmzerocold said: Can i have access to development version of game? because if i can hear and see these voices in action , i may improve them (add emotion / or maybe finding better phrase) before game publicity release To browse files: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/ To install: https://trac.wildfiregames.com/wiki/BuildInstructions To propose and discuss changes: https://code.wildfiregames.com/ 1 Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 10, 2018 Author Report Share Posted September 10, 2018 @Nescio thanks , can i have both public version and development version installed on my system at the same time ? Quote Link to comment Share on other sites More sharing options...
Nescio Posted September 10, 2018 Report Share Posted September 10, 2018 Just now, dmzerocold said: @Nescio thanks , can i have both public version and development version installed on my system at the same time ? Yes, you can have as many different versions installed as you like (provided you have enough free disk space). Quote Link to comment Share on other sites More sharing options...
Nescio Posted September 10, 2018 Report Share Posted September 10, 2018 However, if you only want to try out new sounds (or other content) you created, writing a tiny mod is far more efficient. 2 Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 23, 2018 Author Report Share Posted September 23, 2018 @Nescio I had issue on my system, now im downloading DEV version again , i want to test translation / voice on my side if possible , i may need your help. 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted September 23, 2018 Report Share Posted September 23, 2018 9 minutes ago, dmzerocold said: @Nescio I had issue on my system, now im downloading DEV version again , i want to test translation / voice on my side if possible , i may need your help. mini- mod is much quicker Quote Link to comment Share on other sites More sharing options...
asterix Posted September 23, 2018 Report Share Posted September 23, 2018 14 minutes ago, dmzerocold said: voice on my side where are the most recent files? Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 23, 2018 Author Report Share Posted September 23, 2018 1 minute ago, asterix said: mini- mod is much quicker Could you please explain to me how ? if its ok for you , or introduce me a person who can help. Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 23, 2018 Author Report Share Posted September 23, 2018 1 minute ago, asterix said: where are the most recent files? Im not sure if Samulis had time to finalize them i have only my own versions @Samulis Hi, could you please let us know if you had time to finalize the voices ? Quote Link to comment Share on other sites More sharing options...
asterix Posted September 23, 2018 Report Share Posted September 23, 2018 1 minute ago, dmzerocold said: introduce me a person who can help. I can definitely help already on it just need those files Quote Link to comment Share on other sites More sharing options...
asterix Posted September 23, 2018 Report Share Posted September 23, 2018 @dmzerocold also I would like to know under which license do you permit us to use your voice-overs? Quote Link to comment Share on other sites More sharing options...
asterix Posted September 23, 2018 Report Share Posted September 23, 2018 32 minutes ago, dmzerocold said: voice on my side hmm... you need to change a format of your .wav files to .ogg plus .xml files that describe strength and length of those files plus who it belongs to as seen here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/audio/voice/greek/civ Quote Link to comment Share on other sites More sharing options...
Nescio Posted September 23, 2018 Report Share Posted September 23, 2018 (edited) 1 hour ago, dmzerocold said: @Nescio I had issue on my system, now im downloading DEV version again , i want to test translation / voice on my side if possible , i may need your help. 1 hour ago, asterix said: mini- mod is much quicker 1 hour ago, dmzerocold said: Could you please explain to me how ? if its ok for you , or introduce me a person who can help. Basically: make a new directory in 0 A.D.'s local mods folder (see https://trac.wildfiregames.com/wiki/Modding_Guide#Wherearethemods ) put a `mod.json` file there to allow your mod to be detected and loaded in game place your audio files under `{yourmod}/audio/voice/persian/civ/` copy the templates of the units you want to use your audio files, place them under `{yourmod}/simulation/templates/units/`, and insert <Lang>persian</Lang> between "<Identity>" and "</Identity>" launch 0 A.D., go to Settings/Mod Selection, then select your mod, click "Enable", "Save Configuration", and "Start Mods". Edited September 23, 2018 by Nescio 1 Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 23, 2018 Author Report Share Posted September 23, 2018 (edited) 4 hours ago, asterix said: I can definitely help already on it just need those files My files are available here, https://drive.google.com/open?id=1aHfSmyLUi7AuwMZ9o152XG8D20sLphcD But @Samulis i think had some works on them to provide final version , im not sure if they are ready or not 3 hours ago, asterix said: @dmzerocold also I would like to know under which license do you permit us to use your voice-overs? Im not sure for this one , you mean i have to give you permit to use my voice? Edited September 23, 2018 by dmzerocold Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 23, 2018 Report Share Posted September 23, 2018 52 minutes ago, dmzerocold said: Im not sure for this one , you mean i have to give you permit to use my voice? That's right. According to the post below you already did so. On 9/14/2018 at 1:45 PM, dmzerocold said: I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted September 23, 2018 Report Share Posted September 23, 2018 If you joined the thread about giving permission to use your contributions you already have darn Stan types faster than I do. Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
asterix Posted September 23, 2018 Report Share Posted September 23, 2018 30 minutes ago, stanislas69 said: That's right. According to the post below you already did so. 28 minutes ago, Loki1950 said: If you joined the thread about giving permission to use your contributions you already have darn Stan types faster than I do. Thanks btw already working on it https://github.com/tomasmatys/Farsiaudio0AD/tree/master Quote Link to comment Share on other sites More sharing options...
dmzerocold Posted September 23, 2018 Author Report Share Posted September 23, 2018 @stanislas69 @Loki1950 100% , its my honor ... Quote Link to comment Share on other sites More sharing options...
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