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Persian Farsi sound


dmzerocold
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  On 09/09/2018 at 8:30 PM, Samulis said:

Hmm... no, the voice translations are kept separate from the game text translation. The voice translation are on that page on trac which you read from- that is where any voice translations should be put. If you want to post the plain text translation (non-IPA), I can at least put it on there.

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here https://trac.wildfiregames.com/wiki/Audio_Voice_List  it would be nice if someone could find all translations for all civs that are currently in-game. 

@Samulis  maybe you could update https://trac.wildfiregames.com/wiki/Audio_Design_Document  with the new scheme and the links to your table of sound files and other things if you want I can do that but I need you to tell me what should I put there.

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  On 10/09/2018 at 7:13 AM, asterix said:

 

@Samulis  maybe you could update https://trac.wildfiregames.com/wiki/Audio_Design_Document  with the new scheme and the links to your table of sound files and other things if you want I can do that but I need you to tell me what should I put there.

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Sure, I'll take care of it when I get the chance.

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  On 10/09/2018 at 7:40 AM, Lion.Kanzen said:

In the game? you can wait for an approval then they can the commit the  files then play SVN version. or wait next release.

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Can i have access to development version of game? because if i can hear and see these voices in action , i may improve them (add emotion / or maybe finding better phrase) before game publicity release 

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  On 10/09/2018 at 8:01 AM, dmzerocold said:

Can i have access to development version of game? because if i can hear and see these voices in action , i may improve them (add emotion / or maybe finding better phrase) before game publicity release 

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Sure do you have any experience with either SVN or Git ? See

  On 10/09/2018 at 7:46 AM, Samulis said:

Sure, I'll take care of it when I get the chance.

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We'll need to add a link to

https://trac.wildfiregames.com/wiki/SoundNamingConventions?version=1

on the design document.

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  On 10/09/2018 at 8:01 AM, dmzerocold said:

Can i have access to development version of game? because if i can hear and see these voices in action , i may improve them (add emotion / or maybe finding better phrase) before game publicity release 

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To browse files: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/

To install: https://trac.wildfiregames.com/wiki/BuildInstructions

To propose and discuss changes: https://code.wildfiregames.com/

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  • 2 weeks later...
  On 23/09/2018 at 12:52 PM, dmzerocold said:

voice on my side :)

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hmm... you need to change a format of your .wav files to .ogg  plus .xml files that describe strength and length of those files plus who it belongs to as seen here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/audio/voice/greek/civ

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  On 23/09/2018 at 12:52 PM, dmzerocold said:

@Nescio

I had issue on my system, now im downloading DEV version again , i want to test translation / voice on my side :) if possible , i may need your help. 

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  On 23/09/2018 at 1:02 PM, asterix said:

mini- mod is much quicker

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  On 23/09/2018 at 1:08 PM, dmzerocold said:

Could you please explain to me how ? if its ok for you , or introduce me a person who can help.

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Basically:

  • make a new directory in 0 A.D.'s local mods folder (see https://trac.wildfiregames.com/wiki/Modding_Guide#Wherearethemods )
  • put a `mod.json` file there to allow your mod to be detected and loaded in game
  • place your audio files under `{yourmod}/audio/voice/persian/civ/`
  • copy the templates of the units you want to use your audio files, place them under `{yourmod}/simulation/templates/units/`, and insert
    	    <Lang>persian</Lang>

    between "<Identity>" and "</Identity>"

  • launch 0 A.D., go to Settings/Mod Selection, then select your mod, click "Enable", "Save Configuration", and "Start Mods".

Edited by Nescio
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  On 23/09/2018 at 1:11 PM, asterix said:

I can definitely  help already on it just need those files

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My files are available here, 

https://drive.google.com/open?id=1aHfSmyLUi7AuwMZ9o152XG8D20sLphcD

But @Samulis i think had some works on them to provide final version , im not sure if they are ready or not

 

  On 23/09/2018 at 1:16 PM, asterix said:

@dmzerocold also I would like to know under which license do you permit us to use your voice-overs?

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Im not sure for this one , you mean i have to give you permit to use my voice?

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  On 23/09/2018 at 5:11 PM, dmzerocold said:

Im not sure for this one , you mean i have to give you permit to use my voice?

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That's right. According to the post below you already did so. 

  On 14/09/2018 at 11:45 AM, dmzerocold said:

I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.

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  On 23/09/2018 at 6:07 PM, stanislas69 said:

That's right. According to the post below you already did so. 

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  On 23/09/2018 at 6:09 PM, Loki1950 said:

If you joined the thread about giving permission to use your contributions you already have :lol: darn Stan types faster than I do.

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Thanks btw already working on it https://github.com/tomasmatys/Farsiaudio0AD/tree/master

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