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Additional lighting in engine

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11 hours ago, stanislas69 said:

Can you make this a separate patch ? The best way, would be a simulation triggerable version of it :) But a map specific one is fine too.

Absolute "best" imho would be to assign rain to cloud actors/entities that can travel across the map. But, hell, beggars can't be choosers. "Whole map" or placeable objects or whatever you can make happen I'd be happy with. Whole map "rain shower" and "thunderstorm" options would be acceptable too. Almost anything is better than the rain we have now. ;) 

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4 minutes ago, Ceres said:


Sorry to "bump" here, too. YOur screenies at the beginning look breathtaking. I understand that prio on this is maybe not high but would be interested to know whether this would ask for more CPU/GPU power.

It would and I believe those were WIP workarounds, no code was ever released for that reason.

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