wowgetoffyourcellphone Posted May 6, 2018 Report Share Posted May 6, 2018 (edited) The unit AI for catapults seems to have been changed to make them more autonomous, packing and unpacking at will in order to attack moving targets on the map. Does anyone have a strong opinion about this? I kind of don't like it, but mine's just one opinion. I liked their previous behavior better. Edited May 6, 2018 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
av93 Posted May 6, 2018 Report Share Posted May 6, 2018 I didnt seen it, but Aoe 3 have a good solution about it. For people that doesnt know, artillery units works like 0 a.d ones, but when there is a low distance between the place that the artillery needs to move to get in range to attack, the unit, instead of packing again, gets pushed by the crew with a slow moving. I don't know if its hard to do. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 6, 2018 Author Report Share Posted May 6, 2018 3 minutes ago, av93 said: For people that doesnt know, artillery units works like 0 a.d ones, but when there is a low distance between the place that the artillery needs to move to get in range to attack, the unit, instead of packing again, gets pushed by the crew with a slow moving. I don't know if its hard to do. This wouldn't work I don't think, because while cannons have wheels, catapults don't. Quote Link to comment Share on other sites More sharing options...
aeonios Posted May 6, 2018 Report Share Posted May 6, 2018 I think they're set to hold pos by default, and if not then they should be. We need real attack move and we need better defaults for unit stances. The current default unit stance is "suicide". 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 6, 2018 Author Report Share Posted May 6, 2018 Just now, aeonios said: The current default unit stance is "suicide". lol, yeah, most units rush after anything that crosses their vision range like berserkers. That's kind of a different discussion, stances. Catapult behavior was kind of parallel to but not exactly like other units. 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 6, 2018 Author Report Share Posted May 6, 2018 2 minutes ago, aeonios said: I think they're set to hold pos by default, and if not then they should be. I may have broken something in DE, so I will check the public mod templates to make sure. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 6, 2018 Author Report Share Posted May 6, 2018 (edited) 1 hour ago, wowgetoffyourcellphone said: I may have broken something in DE, so I will check the public mod templates to make sure. I did. Somehow I lost this line of code in the template: <UnitAI> <DefaultStance>standground</DefaultStance> </UnitAI> Just imagine my confusion when catapults start rolling around everywhere, packing and unpacking without orders, attacking random targets like an archer. EDIT: Okay, catapults/stone throwers still unpack and attack things when not tasked to do so. Was that always the case? Edited May 6, 2018 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Imarok Posted May 7, 2018 Report Share Posted May 7, 2018 Is your svn up to date? There was a bug that caused them to unpack/pack on their own not long ago, but that was fixed. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 7, 2018 Report Share Posted May 7, 2018 (edited) On 5/6/2018 at 1:00 PM, av93 said: I didnt seen it, but Aoe 3 have a good solution about it. For people that doesnt know, artillery units works like 0 a.d ones, but when there is a low distance between the place that the artillery needs to move to get in range to attack, the unit, instead of packing again, gets pushed by the crew with a slow moving. I don't know if its hard to do. This is necessary, what you think @Alexandermb in order make animation. or using olders.. Nevermind. when they starting using wheels? Edited May 7, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 7, 2018 Report Share Posted May 7, 2018 3 minutes ago, Lion.Kanzen said: This is necessary, what you think @Alexandermb in order make animation. or using olders.. for siege weapons like shoushe it could work they have wheels, for others like ballista or any other attached to the ground it will need to unpack or it will look unrealistic 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 7, 2018 Report Share Posted May 7, 2018 Just now, Alexandermb said: for siege weapons like shoushe it could work they have wheels, for others like ballista or any other attached to the ground it will need to unpack or it will look unrealistic Ya me di cuenta. lo siento. hahaha. ----question--- can you improved the onager in DE we need it later. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 7, 2018 Report Share Posted May 7, 2018 16 minutes ago, Lion.Kanzen said: Ya me di cuenta. lo siento. hahaha. ----question--- can you improved the onager in DE we need it later. i did some animations for them so i imagine we are talking about wheels ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 8, 2018 Report Share Posted May 8, 2018 2 hours ago, Alexandermb said: i did some animations for them so i imagine we are talking about wheels ? Maybe, but I'm not sure how they mounted this equipment. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 8, 2018 Author Report Share Posted May 8, 2018 4 hours ago, Lion.Kanzen said: Maybe, but I'm not sure how they mounted this equipment. Onagers did not have wheels. They were assembled on-site. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 8, 2018 Author Report Share Posted May 8, 2018 8 hours ago, Imarok said: Is your svn up to date? There was a bug that caused them to unpack/pack on their own not long ago, but that was fixed. Do you know what commit that was by any chance? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 8, 2018 Report Share Posted May 8, 2018 11 minutes ago, wowgetoffyourcellphone said: Onagers did not have wheels. They were assembled on-site. I mean... even medieval? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted May 8, 2018 Author Report Share Posted May 8, 2018 (edited) 13 minutes ago, Lion.Kanzen said: I mean... even medieval? http://www.mywizards.com/catapults/onager/ A pretty decent article. In short, an onager bucked wildly when fired. If it had wheels, the bucking and momentum of the throwing arm would cause a swaying motion that would reduce the power of the throw. Edited May 8, 2018 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 8, 2018 Report Share Posted May 8, 2018 8 minutes ago, wowgetoffyourcellphone said: http://www.mywizards.com/catapults/onager/ A pretty decent article. In short, an onager bucked wildly when fired. If it had wheels, the bucking and momentum of the throwing arm would cause a swaying motion that would reduce the power of the throw. That is very logic. Quote Link to comment Share on other sites More sharing options...
silverpathic Posted May 10, 2018 Report Share Posted May 10, 2018 Not exactly if it's been asked before (I did do a few searches with 0 returns) how hard would it be to program siege weapons to "attack ground" and roll a random number to inflict random damage to troops near the bombardment? Easier to just use siege as defense as it would be for attack. Quote Link to comment Share on other sites More sharing options...
Imarok Posted May 13, 2018 Report Share Posted May 13, 2018 On 5/10/2018 at 3:05 PM, silverpathic said: Not exactly if it's been asked before (I did do a few searches with 0 returns) how hard would it be to program siege weapons to "attack ground" and roll a random number to inflict random damage to troops near the bombardment? Easier to just use siege as defense as it would be for attack. I guess adding some code in unitai (maybe also in attack component) Command helper and the Session gui, so probably not that hard... (Disclaimer: I have not much experience with simulation) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 13, 2018 Report Share Posted May 13, 2018 @elexis Quote Link to comment Share on other sites More sharing options...
elexis Posted May 13, 2018 Report Share Posted May 13, 2018 That's a misspelling of bb Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 13, 2018 Report Share Posted May 13, 2018 16 minutes ago, elexis said: That's a misspelling of bb Is possibly attack ground ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 13, 2018 Report Share Posted May 13, 2018 Would be cool. 1 Quote Link to comment Share on other sites More sharing options...
causative Posted May 23, 2018 Report Share Posted May 23, 2018 The original issue mentioned in the thread where catapults will unpack at will to attack units or buildings, is a straight-up bug in a23. It makes it impossible to tell a catapult to stop unpacking when in range of the enemy, as after it cancels unpacking it will immediately begin unpacking again before you can give it another order. The only workaround is to set the catapult to passive stance. Quote Link to comment Share on other sites More sharing options...
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