Adeimantos Posted March 20, 2018 Report Share Posted March 20, 2018 I made an axeman, giving it the mauryan axe, and swordsman animations, but wondered if there were two handed animations available; the axe is long enough and it's not quite realistic for it to be handled like a sword. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 20, 2018 Report Share Posted March 20, 2018 @stanislas69 @Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 20, 2018 Report Share Posted March 20, 2018 1 hour ago, Lion.Kanzen said: @stanislas69 @Alexandermb is there any good video reference for 2 handed axe? most i remember was shield/sword. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 2, 2018 Report Share Posted April 2, 2018 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 2, 2018 Report Share Posted April 2, 2018 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 2, 2018 Report Share Posted April 2, 2018 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 2, 2018 Report Share Posted April 2, 2018 On 20/3/2018 at 10:31 AM, Adeimantos said: I made an axeman, giving it the mauryan axe, and swordsman animations, but wondered if there were two handed animations available; the axe is long enough and it's not quite realistic for it to be handled like a sword. May i ask how long is your axe? i would like to know the lenght for make a single 2h animation instead of other animations for every kind of axe, for now i'm using the danish axe from millenium ad Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 2, 2018 Report Share Posted April 2, 2018 (edited) Some small tweaks to do, but is for have an idea: Edited April 2, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted April 2, 2018 Report Share Posted April 2, 2018 There is some good work to be had here, but your animations currently seem a bit on the unnatural side. The basis for manoeuvring an axe in battle should be from cutting wood, which uses similar principles. In the video series about axemen, the side swipe to demonstrate attacking from the other side was unrealistic. It did not give the axeman much reach, and the attack was slow. This is perfectly natural, however, since the stuntman was aiming to not hurt the otherwise unprotected person. For a note on the one attack done on the axeman's non-dominant side, one of the issues is that the right hand reaches the left hand long before the attack has properly initiated. This means that the grip is experiencing a lot of torque, and since the centripetal force of the axe has not come into play to balance it out, the motion seems extremely unnatural. One animation that could be added for further variety is stabbing with the toe of the axe, a move that is mentioned in various Norse sagas. Keep up the good work! 1 Quote Link to comment Share on other sites More sharing options...
Adeimantos Posted April 9, 2018 Author Report Share Posted April 9, 2018 I am just using props that are already in the game files, there are a couple axes in the props already with long handles about like the one above. I wondered how to make a unit fight using the woodcutting animations. Quote Link to comment Share on other sites More sharing options...
Adeimantos Posted April 9, 2018 Author Report Share Posted April 9, 2018 In the animations above the main downward attack is good, it's about how I split wood except left handed, of the other two one is clumsy and one is weak, though between feints and blocking you might do those in battle occasionally. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 9, 2018 Report Share Posted April 9, 2018 @Adeimantos I did some changes, you have a mod folder with your infantry with axe? so i can give you the variants done and the actor adjusted so you can properly see the speed in 0 AD atlas, gif speed doesn't help when it comes to fast animations. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 9, 2018 Report Share Posted April 9, 2018 @Alexandermb In gimp you can tweak gif anim speed. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 9, 2018 Report Share Posted April 9, 2018 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 9, 2018 Report Share Posted April 9, 2018 That will come in handy Quote Link to comment Share on other sites More sharing options...
sphyrth Posted April 9, 2018 Report Share Posted April 9, 2018 New wood-chopping animations. Woohoo! Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted April 10, 2018 Report Share Posted April 10, 2018 Definitely the animations have good visceral look to them. Trees be warned! 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 10, 2018 Report Share Posted April 10, 2018 Norse huscarls from Millennium AD would benefit from this. Quote Link to comment Share on other sites More sharing options...
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