Alexandermb Posted January 21, 2018 Report Share Posted January 21, 2018 (edited) @stanislas69 you know how to make textures and normals with blender using high poly's to low poly meshes? i've made this high poly roman spata following the reference image desing. Edited February 9, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 21, 2018 Report Share Posted January 21, 2018 One thing you may want to do with blades, especially if there is smoothing on the mesh, is split the geometry right at the blade's edge. Shading and specular shading will try to round it out otherwise and spoil the illusion of an 'edge' I do believe Stan knows how to bake textures and normals, but is that reference image you used under a compatible license? Have to ask Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 22, 2018 Author Report Share Posted January 22, 2018 2 hours ago, LordGood said: One thing you may want to do with blades, especially if there is smoothing on the mesh, is split the geometry right at the blade's edge. Shading and specular shading will try to round it out otherwise and spoil the illusion of an 'edge' I do believe Stan knows how to bake textures and normals, but is that reference image you used under a compatible license? Have to ask dind't checked, mostly is for learning on how to do it. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2018 Report Share Posted January 22, 2018 @wackyserious can do something similar in mean texture. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 4, 2018 Author Report Share Posted February 4, 2018 (edited) After learning how to render from high poly to low poly, i've made this i will keep looking creative commons wood's so the model stay the same but the colours of the wood could change. 0AD Look Spoiler Actual gladus. Spoiler On 21/12/2017 at 8:45 PM, Lion.Kanzen said: Edited February 4, 2018 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2018 Report Share Posted February 4, 2018 Looking good but I'm not sure we should continue to add single textures props. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 4, 2018 Author Report Share Posted February 4, 2018 9 hours ago, stanislas69 said: Looking good but I'm not sure we should continue to add single textures props. Maybe the swords/sheaths only, the spears could keep the prop_weap.dds texture and any other weapon with a wood handle (axe/hammer/halberd) at least the more famous, and keep the one's whos doesn't look bad Keep this one's: Spartan/Maur_Longsword/Akin/Falcata/Romphaia/Xiphos And only use single one for the: Gladius/Spatha/Cs sword/Broadsword Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 4, 2018 Author Report Share Posted February 4, 2018 For the sheath i can't get a good gold looking but at least the red leather looks good. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2018 Report Share Posted February 4, 2018 For scabbard there are already unused textures in the game folders. Might be worth a loo Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 4, 2018 Report Share Posted February 4, 2018 12 hours ago, stanislas69 said: Looking good but I'm not sure we should continue to add single textures props. Can be useful for later swords like Roman-Celtic Spatha and late period warfare. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 5, 2018 Report Share Posted February 5, 2018 scabbard_hele_1.dds scabbard_hele_2.dds scabbard_iberian_1.dds scabbard_roman_1.dds scabbard_roman_2.dds Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 8, 2018 Report Share Posted February 8, 2018 On 2/4/2018 at 2:57 PM, Alexandermb said: For the sheath i can't get a good gold looking but at least the red leather looks good. How many triangles? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 8, 2018 Author Report Share Posted February 8, 2018 @wowgetoffyourcellphone 110 but now i guess i can make one with a bith less, and a better texture. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 9, 2018 Author Report Share Posted February 9, 2018 (edited) Has a prop point for a well fitted greek bow while gathering if its desired. References by @Lion.Kanzen Spoiler Edited February 9, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 9, 2018 Report Share Posted February 9, 2018 Can we see the sheathed variant ? Red should be player color I guess. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 9, 2018 Author Report Share Posted February 9, 2018 it was supposed to be brown but can't win one agains't cycles render. Arrows are prop points too, so you dind't had to make another "quiver_arrows" mesh. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 9, 2018 Report Share Posted February 9, 2018 Looks good. Too bad it's flying in the air but there is not much we can do... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 10, 2018 Author Report Share Posted February 10, 2018 i've made this for easy handle for the weapons, and the next quivers i will make or those already ingame, therefore it will be problems since this calls one bow for the moment, and not all bows are the same so i think it could be solved like this Spoiler Triangle empty Micro small with a prop point for a bow ( just like placing it in root) File using this micro triangle with variants of all bows ingame Quiver Variants the prop point will call the file with all bows all bows should be called the same in the variant name="x" function. Weapons / Triangle calling all the bows with frequency Greek bow > Greek bow Pers bow > Pers bow Curved bow > Curved bow Indian bow > Indian bow Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 10, 2018 Author Report Share Posted February 10, 2018 On 1/1/2018 at 6:07 PM, Lion.Kanzen said: Also, did this testing the same sculpting brushes addons i got in blender used in the deformation of the middle metal circle in the quiver. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2018 Report Share Posted February 10, 2018 We haven't properly axe combat animation. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 10, 2018 Author Report Share Posted February 10, 2018 21 minutes ago, Lion.Kanzen said: We haven't properly axe combat animation. Nor the axemen, atm theres only kardakes skirmisher hoplite. Will make the helmet of the reference 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2018 Report Share Posted February 10, 2018 I mean for other cultures, like Black sea kingdoms. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2018 Report Share Posted February 10, 2018 (edited) The best mask. I never saw. Edited February 10, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 10, 2018 Author Report Share Posted February 10, 2018 (edited) @stanislas69 after keep learning how to bake better textures compared from the horse full blanket to this and others, remember me what other topics i left before where i could make an improvement and finish them properly. Same goes to the Xiongnu, i will make properly shields and other things now i know how, so it could end with a better performance meshes. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Post in this topic any kind of weapon/quivers/sheaths in need of an update, props needed yet not implemented, helmet goes to helmet topics, shields, to shields topics. Edited February 10, 2018 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 10, 2018 Report Share Posted February 10, 2018 Ok. mostly of update faction are from early original project, Persians, Romans, Carthaginians and Iberians. The Hellenes always have their weapons and armor updated. 1 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.