Stan` Posted March 2, 2018 Author Report Share Posted March 2, 2018 Can you explain in depth how it works ? It'll make it easier to review Champion and heavy unit should use the trot animations too. I haven't got around in commiting them yet :((( Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 1 hour ago, stanislas69 said: Can you explain in depth how it works ? It'll make it easier to review Champion and heavy unit should use the trot animations too. I haven't got around in commiting them yet :((( it seems that if every animation variant (variant/quadraped/horse/Spearman for example) if you put them all together in the same <group/> it will randomly call 1 of the variants leading by the frequency, but if you put every variant in the same file separated by a group for each variant, it will read his similar variant and sinchronyze the animations reducing the amount of files needed per unit type a good example are the unit capes, they are divided into: Swordsman, spearman, etc; then it will be much better just pick al the capes and make them just by type of cape and civ using variants instead of using an actor for every cape. So the same goes for the blankets or front armors, i put all the horses variants animations together in every prop so i only need 1 front armor for bronze and 1 for iron, instead of 1 per cavalry type. Btw did the iberian/spearman_e armor since the texture is quite low res to be recognizable.The blanket isn't part of the armor texture, it is the same blanket prop over the armor, just missing the mask. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 Update: Iberian: Spoiler athenian Spoiler Carthaginian Spoiler Fur: Spoiler Persian basic rank: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 2, 2018 Author Report Share Posted March 2, 2018 Are you sure it happens consistently ? I'm afraid it will break in weird ways... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 3 minutes ago, stanislas69 said: Are you sure it happens consistently ? I'm afraid it will break in weird ways... been looking the units close and dind't saw any armor or blanket calling the wrong variant. heres a screenshot of the iber armor wich has all variants included too, if the armor and blanket remains in the idle animations is because it isn't reading any attack melee animations, but as can be seen here the armor and the blanket follows the horse. Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 2, 2018 Report Share Posted March 2, 2018 @Alexandermb, as usual, amazing work! I have to ask about the reference for the Iberian horse armour though... I've never seen such a thing so far West in our timeframe... Even the Eastern civs didn't use such extensive horse-armour until later... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 @Sundiata tried to make it similar to the texture it already have but also followed this one wich was also posted some where in the forums. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 2, 2018 Report Share Posted March 2, 2018 53 minutes ago, Alexandermb said: This rider is posed very unnaturally. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 2, 2018 Author Report Share Posted March 2, 2018 @wowgetoffyourcellphone Yeah looks like he is falling backwards. The armor is gorgeous though <3 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 2, 2018 Report Share Posted March 2, 2018 3 minutes ago, Alexandermb said: this one wich was also posted some where in the forums. Ooooh, wow! Thanks for that one! Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 2, 2018 Report Share Posted March 2, 2018 1 minute ago, stanislas69 said: @wowgetoffyourcellphone Yeah looks like he is falling backwards. Well, I think his shoulders/chest can be turned to the right a bit, alleviating that weird affect on his right arm and right shoulder. His neck looks really weird too. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 5 minutes ago, wowgetoffyourcellphone said: This rider is posed very unnaturally. added TODO in the reanimate proces, i will be cleaning the files there and properly fixing the proportions now that the armors and blankets are a lot different than the first one used in the animations and since i learned how to make hair/cloth only physic simulation from Blender to 0 A.D, i will be cleaning the capes too. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 i'm making the cart cavalry blanket with player colour + frontal armor as one single mesh, but i need to ask, what is supposed to be this? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 Now it have player alpha channel and specular map 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 2, 2018 Report Share Posted March 2, 2018 Another celtic symbol for blankets, remember in case someone need the symbols this are 3D models so can be adapted to most things (shields, clothes, banners, buildings) 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2018 Report Share Posted March 3, 2018 Brit/gaul champion and hero blanket:@stanislas69 once finished i'll leave this blend file for the art repo. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2018 Report Share Posted March 3, 2018 Ptol blanket, celt champion blanket, and rome saddle. 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2018 Report Share Posted March 3, 2018 Mauryans, no references founded so i used the shields patterns and symbols Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2018 Report Share Posted March 3, 2018 From L to R: Elite Swordsman Basic (is using it the advanced rank of swordsman since the basic version has just a plain leather blanket but still is the most basic desing of the blankets on celtic factions) Champion Advanced Javelin 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2018 Report Share Posted March 3, 2018 (edited) @stanislas69 i'll be doing more variety for the heros but this are enough for start review.Horse_new_armor_&_blankets.7z Edited March 3, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2018 Report Share Posted March 3, 2018 Macedonian hero blanket: 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 3, 2018 Report Share Posted March 3, 2018 (edited) Philips blanket looks kinda big. Edited March 3, 2018 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2018 Report Share Posted March 3, 2018 44 minutes ago, wowgetoffyourcellphone said: Philips blanket looks kinda big. i'll make it shorter Cyrus blanket: 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 3, 2018 Report Share Posted March 3, 2018 Shorter 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 6, 2018 Report Share Posted March 6, 2018 (edited) @Sundiata i haven't forgot of the kush, but i may need your help here: what is exactly the shiny things ? i will make them as a basic_trans object or if it doesn't take too many tris i'll make each circle with a 6 corners planes with player colour belts. Edited March 6, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
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