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===[COMMITTED]=== Horse winged peytrals and new saddles by Enrique


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  On 06/03/2018 at 7:14 PM, Alexandermb said:

@Sundiata i haven't forgot of the kush, but i may need your help here: what is exactly the shiny things ? i will make them as a basic_trans object or if it doesn't take too many tris i'll make each circle with a 6 corners planes with player colour belts.

image.png.c422f54e0e240f67c0c0712ef85fb04d.png

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the unit have light  bulb?

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@Alexandermb Cool :) 

The horses from Ballana (post-Meroitic) are by far the most complete Kushite-style horse-accoutrements ever found/reassembled, with direct parallels to earlier Kushite horse-trappings and 100% perfect as reference. Note the the bells... These are the actual accoutrements! From the Nubian museum in Aswan:

5a9ef0507c920_HorsesfromBallana.thumb.jpg.766454fbcc064aa0f1f66b1d6a12e0f8.jpg

 

The only difference is that the older Kushite variants are more complicated, with the strings of circular silver discs often replaced with squarish or rectangular silver or bronze plaques with figures of gods or lions attached to leather bands (this obviously won't be visible in game), and extensive use of faience:

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@Alexandermb 

Review:

- Quality : Top quality as usual.

- Issues:

  • You forgot the kush champion cavalry :) 
  • kush_cavalry_archer_e
  • as well as  Celt chariots
  • and bouddicca horse too
  • mauryan champion chariot use incorrect death animation
  • same for hero chariot (might have forgotten to sync the death anim names)
  • Seleucid chariot bump is not strong enough
  • Props are duplicated in the animation variants at the bottom, check if it's really useful.
  • Winged variants are there but not used, they should either be used, or removed from the bundle to be committed in the art repository
  • pers cavalry has the same synchronisation issue.

To find all cavalry units, thanks to the new naming format, you can type _m in actors(all) then scroll to where objects start by units/* I'd really love to have those for A23, but do not hurry if you don't have the time :)
 

Capture.PNG

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  On 10/03/2018 at 11:51 PM, stanislas69 said:

- Issues:

  • You forgot the kush champion cavalry :) 
  • kush_cavalry_archer_e
  • as well as  Celt chariots
  • and bouddicca horse too
  • mauryan champion chariot use incorrect death animation
  • same for hero chariot (might have forgotten to sync the death anim names)
  • Seleucid chariot bump is not strong enough
  • Props are duplicated in the animation variants at the bottom, check if it's really useful.
  • Winged variants are there but not used, they should either be used, or removed from the bundle to be committed in the art repository
  • pers cavalry has the same synchronisation issue.

To find all cavalry units, thanks to the new naming format, you can type _m in actors(all) then scroll to where objects start by units/* I'd really love to have those for A23, but do not hurry if you don't have the time :)
 

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Yes i left some time because had a work here after the last kushites update, i'll keep doing more for the heroes left.

About chariots i used before only 1 of 2 animations because i didn't wanted to make it overlap one horse above other, but i had to change that in order to sync like the persian chariots.

Duplication is because they are using the same root prop point, so when they start running the dust particle delete everything in the root attach point and place overthem leaving the horses whitout armors or blankets. That will be only on this horses as i added a root bone on the other armature i'm working on and added a decal prop point attached to it, so as soon everything is exported from the armature update the duplicate props can be deleted too.

Screenshot of the root bone and prop point:

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The winged could reach the alpha 23 and reduce a lot the tris, but i may ask wich unit will use it ? i was thinking it was going to keep saved like the cataphract.

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  On 11/03/2018 at 12:09 AM, stanislas69 said:

Anyways blankets are not synced with death anims on chariots :)

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Now are synced: Horse_new_armor_used.7z, The chariots actors (the charioth mesh itself) tells the horses to play death 1 all or death 2 all animations, the seleucid was working perfect so i applied the same for the others chariots.
 

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Will make 2 winged version, i have 2 references one says later 5th century, but stills looks good and offers a good range of vision for reference the other i can see just a side and how it is inside but this does fit with the cavalry champion pers.
 

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image.thumb.png.9a03aa663dcba0544797345f5a2d009e.png

 

Edited by Alexandermb
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