Lion.Kanzen Posted March 6, 2018 Report Share Posted March 6, 2018 3 minutes ago, Alexandermb said: @Sundiata i haven't forgot of the kush, but i may need your help here: what is exactly the shiny things ? i will make them as a basic_trans object or if it doesn't take too many tris i'll make each circle with a 6 corners planes with player colour belts. the unit have light bulb? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 6, 2018 Author Report Share Posted March 6, 2018 @Alexandermb Those are metal Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 6, 2018 Report Share Posted March 6, 2018 @Alexandermb Cool The horses from Ballana (post-Meroitic) are by far the most complete Kushite-style horse-accoutrements ever found/reassembled, with direct parallels to earlier Kushite horse-trappings and 100% perfect as reference. Note the the bells... These are the actual accoutrements! From the Nubian museum in Aswan: The only difference is that the older Kushite variants are more complicated, with the strings of circular silver discs often replaced with squarish or rectangular silver or bronze plaques with figures of gods or lions attached to leather bands (this obviously won't be visible in game), and extensive use of faience: Spoiler Early medieval Nubian stuff, probably exactly the same as the earlier Kushite examples. Primary references for Kushite Napatan and Meroitic horse accoutrements: Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 6, 2018 Report Share Posted March 6, 2018 What fits better? the actual desing, or the reference one? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 6, 2018 Report Share Posted March 6, 2018 This is what it will look like, missing the saddle. (changed the texture of the right horse for comparisson) 4 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 6, 2018 Report Share Posted March 6, 2018 Better. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 6, 2018 Report Share Posted March 6, 2018 Some similar colour to the references, gold and bronze. 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 6, 2018 Author Report Share Posted March 6, 2018 Im sorry I still haven't reviewed committed all this yet but I don't have enough time a row to do everything. Maybe @LordGood could ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 6, 2018 Report Share Posted March 6, 2018 now is just the head prop missing. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 7, 2018 Report Share Posted March 7, 2018 Done. 5 2 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 7, 2018 Report Share Posted March 7, 2018 @Alexandermb Thank you so much for your rich contributions! This is way better than my 2 dimensional attempt 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 7, 2018 Report Share Posted March 7, 2018 The feathers needs some rretouch (may be a shadow) Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 10, 2018 Author Report Share Posted March 10, 2018 @Alexandermb files please Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 10, 2018 Report Share Posted March 10, 2018 @stanislas69 heres with the last screenshots posted.Horse_new_armor_used.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 10, 2018 Author Report Share Posted March 10, 2018 @Alexandermb Review: - Quality : Top quality as usual. - Issues: You forgot the kush champion cavalry kush_cavalry_archer_e as well as Celt chariots and bouddicca horse too mauryan champion chariot use incorrect death animation same for hero chariot (might have forgotten to sync the death anim names) Seleucid chariot bump is not strong enough Props are duplicated in the animation variants at the bottom, check if it's really useful. Winged variants are there but not used, they should either be used, or removed from the bundle to be committed in the art repository pers cavalry has the same synchronisation issue. To find all cavalry units, thanks to the new naming format, you can type _m in actors(all) then scroll to where objects start by units/* I'd really love to have those for A23, but do not hurry if you don't have the time Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 11, 2018 Report Share Posted March 11, 2018 6 minutes ago, stanislas69 said: - Issues: You forgot the kush champion cavalry kush_cavalry_archer_e as well as Celt chariots and bouddicca horse too mauryan champion chariot use incorrect death animation same for hero chariot (might have forgotten to sync the death anim names) Seleucid chariot bump is not strong enough Props are duplicated in the animation variants at the bottom, check if it's really useful. Winged variants are there but not used, they should either be used, or removed from the bundle to be committed in the art repository pers cavalry has the same synchronisation issue. To find all cavalry units, thanks to the new naming format, you can type _m in actors(all) then scroll to where objects start by units/* I'd really love to have those for A23, but do not hurry if you don't have the time Yes i left some time because had a work here after the last kushites update, i'll keep doing more for the heroes left. About chariots i used before only 1 of 2 animations because i didn't wanted to make it overlap one horse above other, but i had to change that in order to sync like the persian chariots. Duplication is because they are using the same root prop point, so when they start running the dust particle delete everything in the root attach point and place overthem leaving the horses whitout armors or blankets. That will be only on this horses as i added a root bone on the other armature i'm working on and added a decal prop point attached to it, so as soon everything is exported from the armature update the duplicate props can be deleted too. Screenshot of the root bone and prop point: Spoiler The winged could reach the alpha 23 and reduce a lot the tris, but i may ask wich unit will use it ? i was thinking it was going to keep saved like the cataphract. Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 11, 2018 Author Report Share Posted March 11, 2018 Anyways blankets are not synced with death anims on chariots Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 11, 2018 Report Share Posted March 11, 2018 34 minutes ago, stanislas69 said: Anyways blankets are not synced with death anims on chariots Now are synced: Horse_new_armor_used.7z, The chariots actors (the charioth mesh itself) tells the horses to play death 1 all or death 2 all animations, the seleucid was working perfect so i applied the same for the others chariots. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 11, 2018 Report Share Posted March 11, 2018 (edited) Will make 2 winged version, i have 2 references one says later 5th century, but stills looks good and offers a good range of vision for reference the other i can see just a side and how it is inside but this does fit with the cavalry champion pers. Spoiler Edited March 11, 2018 by Alexandermb 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 11, 2018 Report Share Posted March 11, 2018 Winged B progress: 4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted March 11, 2018 Report Share Posted March 11, 2018 Winged added: Horse_new_armor_used.7z 6 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 11, 2018 Report Share Posted March 11, 2018 Amazing work as usual... @stanislas69 Just a quick question: where does the Kush_cavalry_archer come from?? It was removed from the 0ADMods Github like 2 months ago because there's no primary references of Kushite cav-archers... Just noticed now that it's in the main 0AD Github nonetheless... Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 11, 2018 Author Report Share Posted March 11, 2018 Came from Hannibal Barca mod I'll remove it. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 11, 2018 Author Report Share Posted March 11, 2018 Committed (both) 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 1, 2018 Report Share Posted April 1, 2018 On 26/6/2014 at 6:16 PM, TeeeHeee said: old references that could work for mauryans props. Quote Link to comment Share on other sites More sharing options...
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