Stan` Posted January 2, 2018 Report Share Posted January 2, 2018 @Alexandermb Could you make anims for those meshes, so I can switch them to the unit meshes ? The ptol fisher has anims, but it's using the old armature... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 2, 2018 Report Share Posted January 2, 2018 (edited) I'll work on them after the camel units or maybe even before as this is less work than camels. Edit: references on how they fished could also be usefull for better historical accuracy. Edited January 2, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted January 2, 2018 Report Share Posted January 2, 2018 59 minutes ago, Alexandermb said: I'll work on them after the camel units or maybe even before as this is less work than camels. Edit: references on how they fished could also be usefull for better historical accuracy. Fishermen in boats typically used cast nets to catch fish. Fishermen standing in the water often used spears, harpoons, or hoop nets. Or empty traps they set up earlier. Clams were picked up at low tide or occassionally dived for. Angling is a modern hobby to pass the time (and not necessarily to catch fish). Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 2, 2018 Author Report Share Posted January 2, 2018 Bonus 1:i if you can make land fishing units too that's even better. Bonus 2: fishers for every fishing boat. 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2018 Report Share Posted January 2, 2018 Is possible use a fishnet? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 3, 2018 Report Share Posted January 3, 2018 Fishnet is a must. Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2018 Report Share Posted January 3, 2018 Most games i see use a fishnet have a scale modifier animation, that is not possible in ours, throwing a net will take some creative thinking if we want it to look right. 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 3, 2018 Report Share Posted January 3, 2018 1 hour ago, LordGood said: Most games i see use a fishnet have a scale modifier animation, that is not possible in ours, throwing a net will take some creative thinking if we want it to look right. I might have an idea about how to make a net, something like an spider web, and a 6 or 12 bones armature making an star so when the net is trowed the star is expanded. 3 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2018 Report Share Posted January 3, 2018 Sounds good in theory, I was thinking something similar myself. Sounds like a time-consuming rig though. Nothing you can't handle I'm sure 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 4, 2018 Report Share Posted January 4, 2018 10 hours ago, Alexandermb said: I might have an idea about how to make a net, something like an spider web, and a 6 or 12 bones armature making an star so when the net is trowed the star is expanded. This is exactly how I thought it would be done. Forgot about the scale modifier animation @LordGood mentioned. Yours is the next best thing to that. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 18, 2018 Report Share Posted January 18, 2018 (edited) I made the texture in blender. Except the big rope, that was already in 0 ad folder. Edited January 18, 2018 by Alexandermb 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2018 Report Share Posted February 2, 2018 Finally could get something i did like 6 fishing net tests, (and still isn't perfect) only cart hellenes etc fisherman for now, (idk why the athenians use another actor even when they are likely the same rowing_boat + hellenes actor).Fisherman_New.7z Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2018 Report Share Posted February 2, 2018 (edited) This guy needs to be deleted and fix the template for the use the hellenes actor instead of the athenian.Fisherman_New.7z RIP headless athenian guy (?-2018) Edit: added little fish to the boat and a better bucket with prop points for fish. (animated jumping) Spoiler Edited February 2, 2018 by Alexandermb 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 2, 2018 Report Share Posted February 2, 2018 (edited) Gaul/brit added. Fisherman_New.7z Edited February 2, 2018 by Alexandermb 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 3, 2018 Report Share Posted February 3, 2018 (edited) Now ptol is ready too.Fisherman_New.7z Next to come Pers/Maur they have enough space for a fisherman. Spoiler Edited February 3, 2018 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 3, 2018 Report Share Posted February 3, 2018 Mauryan added.Fisherman_New.7z 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 3, 2018 Report Share Posted February 3, 2018 Persian added, finished the ships.Fisherman_New.7z 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted February 3, 2018 Report Share Posted February 3, 2018 13 hours ago, Alexandermb said: Now ptol is ready too.Fisherman_New.7z Fishers were typically poor people, yet this one has a leopard-skin (a luxury) loincloth. Perhaps you could give him a more appropiate, plain, linen one instead? Also, I'm not sure hexagonal bassins or any buckets at all were actually used. My guess is the nets were simply emptied into the boat and fish would be scattered all over the bottom. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 3, 2018 Report Share Posted February 3, 2018 17 minutes ago, Nescio said: Fishers were typically poor people, yet this one has a leopard-skin (a luxury) loincloth. Perhaps you could give him a more appropiate, plain, linen one instead? Also, I'm not sure hexagonal bassins or any buckets at all were actually used. My guess is the nets were simply emptied into the boat and fish would be scattered all over the bottom. the buckets was already there and i added to every modified boat 3 fish scattered, maybe i could delete the bucket and add more fishes, and other deads maybe the net but as a inanimated item too. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 3, 2018 Report Share Posted February 3, 2018 Moved the celt_fishing_sail mesh prop to the prop folder where it belongs, also added celt merchant sail animated too like the fishing ship, planned to do the same for the rest of the sails later in a new topic.Fisherman_New.7z 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2018 Author Report Share Posted February 4, 2018 @Alexandermb Sail : Looks really good. Do you think you can fold it ? Net : The drop is a bit weird, I think it should be faster, and the anims is off sync I think. If you fix this it'll be perfect. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 4, 2018 Report Share Posted February 4, 2018 9 hours ago, stanislas69 said: @Alexandermb Sail : Looks really good. Do you think you can fold it ? Net : The drop is a bit weird, I think it should be faster, and the anims is off sync I think. If you fix this it'll be perfect. Folded like fully folded or half folded Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 4, 2018 Author Report Share Posted February 4, 2018 As you wish / is the easiest Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted February 5, 2018 Report Share Posted February 5, 2018 (edited) Increased the speed of the net 20%, also the first zip file had an unsync net animation wich was fixed later the later files have a normal loop. sail folded animated too. Edited February 5, 2018 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 5, 2018 Author Report Share Posted February 5, 2018 I'll have a look tonight and commit it if it's okay. Thanks for working on this. We should now be able to get rid of every old units. Edit : Need the files ;D 1 Quote Link to comment Share on other sites More sharing options...
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