Stan` Posted January 9, 2018 Report Share Posted January 9, 2018 On 09/01/2018 at 3:29 PM, LordGood said: god dang blender crashin on me Expand Sweet, Looking good. Are you gonna make the hellenized versions of those, or switch to another civ ? Beware of the collada exporter it sometimes crash when exporting. Good things against it: 1. All hail Autosave (in the file menu) 2. Incremental saves 3. Saving before exporting. Funny note Collada exporter is currently broken in blender 2.8 (Had some trouble so I tried it) 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 9, 2018 Author Report Share Posted January 9, 2018 On 09/01/2018 at 3:40 PM, stanislas69 said: 1. All hail Autosave (in the file menu) 2. Incremental saves 3. Saving before exporting. Expand Usually do this but I felt like being particularly stupid today. Also when i went to check where i left off it autosaved over my autosave so now i have it set to backlog at least 10 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 9, 2018 Report Share Posted January 9, 2018 On 09/01/2018 at 3:45 PM, LordGood said: Usually do this but I felt like being particularly stupid today. Also when i went to check where i left off it autosaved over my autosave so now i have it set to backlog at least 10 Expand Happens Forces you to do better 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted January 12, 2018 Report Share Posted January 12, 2018 On 09/01/2018 at 3:45 PM, LordGood said: Usually do this but I felt like being particularly stupid today. Also when i went to check where i left off it autosaved over my autosave so now i have it set to backlog at least 10 Expand If keeps crashing when exporting X Collada file try exporting to another folder, it work for me some times. 2 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 12, 2018 Author Report Share Posted January 12, 2018 Huuu I should commit these huh? 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 12, 2018 Report Share Posted January 12, 2018 @LordGood Yes And the other ones too Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 12, 2018 Report Share Posted January 12, 2018 On 12/01/2018 at 5:29 PM, stanislas69 said: @LordGood Yes And the other ones too Expand How many are left? Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 12, 2018 Author Report Share Posted January 12, 2018 On 12/01/2018 at 5:56 PM, Lion.Kanzen said: How many are left? Expand 7 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 16, 2018 Author Report Share Posted January 16, 2018 Roman texpack is OK in my book. Normals like to be weird but idk w/e 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 16, 2018 Report Share Posted January 16, 2018 Sweet so 6 left When you say normals are weird you mean we still have that weird glitch ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 16, 2018 Author Report Share Posted January 16, 2018 Yeah, I just think it has to do with everything being in one image tbqh. It's worse on some buildings more than others which puzzles me a bit Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 16, 2018 Report Share Posted January 16, 2018 On 16/01/2018 at 3:25 PM, LordGood said: Yeah, I just think it has to do with everything being in one image tbqh. It's worse on some buildings more than others which puzzles me a bit Expand Probably has to do with parallax, I guess if we had just normals it'd be fine, but since it's parallax, some stuff might be off. A good example on how to properly do it is the chinese texture, where the parallax map is perfect (for the roof at least) Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 27, 2018 Author Report Share Posted January 27, 2018 lol the Roman ballista is enormous Kinda disappointed Romans don't have bricks in their texpack could have opened a lot of cool opportunities. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 27, 2018 Report Share Posted January 27, 2018 On 27/01/2018 at 1:17 PM, LordGood said: lol the Roman ballista is enormous Kinda disappointed Romans don't have bricks in their texpack could have opened a lot of cool opportunities. Expand There are brick props using for foundations Quote Link to comment Share on other sites More sharing options...
Sundiata Posted January 27, 2018 Report Share Posted January 27, 2018 (edited) On 27/01/2018 at 1:17 PM, LordGood said: lol the Roman ballista is enormous Expand Good thing you went with open roofs for siege-workshops then... Edited January 27, 2018 by Sundiata Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 27, 2018 Report Share Posted January 27, 2018 On 27/01/2018 at 1:17 PM, LordGood said: Kinda disappointed Romans don't have bricks in their texpack could have opened a lot of cool opportunities. Expand Logically, all brickwork would be painted over with plaster or other such material, so the current texture pack is pretty good as far as that goes. Thouuuuuughhh, it would be cool to see raw brick during construction or destruction. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 18, 2018 Author Report Share Posted February 18, 2018 Greek stables 6 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 18, 2018 Report Share Posted February 18, 2018 Luvely, maybe fix the stretching on the player color, also, maybe use the same barrel mesh than the others, else it will look a lot less poly than then new building Is that cypress part of the building ? could be nice . Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 1, 2018 Author Report Share Posted March 1, 2018 Some foliage would look good on the stable, it is a rural-ish building after all 4 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 1, 2018 Author Report Share Posted March 1, 2018 ooooh 2 left 3 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 1, 2018 Report Share Posted March 1, 2018 Sorry to keep beating a dead horse, but why can't we have this in alpha 23? With all the other new stuff, this would make 0AD really feel like a brand new game, and make alpha 23 legendary It's also a really good one up over AoE DE...... I wouldn't care one bit if I had to wait another 2 weeks (or more) of testing/balancing for this... Quote Link to comment Share on other sites More sharing options...
Prodigal Son Posted March 1, 2018 Report Share Posted March 1, 2018 On 01/03/2018 at 10:48 AM, Sundiata said: Sorry to keep beating a dead horse, but why can't we have this in alpha 23? With all the other new stuff, this would make 0AD really feel like a brand new game, and make alpha 23 legendary It's also a really good one up over AoE DE...... I wouldn't care one bit if I had to wait another 2 weeks (or more) of testing/balancing for this... Expand It would probably need rebalancing of like half the tech-tree to get those in though, maybe much more time is needed for changes and testing. 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 1, 2018 Author Report Share Posted March 1, 2018 AI needs to be rewritten to accept these, and from what little i understand that's no small task 2 Quote Link to comment Share on other sites More sharing options...
Nescio Posted March 1, 2018 Report Share Posted March 1, 2018 On 01/03/2018 at 10:51 AM, LordGood said: AI needs to be rewritten to accept these, and from what little i understand that's no small task Expand Petra was already modified to handle cavalry stables and siege workshops a few months ago. What is needed is someone to make the decision to enable them in the main distribution. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted March 1, 2018 Report Share Posted March 1, 2018 On 01/03/2018 at 10:51 AM, LordGood said: AI needs to be rewritten to accept these, and from what little i understand that's no small task Expand On 01/03/2018 at 10:57 AM, Nescio said: Petra was already modified to handle cavalry stables and siege workshops a few months ago. What is needed is someone to make the decision to enable them in the main distribution. Expand So, which one is it?? lol... Quote Link to comment Share on other sites More sharing options...
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