Lion.Kanzen Posted August 12, 2017 Report Share Posted August 12, 2017 Enrique must be know. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2017 Report Share Posted August 12, 2017 (edited) More feed back second play. Upgrade outpost have attach projectile or something. desert market is interesting is like trading post of AoE 3, can be nice have technologies(exclusive ) and buy slaves. The Kushite map is great job , only needs  some cultural buildings like eyecandy but that's main team I prefer  the wooden tower upgrade to sentry and sentry into normal tower, we can, do something different to outpost. Changing topic about Kushites .I found this.  Is my idea of early pirate dock. we can have many levels. Edited August 12, 2017 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2017 Author Report Share Posted August 12, 2017 3 hours ago, Lion.Kanzen said:  Changing topic about Kushites .I found this. Is my idea of early pirate dock. we can have many levels. Something like this could be the same class as a "Merc Camp." Capture this dock to get access to some local warship types or fishermen, etc. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2017 Author Report Share Posted August 12, 2017 On 8/10/2017 at 1:16 PM, stanislas69 said: Sad but understandable. I decided to still keep your arrows for now. It's such a help to gameplay, it needs committed for A23 for sure. When I took them out I immediately regretted it upon playtesting. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2017 Author Report Share Posted August 12, 2017 (edited) 6 hours ago, sphyrth said: Well, I still appreciate that it's in DE. I'm also divided between "Should I see multiple arrow markers when I click too fast, or should I only see one?" Wrong thread to discuss this, but my thoughts are that if you are shift-clicking waypoints, then  multiple arrow animations can overlap just fine. But if you click somewhere, then change your mind and immediately click elsehwere for a completely new command, oberriding the first command, the first arrow should immediately disappear in favor of the new one.  @elexis @stanislas69 Edited August 12, 2017 by wowgetoffyourcellphone 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2017 Report Share Posted August 12, 2017 Kushites are a nightmare , I conquest all map. Red Sea , destroy their CC and Kicked out from Kush to the Arabian peninsula. i try to gift them with food and create massive army and raid my Kushites slaves( I love capturate women and build my empire. can be nice try to sell as slave. At last they can with a force of Auxiliar army and Legionaries (12) , last Kushite women fell from a mortal arrow. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 12, 2017 Report Share Posted August 12, 2017 @Servo In the beginning they would disappear at each new click but leper convinced me to do otherwise. @wowgetoffyourcellphone I'm working on it. Father Bushido added some comments but I need to get out of bed first. 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 12, 2017 Author Report Share Posted August 12, 2017 7 hours ago, stanislas69 said: @Servo In the beginning they would disappear at each new click but leper convinced me to do otherwise. @wowgetoffyourcellphone I'm working on it. Father Bushido added some comments but I need to get out of bed first. I think they should complete their animation if each new click is a series in a single command -- say, for waypoints, etc. But if it's a completely new command the animation should get disrupted in favor of the new click. Hope that make sense. lmao Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 12, 2017 Report Share Posted August 12, 2017 (edited) As I said it was like that in the first version then I had to change it. I don't store the old entity anymore so I can't delete it... Edited August 12, 2017 by stanislas69 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2017 Report Share Posted August 12, 2017 You can work in other options, to have variety even can be nice out modes have different, to show others the level of modding out game. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 12, 2017 Report Share Posted August 12, 2017 I'd like to get it commited first as it's (at least to me) a requirement for this game. Now when it has been committed I can provide a way to do what you ask. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 12, 2017 Report Share Posted August 12, 2017 Isn't important know don't rush the things.  what you want make? helmets buildings eyecandy buildings. animations renders you know main game now is slowly. Without Enrique there aren't things to do... but we have mods. And special projects. we have a lack of mercenaries and enemies of Rome. Like pirates and bandits. i can do the  symbols and shields. i can help you with concepts.  Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 13, 2017 Report Share Posted August 13, 2017 @Lion.Kanzen Just made another building. Anything top priority on your list ? 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 13, 2017 Report Share Posted August 13, 2017 Justus talk about some other African related to Kushites or African people for scenario. Â Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted August 13, 2017 Report Share Posted August 13, 2017 On 11/08/2017 at 2:18 AM, sphyrth said: My fears were confirmed: The added Resource Type messed up my 1024x768 GUI. I've made a quick and dirty mod to slightly adjust the top panel: delenda_est_a22_1024x768.zip It shrinks the resource labels and displays only thousands if the resource amount is greater than 10K. 3 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 13, 2017 Author Report Share Posted August 13, 2017 I like that solution. Should be added to the core game. 2 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted August 27, 2017 Report Share Posted August 27, 2017 I downloaded the DE A22 but can't seem to figure out how to install in OS X. I tried and was able to see a mod in tools but when I open it to start playing a another logo of 0AD superimposed another one which I can't exit. I have to restart my pc. The one that superimposed has a dialogue box too that when I tried to click exit to go to the game proper won't activate. I only have this Pro Balance version 0.0 22.1. In my mod. With this alone the game will run? Quote Link to comment Share on other sites More sharing options...
Servo Posted August 27, 2017 Report Share Posted August 27, 2017 It seems that it is just a fix on A22 DE. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 27, 2017 Report Share Posted August 27, 2017 2 minutes ago, Servo said: It seems that it is just a fix on A22 DE. Don't mix mods specially DE. Quote Link to comment Share on other sites More sharing options...
Servo Posted August 27, 2017 Report Share Posted August 27, 2017 (edited) i don't have DE installed except this pro balance. i think its better that the mod can be downloaded in the lobby game when a player enter his room (player with DE mod). Edited August 27, 2017 by Servo Quote Link to comment Share on other sites More sharing options...
Grugnas Posted August 27, 2017 Report Share Posted August 27, 2017 Hi there. today we played some multiplayer games and i must say that Kushites and Chinese actors are really amazing! Having champions able to switch from melee to ranged is really nice. Anyway there is something i can't figure out. Why do civic centers have a -40% gather rate aura for farms? Corrals simply double the food income and halve the number of workers required (perhaps farms just gather too slow?). Why does carthage have all those limits on units forcing players to phase up and train mercenaries after they reach the limit of40 soldiers only? Mercenaries (after all the effort in terms of time, resources and workers) cost metal only, resource required to phase up and expand in order to break the limit of 40 units previously imposed.  1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 27, 2017 Author Report Share Posted August 27, 2017 I'm not balancing anything right now, at least not in earnest, until beta is reached. Right now I'm just testing ideas. I think the farming penalty aura will remain, since it is simply 1 element of the overal farming scheme in the mod. Build your farms on farmlands to double your standard farming rates.  Build your farms in the middle of town--around your civic center--and you're gonna have a bad time. The corral aura is just temporary and I might remove it soon. It's just there as an experiment until corralling animals is implemented.  Carthage is just one big experiment right now. Trying to emphasize their mercenaries better. 1 hour ago, Grugnas said: Hi there. today we played some multiplayer games and i must say that Kushites and Chinese actors are really amazing!  The guys did good work. I merely integrated them. Quote Link to comment Share on other sites More sharing options...
Grugnas Posted August 27, 2017 Report Share Posted August 27, 2017 21 minutes ago, wowgetoffyourcellphone said: Â Build your farms on farmlands to double your standard farming rates. f.e. this feature is really interesting and would be nice to also have randomly generated maps support this feature and have sparse farmlands around the map. The minstre figure of chinese civ is really original. Despite the corral gather rate "brokeness"Â and the animral corraling not implemented yet, it would be nice if vanilla game would have more animals to train from corrals to better manage units and perhaps reduce the low food yielding animals spam. Also the blacksmith pair techs as additional feature to the already existing techs makes games more interesting and situations related. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 27, 2017 Report Share Posted August 27, 2017 @wowgetoffyourcellphone Did you enable the other dog into britons kennel ? Can't remember. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 27, 2017 Author Report Share Posted August 27, 2017 Just now, stanislas69 said: @wowgetoffyourcellphone Did you enable the other dog into britons kennel ? Can't remember. I was going to, but forgot. lol Definitely for next alpha if I don't get frustrated and quit developing until beta. lol 1 Quote Link to comment Share on other sites More sharing options...
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