Lion.Kanzen Posted September 30, 2017 Report Share Posted September 30, 2017 @niektb I knowwe cant deve this mod but we can take... some extras that affects gameplay and divide the mod in pieces. Factions. (To Terra magna) Eyecandies. Art work. and move the counters and the rest to other place. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 30, 2017 Report Share Posted September 30, 2017 can be nice take all issues. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 30, 2017 Report Share Posted September 30, 2017 moving objects... Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 30, 2017 Report Share Posted September 30, 2017 So it's really over now ? @wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 21, 2019 Author Report Share Posted October 21, 2019 10,000 error messages now. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 21, 2019 Report Share Posted October 21, 2019 Just now, wowgetoffyourcellphone said: 10,000 error messages now. Log ? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 21, 2019 Author Report Share Posted October 21, 2019 7 minutes ago, Stan` said: Log ? Spoiler 0 A.D. (0.0.24) Main log (warnings and errors only) ERROR: JavaScript error: gui/session/menu.js line 4 TypeError: redeclaration of let Menu @gui/session/menu.js:4:1 reallyStartGame@gui/loading/loading.js:103:2 ERROR: Can't register more than one object of the name buildTimeLabel ERROR: JavaScript error: gui/loading/loading.js line 103 uncaught exception: There are 7 resource counters to display, but only 6 panel items! ERROR: GUI page 'page_session.xml': Failed to call init() function WARNING: JavaScript warning: gui/session/session.js line 743 reference to undefined property global.music ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 ERROR: JavaScript error: gui/session/session.js line 743 TypeError: global.music is undefined updateGUIObjects@gui/session/session.js:743:4 onSimulationUpdate@gui/session/session.js:665:2 __eventhandler63 (simulationupdate)@session simulationupdate:0:1 Engine exited successfully on 2019-10-21 at 13:23:53 with 1279 message(s), 24 error(s) and 1 warning(s). 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Stan` Posted October 22, 2019 Report Share Posted October 22, 2019 @wowgetoffyourcellphone sorry for the delayed answer. Given that @elexis is not done with the GUI rewrite I'd suggest you remove the gui/session/ folder until everything has settled down. From : http://irclogs.wildfiregames.com/2019-10/2019-10-21-QuakeNet-%230ad-dev.log 17:18 < Stan`3> Also I believe one of your commits broke delenda est 17:18 < Stan`3> https://wildfiregames.com/forum/index.php?/topic/21573-ugh-okay-help/page/5/#comments 17:18 < elexis> "one" 17:18 < elexis> he copied the files 17:18 < elexis> so each time I modify a file that he copies it "breaks" it 17:20 < Stan`3> Sure. 17:22 < elexis> I looked into making this civ thing more compatible, but that also requires rewriting everything again Sorry for the inconvenience. Also for future reference, *.diff files are not used by the game so you do not need them Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 22, 2019 Author Report Share Posted October 22, 2019 Well I "copy" the files because I edit them for the mod.... like any other mod does. I am quite sure quite a number of mods have been broken. Lol Thanks though. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 19, 2021 Author Report Share Posted January 19, 2021 This happens when I attempt to run simulation in Atlas while running Delenda Est. This does not happen with SVN EA: This is the dialog when I choose "Retry" Spoiler Assertion failed: "m_Contexts.empty() && "All contexts must be destroyed before calling JS_ShutDown!"" Location: scriptengine.h:47 (ScriptEngine::~ScriptEngine) Call stack: RunGameOrAtlas (main.cpp:706) argc = 1 (0x00000001) argv = 0x005E91B8 -> 0x005D00D0 -> "C:\Users\micha\Wildfire Games\0 A.D\binaries\system\pyrogenesis.exe" isNonVisualReplay = false flags = 0 (0x00000000) args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector<CStr8 >) isNonVisual = false isUsingRLInterface = false scriptEngine = (Singleton<ScriptEngine>) m_Contexts = (unsupported list<JSContext const * >) res = 1e-07 (0x3E7AD7F29ABCAF48) isVisualReplay = false modsToInstall = (unsupported vector<Path >) replayFile = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 47 ('/') <begin>$L0 = 0x00000000 <end>$L0 = 0x00000000 modPath = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 203 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2033 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 5818 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2033 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 371 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 replay = m_Stream = 0x00000000 builder = m_VFS = (shared_ptr<IVFS>) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 12320 m_NumBaseMods = 131072 (0x00020000) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4096 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 38509 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2031 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 10567 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 8 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 21502 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 18 mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 20480 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64016 mods = (unsupported vector<CStr8 >) i = (unavailable) i = 0 (0x00000000) installedMods = (unsupported vector<CStr8 >) paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4096 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 38509 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 2031 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 10567 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 8 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 21502 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 18 installer = m_VFS = (shared_ptr<IVFS>) m_ModsDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_CacheDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = (unavailable - internal error) m_InstalledMods = (unsupported vector<CStr8 >) <end>$L1 = (unavailable - internal error) <begin>$L1 = (unavailable - internal error) g_Profiler2 = m_Initialised = (unavailable - internal error) m_FrameNumber = (unavailable - internal error) m_MgContext = (unavailable - internal error) m_GPU = (unavailable - internal error) m_Mutex = (mutex) m_Threads = (unsupported vector<unique_ptr<CProfiler2::ThreadStorage,default_delete<CProfiler2::ThreadStorage> > >) g_Shutdown = (unavailable - internal error) SDL_main (main.cpp:736) argc = 1 (0x00000001) argv = 0x005E91B8 (see above) __delayLoadHelper2 (:0) pidd = (unavailable - internal error) ppfnIATEntry = (unavailable - internal error) hmod = (unavailable - internal error) iIAT = (unavailable - internal error) idd = grAttrs = (unavailable - internal error) szName = (unavailable - internal error) phmod = (unavailable - internal error) pIAT = (unavailable - internal error) pINT = (unavailable - internal error) pBoundIAT = (unavailable - internal error) pUnloadIAT = (unavailable - internal error) dwTimeStamp = (unavailable - internal error) dli = cb = (unavailable - internal error) pidd = (unavailable - internal error) ppfn = (unavailable - internal error) szDll = (unavailable - internal error) dlp = { fImportByName = (unavailable - internal error) , szProcName = (unavailable - internal error) , dwOrdinal = (unavailable - internal error) } hmodCur = (unavailable - internal error) pfnCur = (unavailable - internal error) dwLastError = (unavailable - internal error) pfnRet = (unavailable - internal error) rgpdli = [1] { (unavailable - internal error) hmodT = (unavailable - internal error) rgpdli = [1] { (unavailable - internal error) pinh = (unavailable - internal error) rgpdli = [1] { (unavailable - internal error) __pfnDliFailureHook2 = (unavailable - internal error) __pfnDliNotifyHook2 = (unavailable - internal error) __scrt_common_main_seh (exe_common.inl:288) has_cctor = false main_result = (unavailable - internal error) tls_init_callback = (unavailable - internal error) is_nested = false tls_dtor_callback = (unavailable - internal error) main_result = 0 (0x00000000) __scrt_current_native_startup_state = (unavailable - internal error) CallStartupWithinTryBlock (wseh.cpp:365) ret = (unavailable) ret = 0 (0x00000000) RtlGetAppContainerNamedObjectPath (:0) RtlGetAppContainerNamedObjectPath (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) No crashlog.dmp is generated. crashlog.txt interestinglog.html system_info.txt Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 19, 2021 Report Share Posted January 19, 2021 @wowgetoffyourcellphone: you need to update your Player.js overwrite, you have no "Deserialize" function and it throws an exception now. Edit: your save games are also broken because of the same issue btw 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 19, 2021 Report Share Posted January 19, 2021 Player.prototype.Deserialize = function(state) { for (let prop in state) this[prop] = state[prop]; }; You need to add this to your player.js file 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 19, 2021 Author Report Share Posted January 19, 2021 Thank you for quick reply. Is fixed. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 3, 2021 Report Share Posted March 3, 2021 Wow notify when it is quite playable, I mean do not have too many errors. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 3, 2021 Author Report Share Posted March 3, 2021 31 minutes ago, Lion.Kanzen said: Wow notify when it is quite playable, I mean do not have too many errors. The DE git repo is 100% compatible with Alpha 24 release. I have not done anything for A25 compatibility yet. I am just wanting to finish up the hero work before bundling it for mod.io. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 3, 2021 Report Share Posted March 3, 2021 3 minutes ago, wowgetoffyourcellphone said: The DE git repo is 100% compatible with Alpha 24 release. I have not done anything for A25 compatibility yet. I am just wanting to finish up the hero work before bundling it for mod.io. The problem is that I have not installed 24 yet, only svn. Quote Link to comment Share on other sites More sharing options...
Freagarach Posted March 3, 2021 Report Share Posted March 3, 2021 svn update -r r24938 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 8, 2022 Author Report Share Posted December 8, 2022 ERROR: JavaScript error: simulation/components/GuiInterface.js line 2131 Invalid GuiInterface Call name "IsTechnologyResearched" GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2131:8 initCivChoicesDialog@gui/session/civ_choices.js:16:40 init@gui/session/session_DE.js:5:2 reallyStartGame@gui/loading/loading.js:22:9 ERROR: Error calling component script function ScriptCall Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 8, 2022 Author Report Share Posted December 8, 2022 That one pops up at the beginning of a match. Quote Link to comment Share on other sites More sharing options...
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