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Pataliputra


Skhorn
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  On 13/12/2016 at 3:37 AM, wraitii said:

Are you running the water on highest settings?

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I think not all.
 

waterugly=false; Force usage of the fixed pipeline water. This is faster, but really, really ugly.
waterfancyeffects = false
waterrealdepth = true
waterrefraction = true
waterreflection = true
shadowsonwater = false

 

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  On 13/12/2016 at 1:40 PM, wraitii said:

Hm, the water settings you posted above are good. I notice some artifacts in the reflections though. What map-specific settings do you use? Water waviness? Water type? This map looks like it would benefit from much smaller waviness and water type "lake" or "clap".

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There're few issues with the water: not clean reflections, shifts of reflection (the issue above), not so realistic refraction's colors.

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  On 13/12/2016 at 7:30 AM, wowgetoffyourcellphone said:

part of problem is that default blank map start the terrain too high and the skybox does not reflect nicely. I modded the default starting map to have a lower base terrain height.

_default.xmlFetching info...

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It would be nice if that could be changed in atlas

 

This is with a water type "clap" - @wraitii

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Type 'ocean'

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I really don't see to much change only the waves, but i'm agree with @vladislavbelov the refractions of colors aren't too realistic

 

Edited by Skhorn
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