<?xml version="1.0" encoding="UTF-8"?>

<Scenario version="6">
	<Terrain patches="16" texture="grass1_spring" priority="0" height="5000"/>
	<Environment>
		<LightingModel>standard</LightingModel>
		<SkySet>cumulus</SkySet>
		<SunColor r="0.749020" g="0.749020" b="0.749020"/>
		<SunElevation angle="0.785398"/>
		<SunRotation angle="5.49779"/>
		<TerrainAmbientColor r="0.501961" g="0.501961" b="0.501961"/>
		<UnitsAmbientColor r="0.501961" g="0.501961" b="0.501961"/>
		<Fog>
			<FogFactor>0.0</FogFactor>
			<FogThickness>0</FogThickness>
			<FogColor r="0.756863" g="0.784314" b="0.831373"/>
		</Fog>
		<Water>
			<WaterBody>
				<Type>ocean</Type>
				<Color r="0.3" g="0.35" b="0.7"/>
				<Height>5</Height>
				<Shininess>150</Shininess>
				<Waviness>4.0</Waviness>
				<Murkiness>0.45</Murkiness>
				<Tint r="0.28" g="0.3" b="0.59"/>
				<ReflectionTint r="0.28" g="0.3" b="0.59"/>
				<ReflectionTintStrength>0</ReflectionTintStrength>
			</WaterBody>
		</Water>
	</Environment>
	<Camera>
		<Position x="300" y="300" z="-100"/>
		<Rotation angle="0"/>
		<Declination angle="0.45"/>
	</Camera>
	<ScriptSettings><![CDATA[
	{
		"Name": "Unnamed map",
		"Description": "Give an interesting description of your map.",
		"PlayerData":
		[
			{
				"Civ": "imp"
			},
			{
				"Civ": "epir"
			},
			{
				"Civ": "theb"
			},
			{
				"Civ": "mace"
			},
			{
				"Civ": "athen"
			},
			{
				"Civ": "brit"
			},
			{
				"Civ": "spart"
			},
			{
				"Civ": "maur"
			}
		],
		"CircularMap": true
	}
	]]></ScriptSettings>
</Scenario>
