Ketu Posted October 10, 2016 Report Share Posted October 10, 2016 I'm new on the forums, but i have time for work on modeling or animating. I can create all staff, but i need support for some issues like polycount, units etc. so what can i modeling? Sorry for my bad englisch, i speak only german because i am living there a long time and i learn this language many years my first language is slovak what cant me help and this is my first text that i wrote in english :-D. Yes i can search all information on wikipage, but i read she and i still dont understand how to create for examle alpha channel. Here is my portfolio: www.dragonheaven.de 4 Quote Link to comment Share on other sites More sharing options...
imperium Posted October 10, 2016 Report Share Posted October 10, 2016 fühlen Sie sich frei in Ihrer eigenen Sprache zu sprechen ...for example I'm Italian ... but the Iron pact did not want to do ... however we turn to the most important thing you would like to model the game buildings or units ... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 10, 2016 Report Share Posted October 10, 2016 @stanislas69 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 10, 2016 Report Share Posted October 10, 2016 Welcome, Ketu! Our art lead Enrique might be better at guiding you through some tasks we need to be completed. Right now I'm taking odd jobs and replacing some old models. We have several small tasks in the art tasking thread, but it seems like you would like to showcase your creativity. The idea was put forth that the Macedonians could use a workshop, from which siege weapons could be trained. If you walk us through your working process from sketch to finish we could help you with what you need to know. be warned, the team and community can be a bit hard to understand sometimes, and some opinions may make you feel frustrated. if you want to start off on the smaller tasks, that's fine too. We'll be looking forward to seeing what you're capable of. cheers 5 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 11, 2016 Report Share Posted October 11, 2016 Maybe portrait? This stuff look cool: Quote Link to comment Share on other sites More sharing options...
Ketu Posted October 11, 2016 Author Report Share Posted October 11, 2016 Ok, i create the Workshop for macedonians. Now i need take a look for references and after that i create hi poly mesh as concept. I make boxblocking instead sketch. 2 Quote Link to comment Share on other sites More sharing options...
Ketu Posted October 16, 2016 Author Report Share Posted October 16, 2016 7 Quote Link to comment Share on other sites More sharing options...
niektb Posted October 16, 2016 Report Share Posted October 16, 2016 We have animated buildings in Millennium A.D. too (check the Norse blacksmith hammer on a sword in case you have downloaded the mod) so why not? Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 16, 2016 Report Share Posted October 16, 2016 If you go up to the development tab you'll find the art asset repository. Find the Greek structural and prop texture files, download and use those for UV mapping. Using the same textures throughout an architectural set helps keep it coherent. An animated worker would be nice too. You seem to be getting caught up on details early, though everyone has a different way of working I know. Make sure your architecture is realized and ordered correctly as you move into finish. Also be sure to keep the meshes that use different texture files separate objects. 0 AD can only assign 1 texture file to each mesh in game, but we can make an object use multiple meshes. Overall this looks really nice so far, that purple awning looks a little too "rich" for a siege workshop, some of the Hellenes textures should have awning textures for you to use. With the textures we have already, you shouldn't need to paint any, especially not for the Greeks, haha. Can someone on the forums actually grab the Hellenes structural, siege, and prop textures for Ketu? 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 16, 2016 Report Share Posted October 16, 2016 I guess not lol, everyone must be busy. I got you. Let me know if you need these in .png format. I assume you use Photoshop, so .dds shouldn't be too big of an issue. I'm looking forward to the next iteration! hele_prop_1.dds hele_siege.dds hele_struct.dds hele_struct_1.dds hele_struct_2.dds hele_struct_b.dds 5 Quote Link to comment Share on other sites More sharing options...
Ketu Posted October 18, 2016 Author Report Share Posted October 18, 2016 Danke i am still work on it... just click 5 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 20, 2016 Report Share Posted October 20, 2016 I'm sorry for not keeping up with you on replying, work has been kicking my butt lol you're headed in a good direction. One small thing I would ask of you is to make the main building's texture plaster rather than cut stone to fit in better with the rest of the faction architecture. I'm stretching my lunch break lol, let me know if you have anything specific you want critiqued and I'll get back to you when I get back home. Looking good, keep it up! 2 Quote Link to comment Share on other sites More sharing options...
av93 Posted October 20, 2016 Report Share Posted October 20, 2016 Personal opinion: a siege workshop shouldn't have ornamental symbols, right? Is not a civil structure. Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted October 20, 2016 Report Share Posted October 20, 2016 Not if they are regimental symbols though the civ symbol might show ownership and therefore differentiate it from defender's structures. Enjoy the Choice 3 Quote Link to comment Share on other sites More sharing options...
Ketu Posted October 21, 2016 Author Report Share Posted October 21, 2016 Concept of worker for 0ad, i try couple of other animations. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2016 Report Share Posted October 21, 2016 (edited) @ketu animations will be probably one of most interesting skill because we don't have enough animators specially for human units. even we can create a list of desired animations. I will link related post to have an idea. Edited October 21, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2016 Report Share Posted October 21, 2016 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2016 Report Share Posted October 21, 2016 (edited) @ketu probably this is one most important topic , because was last pure animator in the project. Edited October 21, 2016 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Ketu Posted October 21, 2016 Author Report Share Posted October 21, 2016 (edited) so in addition I can make animation of dying bear, but I dont use character studio- its too old for me, I use only standard bones or cat bones. If I get mesh, I can make animation with muscles, skin, etc.. hmm and that bear is very low poly so i would make retopo too, animation for attack can be more dangerous so maybe he come on two leg and attack with both hands Edited October 21, 2016 by Ketu Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2016 Report Share Posted October 21, 2016 @Ketu one of most important animation is missing right now, the capture animation. but I'm not sure if will be implemented in old skeleton or in the new. The new isn't used yet because don't have all basic animation. Quote Link to comment Share on other sites More sharing options...
Ketu Posted October 21, 2016 Author Report Share Posted October 21, 2016 My problem is find something, for example i go to gaia folder and here have i 2 different files of one animation, i use max files and they are not synchronised yet with blend files so maybe can it be big problem to synchronise my workflow when i am 3dsmax user, i will help, but it seems very hard to me. When i make only models , there is it no problem additional rescale of units and link the props or something dumb. I open now many of max files and there see i it very clearly, one horse need new animation... Or i can animate something new for beginning to understand yours workflow hmm maybe tornado. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2016 Report Share Posted October 21, 2016 You explore the game finding skeletons, there are many units without animations, I recommend to you use SVN version. @stanislas69 can help you, he works with 3dsmax. Or was... a question what kind of unit is easily to animated that aren't into the game. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2016 Report Share Posted October 21, 2016 @LordGood you knows about this? Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 21, 2016 Report Share Posted October 21, 2016 Perhaps we can make animating as secondary objective in that case. We have meshes and very nice rigs, but as blend files unfortunately. I might start dedicating my time to giving the new humanoid meshes a full set of animations myself, actually. Those models Enrique made have looked good from a distance for far too long anyway, off topic a bit lol Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2016 Report Share Posted October 21, 2016 @LordGood is appreciate that kind off topic. Some times I compare the models from late AoE(3D) series. the heroes in AoM are more detailed from the rest. Can be nice give to them more visual relevance. ------- I remember @Jos3BV have problems with animations. He use another program different from blender. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.