Jump to content

Ruins set


Recommended Posts

Can be possible if a map defines the textures by biomes,  texturing by buildings, kind clothes( summer , winter, etc) for the units and winter props? Creates a Persian or Egyptian in winter map isn't realistic but only have a slightly  variant may be with color tone and less saturation?

Link to comment
Share on other sites

  • 4 weeks later...
On 04/05/2016 at 6:23 AM, Lion.Kanzen said:

Can be possible if a map defines the textures by biomes,  texturing by buildings, kind clothes( summer , winter, etc) for the units and winter props? Creates a Persian or Egyptian in winter map isn't realistic but only have a slightly  variant may be with color tone and less saturation?


A texture per map type should be possible after #3952, though mixing things will stay a bit hard. If you want units to have a random texture, but you also want the texture to depend on the climate or season, that won't be possible yet. And it would still need some definitions on what climates a map could have (in order to update the actors for it).

Building textures based on the ground texture will require some more work.

 

  • Like 1
Link to comment
Share on other sites

4 hours ago, sanderd17 said:


A texture per map type should be possible after #3952,

 

Not only textures will be required, can be nice generate in "random buildings"  like mercenary camps presets of units by culture, by biome. It's like a tags included in maps, where the map maker can selected in atlas, or coding if is random map.

with texturing with some cultures give less desert or arid look in winter maps , like Persian and Ptolemies, is very unrealistic seen those faction with that kind stone ( arid) in non arid maps.

the tags can define the look, or properties of buildings to adapt a culture, for example have middle Asian or Egyptian in some maps like oasis or siria, and have other more rural in or western in winter  even costal or Indian  have other look, the possitibilities are many depending by imagination.

but would be easy if we try to get easily, with very specific tags.

this tags defines :

  • texture
  • meshes
  • props
  • unit production template ( must be predefined) 
  • soldier/ unit  texture and props ( for example legionary with some winter equipment)
Link to comment
Share on other sites

  • 1 year later...
  • 1 year later...
7 hours ago, Trinketos said:

Pero nececito info de como hacerlo

Sera por ambientes o por civilizaciones

Escribi esto en español porque estoy muy cansado(no e dormido bien) :(

Nah.... solo hace el "prop" la cabeza , te voy a dar referencias,hay que tomar licencia artistica. con las referencias tu creatividad. Wacky podria hacer las texturas.

  • Like 1
Link to comment
Share on other sites

  • 7 months later...
  • 4 weeks later...
  • 5 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...