Stan` Posted February 19, 2015 Report Share Posted February 19, 2015 Here is my poposal for the new rice field, to fix the broken/unfinished existing ones. Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 19, 2015 Report Share Posted February 19, 2015 (edited) The intersections look a little odd on flat ground, maybe having some variation in height on flat ground to get rid of that would help. only about enough to cover the terrace edges though*also be for having an actual spec-mapped rice paddy ground texture instead of water too Edited February 19, 2015 by LordGood 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 19, 2015 Report Share Posted February 19, 2015 Need improved, look some disordered and piled each other. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 19, 2015 Author Report Share Posted February 19, 2015 (edited) Better ? Edited February 19, 2015 by stanislas69 3 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted February 20, 2015 Report Share Posted February 20, 2015 Maybe if it seemed, flatter, and more in tune with the ground it's placed on, like the generic field. o.O Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 20, 2015 Author Report Share Posted February 20, 2015 Maybe if it seemed, flatter, and more in tune with the ground it's placed on, like the generic field. o.OThanks that gave me an idea Quote Link to comment Share on other sites More sharing options...
LordGood Posted February 20, 2015 Report Share Posted February 20, 2015 I think it'd look fine with its own decal texture Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 20, 2015 Author Report Share Posted February 20, 2015 That's what I thought too 1 Quote Link to comment Share on other sites More sharing options...
auron2401 Posted February 20, 2015 Report Share Posted February 20, 2015 Oh! I see now.Rice field farmers don't need to have their feet be seen.they're in the rice fields.Derp.why is it so tall though? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 20, 2015 Author Report Share Posted February 20, 2015 I can lower (default height) them if needed Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 20, 2015 Report Share Posted February 20, 2015 (edited) I think it better to have a very deep foundation and make it not hug the ground like normal farms, so then these farms will stick out of the side of a hill unlike other farm field. But when placed on flat ground it would be flat like other field. Edited February 21, 2015 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
idanwin Posted February 21, 2015 Report Share Posted February 21, 2015 I really like the idea, but think it needs a decal.(and variations, but that should be done after everything else) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 21, 2015 Author Report Share Posted February 21, 2015 It does have a decal ↑For variations, if you want to do some... you are welcome. Quote Link to comment Share on other sites More sharing options...
wraitii Posted February 23, 2015 Report Share Posted February 23, 2015 Some comments:You might have done this already but you should probably separate each field to use an adaptative height like we do with farm trees.Everything I've seen about terraced rice farms suggests it looks more like a "step pyramid" than what you've done so far. I would try making it more regular and have more elements to make "thinner" rice fields (if you had 7 stages instead of 3, it'd probably look a lot better)I suggest you reduce the height of your walls a lot. On flat ground, it should basically look like a single, big water field, but shouldn't come out of the ground much.I would also try using the "adaptative height" feature to make it look like a single field on flat terrain. Basically have several terraces, but put them slightly below the water line (on flat ground). If there is some elevation, they will come up and be seen, but on flat ground it'll look like this.My suggestion is to think of it like a step pyramid: the lowest terrace should be the size of the whole thing, then each subsequent level slightly smaller.The rice itself looks somewhat fine but I'd make sure it looks less square-ish. 1 Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 23, 2015 Report Share Posted February 23, 2015 Should rice fields be the same size as farms?Try making rice fields the same shape (square) as farms so that they can be positioned side by side like our farms usually are. I may be wrong, but most rice fields are not terraced on hilly ground, and most people will not build them on hilly ground in 0 A.D. either.Below is an example showing old rice fields near Beijing. Notice many of the fields are actually square shaped:You could make the flat fields have slightly different colours (use different actors in 1 template) to create a nice field effect:The outside of the rice field could also be green more like these - I think it'll look nicer than the mud texture you're using. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 23, 2015 Author Report Share Posted February 23, 2015 Some comments:You might have done this already but you should probably separate each field to use an adaptative height like we do with farm trees.Everything I've seen about terraced rice farms suggests it looks more like a "step pyramid" than what you've done so far. I would try making it more regular and have more elements to make "thinner" rice fields (if you had 7 stages instead of 3, it'd probably look a lot better)I suggest you reduce the height of your walls a lot. On flat ground, it should basically look like a single, big water field, but shouldn't come out of the ground much.I would also try using the "adaptative height" feature to make it look like a single field on flat terrain. Basically have several terraces, but put them slightly below the water line (on flat ground). If there is some elevation, they will come up and be seen, but on flat ground it'll look like this.My suggestion is to think of it like a step pyramid: the lowest terrace should be the size of the whole thing, then each subsequent level slightly smaller.The rice itself looks somewhat fine but I'd make sure it looks less square-ish.I have nine objects, it adapts to the terrain height as you've seen on the screenshot as you can see on the other screenshots (on the last one the terrain is flat)I understand what you want but i don't see how to make it look good, cause there will never be enough terrain offset to make it come out right.@Pureon, I see, however it's mostly muddy because I forgot to add the plants on it ^^That's why I made sure they were rounded but squarish so they tile. Quote Link to comment Share on other sites More sharing options...
niektb Posted February 23, 2015 Report Share Posted February 23, 2015 (edited) btw, this is how they actually look in-game:http://wildfiregames.com/forum/index.php?showtopic=15271&p=303947 Edited February 23, 2015 by niektb Quote Link to comment Share on other sites More sharing options...
Pureon Posted February 23, 2015 Report Share Posted February 23, 2015 btw, this is how they actually look in-game:http://wildfiregames.com/forum/index.php?showtopic=15271&p=303947Exactly my point. People will always stack them near the civ center as that is the most functional position, so the terrain they are built on will usually be very flat. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 23, 2015 Author Report Share Posted February 23, 2015 Okay so actually this splitted is better than anything ? (This is my old ricefield) Quote Link to comment Share on other sites More sharing options...
Ayakashi Posted February 24, 2015 Report Share Posted February 24, 2015 Maybe have each field made up of 3-4 square or rectangle individual terraces with rounded corners. Have grass or moss growing on top of the border walls and maybe even have the walls made of rough small stone bricks so that it might look nicer than muddy look it has now? Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 24, 2015 Author Report Share Posted February 24, 2015 Rounded corners will not tile As for bricks biggest problem is that unis will go through... Quote Link to comment Share on other sites More sharing options...
wraitii Posted February 24, 2015 Report Share Posted February 24, 2015 The last version is too squarish, both in the wall and the rice plants themselves, but with just a little bit of fudging imo it'd work well. Just make sure we can plot them in-game so that the "ground" areas overlap.Maybe make it a bit smaller to give a more "condensed" impression? Since otherwise it'd quickly look weird on hills. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 24, 2015 Author Report Share Posted February 24, 2015 It won ´t work on hills its not adecal it doesnt adapt to the terrain so units will go through it Quote Link to comment Share on other sites More sharing options...
niektb Posted February 24, 2015 Report Share Posted February 24, 2015 The square rice field should indeed be split up in multiple compartments to let it adapt to the terrain. Quote Link to comment Share on other sites More sharing options...
Stan` Posted February 24, 2015 Author Report Share Posted February 24, 2015 So to sum it up split this one in small parts square the size of a normal field with non regular plant alignement ? Quote Link to comment Share on other sites More sharing options...
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