Wijitmaker Posted September 25, 2003 Report Share Posted September 25, 2003 What kind of eye candy do you think we should include in the map editor? Quote Link to comment Share on other sites More sharing options...
Marcus Petrius Posted September 25, 2003 Report Share Posted September 25, 2003 - Realistic ruins (Some of them overgrown, some covered by sand) of buildings that are actually in the game.- Realistic ruins of buildings that were actually there, but not in the game- collapsed carts, siege machines and the like- A lot of random architecture things like columns and statues. (Even for civs not in the game, such as Egyptians)- About the same things that were in AoE, AoK and probably stuff the designers of the original scenarios will demand (They are the first ones with practical experience, so they know what they need). Quote Link to comment Share on other sites More sharing options...
ZeZar Posted September 25, 2003 Report Share Posted September 25, 2003 As long as its a easy-use editor, i dont care to much about the things that are in the editor, as long as its normal stuff are included! Quote Link to comment Share on other sites More sharing options...
CodeOptimist Posted September 25, 2003 Report Share Posted September 25, 2003 I agree with Marcus. It should include a lot of random, misc stuff so map creators have a lot of flexibility in designing maps for scenarios, etc.Maybe, the objects in the map editor could be seperated by categories, i.e. "Egyptian objects", "Greek objects", "Misc. Ruins", etc. Quote Link to comment Share on other sites More sharing options...
Black Op Posted September 25, 2003 Report Share Posted September 25, 2003 - "Useless" buildings ie. those that serve no purpose except for eyecandy and can't be made in-game, like shrines, baths, graves, and houses for the rich.- Dead bodies and bones.- Everything else mentioned. Quote Link to comment Share on other sites More sharing options...
Widukind Posted September 26, 2003 Report Share Posted September 26, 2003 Plants, lot's and lot's of them. Different sorts of rocks, puddles, etc. Quote Link to comment Share on other sites More sharing options...
Quacker Posted September 26, 2003 Report Share Posted September 26, 2003 Maybe, the objects in the map editor could be seperated by categories, i.e. "Egyptian objects", "Greek objects", "Misc. Ruins", etc. Thats a need. One problem i had with AoM is the units/embellishments/etc. weren't organized very well, imo. AoK had that prob too. Maybe a tree structure, and/or the user can customize it so its ordered by civ or by type (building, unit, object, etc.) or by a whole list, and more.As for eyecandy (since that is the topic at hand), scroll through all the main games (AoK/M, EE, RoN, WC3, etc) and find the best eyecandy of them all. And please, if you make a bridge, make it walkable unlike the AoM one Quote Link to comment Share on other sites More sharing options...
Aeros Posted September 26, 2003 Report Share Posted September 26, 2003 as much stuff as you can possibly pitch in there Quote Link to comment Share on other sites More sharing options...
The_Avenger Posted September 26, 2003 Report Share Posted September 26, 2003 More eyecandy, the better. Never enough in any RTS game. Apart from the standard stuff, you can expect, like for AoE and AoK, that people will want to make historical scenarios based on the period with 0AD with the editor. Things like well-made tents/camp equipment, palisade walls, palisade towers (for Romans), various flags, small bridges, market stalls, etc. Quote Link to comment Share on other sites More sharing options...
Ornlu Posted September 26, 2003 Report Share Posted September 26, 2003 Attackable training dummies, fire, different kinds of roads and paths, cracks and craters, bridges, and much more . Quote Link to comment Share on other sites More sharing options...
Esus Posted September 26, 2003 Report Share Posted September 26, 2003 statues, flowers, loads of stuff on aom/aomx, and everything to make it as real to history as possible when making scens. Quote Link to comment Share on other sites More sharing options...
ZeZar Posted September 26, 2003 Report Share Posted September 26, 2003 Yes, i agree with Code, it has to be organized, like the Battlefield 1942 editor, BattleCraft 1942! Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted September 27, 2003 Author Report Share Posted September 27, 2003 The thing is guys we need to complete our list of stuff. So when you say lots of "stuff' thats kind of vague I'm looking for things like what Marcus was saying up above. I need names of actual items if you can Quote Link to comment Share on other sites More sharing options...
Esus Posted September 27, 2003 Report Share Posted September 27, 2003 FlowersStatuesRuinsPillarsMistRocks/spritesSpecial treesfountainspondsgatesfencesweapon pilescratesbarrelsare some. Quote Link to comment Share on other sites More sharing options...
Render Posted September 28, 2003 Report Share Posted September 28, 2003 THE LIST Here it is Wijit, Tell Me What I forgot guys. Also I think the Way I orgonised it into Man Made, Natural and Misc Objects works well. *UPDATES* Are Listed In RedUPDATE Added New Catagory "Cinimatic Props and Effects"Natural Eyecandy FlowersMistSmokeRocks Trees Apple Trees Dead Trees Cherry Trees A Burning Bush! Really Big Tree Gum Tree CactusBushesWheatDead Bodies/AnimalsPondsLiliesRainbowLogsLeaf LitterMushroomsCracksPuddlesBlood on GroundSnow DriftLava CracksCave EntranceCave StalagmitesInteresting Rock FormationsGrasses Pillar of StoneAnimal Trails/TracksMan Made Eyecandy FountainsCrucifixHousesFlagsGatesPlaza TilesBridgesFencesWheat BundlesWagon WheelTentsFence PostFallen TreeExtra BuildingsWood PileHedgeShrine to EvilArchery TargetsAttack DummiesUnderwater RuinsShrine to GoodWeapon pilesCageGrave StonesBath HouseSign PostPathsRopeCratesSacks of GrainBarrelsMineSun DialSword in a RockStatues (and some Big @#$% ones at that!)Stone ArchStone BenchesStone TableStone Table With Blood over ItRuinsConstructionPillarsMisc SnowmanCrashed SpaceshipLoch NessParking MeterTrash CanStreet LightFast Food OutletLarge Creator with Burning Meteor (Animated)Cinimatic Props and Effects RainbowTumble Weed (Animated/AI)Fire Flies (Animated/AI)Frog (Animated/AI)Falling Ash (Animated)Waves (Animated)Falling Ash + Fire (Animated)Blowing Leaves (Animated)Rain (Animated)Falling Snow (Animated)Blow Hole (Animated)Flies (Animated)Butterflies (Animated)Water Falls (Animated)Fires (Animated)Frost Wind (Animated)Spot Light (Animated/AI) - Follows UnitSun Rays Through Clouds (Animated)Lightning Bolts (Animated)Interactive Eyecandy This is Just an Idea It could be a possibility for some scenario makers???Usable Weapons - Can Be Picked Up By Units & May Change AttackArmour - Can Be Picked Up and Increases HPFood Items – Increases Units Health Resource Piles – Gain Resources Picked UpMisc Special Units Not Really Eyecandy But another possibility for some scenario makers.EntsWizardKangarooDragonDinosaurBalrogUFOTrooper Plague RatsDwarf Quote Link to comment Share on other sites More sharing options...
Black Op Posted September 29, 2003 Report Share Posted September 29, 2003 Some More Misc. Special Units:UFOLaser and Nuke Trooper from AOECar from AOKBalrogPlague-infested rats (everyone that encounters them dies) Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted September 29, 2003 Author Report Share Posted September 29, 2003 Good list Render, keep on adding to it as you guys think of more things Quote Link to comment Share on other sites More sharing options...
Phoenix-TheRealDeal Posted September 29, 2003 Report Share Posted September 29, 2003 OK, I agree that the lists have some good stuff in them... but what I'd like to see ya'll do now is go back over your lists and for each item (that you are serious about) add a short description of what exactly it is that you envision... since if it gets onto the real list of specifications in the DD somebody is gonna have to do the artwork for it. So, if you really wanna see something in the game let's see a lil motivation to 'specify'. Frex, Fountains.... lol... what fountains, Trevi, the waterfountain in your school's hallway? Now I'm being a little facetious but to make a point, and we don't want to assume that someone else knows exactly what is being spoken to even if an item is rather common, and since Fountains, as the example I'm using, is plural, then one would presume that there would be more than one... so how about editing your threads to do something like this:-------------------------------------Fountain1 (simple fountain with base pool and water spouting up in a vertical centre spume then falling back to pool, eye candy, animated)Fountain2 (2-tiered fountain having ornate base pool and 2 catch basins on centre column above with water falling back to pool below from each, eye candy, animated)--------------------------------------Specifying if eye candy so is known that is not a consumable item and animated if appropriate to the object.You do that an the artist will have a good idea of what it IS (so will everyone else). So, let's see if we can't do a little 'separating the men from the boyz' here, eh? Quote Link to comment Share on other sites More sharing options...
The_Avenger Posted September 30, 2003 Report Share Posted September 30, 2003 How about tree roots? Also, there really should be stones you can use in the editor to simulate a dam, or an avalanche. Quote Link to comment Share on other sites More sharing options...
Black Op Posted September 30, 2003 Report Share Posted September 30, 2003 No good effects list is complete without Lightning Bolts (Animated) I say, complete with it's flash. I'm suprised that hasen't been suggested yet. Quote Link to comment Share on other sites More sharing options...
Render Posted October 1, 2003 Report Share Posted October 1, 2003 Come on people I need some more input!!! Quote Link to comment Share on other sites More sharing options...
Black Op Posted October 2, 2003 Report Share Posted October 2, 2003 For natural eyecandy, why not some marsh plants (for shallow, fordable water) as well as mud? They works well with rain and lightning. As for Special Units, how about Greek/Roman mythological characters such as Zeus/Jupiter, Posidon/Neptune, and Ares/Mars (for campaigns involving the Greek/Roman Mythology)?Any more ideas please, for I am weary of making them up for now. Quote Link to comment Share on other sites More sharing options...
Render Posted October 2, 2003 Report Share Posted October 2, 2003 Agreed!I'll Post the Lits again as this is a new page.THE LIST Here it is Wijit, Tell Me What I forgot guys. Also I think the Way I orgonised it into Man Made, Natural and Misc Objects works well. *UPDATES* Are Listed In RedUPDATE Added New Catagory "Cinimatic Props and Effects"Natural Eyecandy FlowersMistSmokeRocks Trees Apple Trees Dead Trees Cherry Trees A Burning Bush! Really Big Tree Gum Tree CactusBushesWheatDead Bodies/AnimalsPondsLiliesRainbowLogsLeaf LitterMushroomsCracksPuddlesBlood on GroundSnow DriftLava CracksCave EntranceCave StalagmitesInteresting Rock FormationsGrasses Pillar of StoneAnimal Trails/TracksMarsh plantscoralMan Made Eyecandy FountainsCrucifixHousesFlagsGatesPlaza TilesBridgesFencesWheat BundlesWagon WheelTentsFence PostFallen TreeExtra BuildingsWood PileHedgeShrine to EvilArchery TargetsAttack DummiesUnderwater RuinsShrine to GoodWeapon pilesCageGrave StonesBath HouseSign PostPathsRopeCratesSacks of GrainBarrelsMineSun DialSword in a RockStatues (and some Big @#$% ones at that!)Stone ArchStone BenchesStone TableStone Table With Blood over ItRuinsConstructionPillarscorpseAqueductsMisc SnowmanCrashed SpaceshipLoch NessParking MeterTrash CanStreet LightFast Food OutletLarge Creator with Burning Meteor (Animated)Cinimatic Props and Effects RainbowTumble Weed (Animated/AI)Fire Flies (Animated/AI)Frog (Animated/AI)Falling Ash (Animated)Waves (Animated)Falling Ash + Fire (Animated)Blowing Leaves (Animated)Rain (Animated)Falling Snow (Animated)Blow Hole (Animated)Flies (Animated)Butterflies (Animated)Water Falls (Animated)Fires (Animated)Frost Wind (Animated)Spot Light (Animated/AI) - Follows UnitSun Rays Through Clouds (Animated)Lightning Bolts (Animated)Interactive Eyecandy This is Just an Idea It could be a possibility for some scenario makers???Usable Weapons - Can Be Picked Up By Units & May Change AttackArmour - Can Be Picked Up and Increases HPFood Items – Increases Units Health Resource Piles – Gain Resources Picked UpMisc Special Units Not Really Eyecandy But another possibility for some scenario makers.EntsWizardKangarooDragonDinosaurBalrogUFOTrooper Plague RatsDwarfAresZeusPosidionNeptuneHerculesAphroditieChildHanging man (or is it hung man?)Theif Quote Link to comment Share on other sites More sharing options...
Ornlu Posted October 3, 2003 Report Share Posted October 3, 2003 A great thing would be to have a kid, just a very short villager or something. Quote Link to comment Share on other sites More sharing options...
Watcher Posted October 3, 2003 Report Share Posted October 3, 2003 Hanging Person (you know on a hanging thingy)Baby (relistic to the civ and the time) Quote Link to comment Share on other sites More sharing options...
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