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The_Avenger

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  1. Terrain Editing: How about terrain, or even cliff/water editing, using triggers? Imagine using a cutscene during a scenario where you have many special effects of smoke and all covering your view, then zoom in to discover that the narroww mountain-path has had a landslide and now is covered by a huge cliff, or a flood has wiped out a village and all that remains is the extended lake. Trigger-Style Object Movement Any "object" (embellishment, unit, building, etc) is able to "move" - no animations, simply be dragged across - to a spot on the map, perhaps even on the z-axis. While it might not look natural (making them all llook natural is impossible) and rather like Jesus Ascends to Heaven, it would be useful for a lot of things. But then, I'm asking for some wacked stuff, ain't I.
  2. Hmm, doesn't look any inferior to a retail game. Great job.
  3. An interesting parallel to the AoK Editor layout, but why fool around with a good interface.
  4. You can't really compare their battle performance like Issus and Gaugamela (both of which was a great victory on the Greek side), because it all depends on tactics, commander, etc. For example, if you have a commander like Crassus, even the post-Marian legions can get thrashed. Heck, if you look at Varus you might as well call the Visigoths King of the Ancient Military World. That said, 1-1, I'd probably think the Post-Marian Legionary of early Empire.
  5. AOM couldn't have a bridge the same reason they couldn't have, say, archers on top of walls, because they couldn't make buildings "walkable", since AOM had a proper Z-axis, so that you couldn't "lift" something, and obviously the elevation is still low if you have a bridge over water. AOM Editor has a bridge, but you can't walk on it. (It's a crap bridge too.) If this is in 0AD it'd be great.. especially destructible (only thing missing in AOK.) and reparable. It's just add so much realism. However, it should be cheaper and faster than building a dock and getting a transport, right?
  6. Do you want everyone stealing your stuff? No.
  7. Something with villagers, perhaps. Either garrisoning to increase speed, or perhaps having villagers build ships, with docks for upgrades adn enabling ship building? It's probably too complex for not much return, though.
  8. With your level of forum involvement, I'd think that a simple nomination system among your team members would facilitate a more accurate selection of good beta testers, since people can give away currency. Besides, more posts // better contributor. But as everyone said, this is a year later...
  9. Tall palisades, if not already available as a building...and a SPQR banner, though you might have that already too. Perhaps some crystals or precious gems extruding from the earth to create a mythical area or simply something for fetch missions? Also, it'd be great if every unit in the game was turned into a statue. Unless your engine is something weird, it shouldn't be too hard, would it? Simply have a "base" of the statue for all the statues, then fill the colours of the texture of the unit model with stone. I know it's quite easy in AOM, and if it is in 0AD engine it'd be nice to have.
  10. True. But if each ship had a "Boarding Attack" stat, for example, and each garrisoned unit contributed its original attack value... e.g. 5 soldiers each with 5atk would make the ship have 25 boarding attack stat. And then if you use the "Board" function on an enemy ship, you would use the "boarding attack" stat instead of the normal attack stat to attack the enemy; and if the enemy ship's hp reaches 0, it converts to your ship with full HP. Maybe..
  11. Marcus, simply use manual waypoints if you want to be that specific. It takes like a second, and I can't see anyone using more than 3 scouts.
  12. And you just described RoN nearly perfectly. We should have something different for 0AD, though... why copy RoN's method 100%? It's not like it was awesome.
  13. Let us imagine a two-way bonus/penalty system. Spear-based infantry, for example, might have the conventional RTS bonus of, say, 1.2x attack against cavalry. To most people it would be common sense, and I'm sure you don't want a speech bubble around each spearman saying "I have a bonus against cavalry." Now, then, you could also have the X formation, a nice icon of raised spears, a help bubble (รก la AOM) detailing its additional bonus against cavalry, but penalty against archers. A newbie not using formations to his advantage is simply like not using unit stances to his advantage; one would have to pick up on it. Also, I don't know how fast-paced 0AD combat is, but if it's going to have things like formations, it'll have to be a *bit* slower than the AOM/WCIII line.
  14. How about, as part of the bonus unit types have against each other, spear infantry get the special formation of raising pikes and huge attack bonus vs. cavalry, etc? It would be more interesting than the simple "1.2x attack vs. cavalry" statistics.
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