Enrique Posted October 21, 2014 Report Share Posted October 21, 2014 Jason is spot on with the suggestions imo.The tail needs also a bunch of edgeloops for animation deformation, right now the tail couldn't bend.About the seams, quadruped animals are normally seamed this way:- Separating the legs. Seams around the legs where they connect to the torso and each leg cut by a vertical seam in the inner part for unwrapping them. You made horizontal seam cuts on the legs which are not necessary, also the vertical seam is better to be in the inner part, since it will be less visible than in the front where it is now.- Separating the tail. As it is now.- Separating the head. Choose near the skull, or the base of the neck. You made both, one of them is unnecessary.-The last part after separating all of them is the body. It's better to have it in one solid piece. The current central body seam is not necessary.This is not set in stone, but it's "the standard". You can definitely cut in other places depending on the topology of the creature, like around the ears or parts where you notice stretching or the textures look stressed.The number of polys and shape looks good to me, except the mentioned tail issue. Quote Link to comment Share on other sites More sharing options...
Micket Posted October 21, 2014 Report Share Posted October 21, 2014 Out of curiosity, what is the polycount on this model? Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 21, 2014 Author Report Share Posted October 21, 2014 Out of curiosity, what is the polycount on this model?921 (Tris) Quote Link to comment Share on other sites More sharing options...
Micket Posted October 22, 2014 Report Share Posted October 22, 2014 That was higher than I thought (as a comparison, the tiger has 686 tris, wolfhound has 841 tris), though I wouldn't say it is wasteful in any particular place. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2014 Author Report Share Posted October 22, 2014 Weird thing is this is an existing model I must have added like 50 tris max... Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted October 23, 2014 Report Share Posted October 23, 2014 That is really odd, I just did a quick count and I could only count 160ish tris in that image, So I can't imagine you would be up over 500 total. Perhaps there are cloned tris in your model? Are you comfortable modeling? I wasn't aware that you weren't the maker of the model. Yes, I do think there are to many tris in the face region. Quote Link to comment Share on other sites More sharing options...
Micket Posted October 23, 2014 Report Share Posted October 23, 2014 (edited) I imported the existing *.dae file i could find and found the polycount to be 429 triangles.There are several issues with that model though, such as a few triangles where randomly disconnected, the face has broken topology (heavily deformed and overlapping triangles). Some areas of the anatomy I think is a bit off as well, and could use a bit more tweaking.Would you guys mind if I had a go at tweaking the model a bit, and then stanislav could texture it? Edited October 23, 2014 by Micket Quote Link to comment Share on other sites More sharing options...
feneur Posted October 23, 2014 Report Share Posted October 23, 2014 I don't see how anyone would mind Micket, you're a master at these animal models. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 23, 2014 Author Report Share Posted October 23, 2014 I imported the existing *.dae file i could find and found the polycount to be 429 triangles.There are several issues with that model though, such as a few triangles where randomly disconnected, the face has broken topology (heavily deformed and overlapping triangles). Some areas of the anatomy I think is a bit off as well, and could use a bit more tweaking.Would you guys mind if I had a go at tweaking the model a bit, and then stanislav could texture it?Sure go ahead =) I'll be sure of the topology, Apply your three awesome advices list and make another great model for the game =) I have an idea for an easy rigging.BTW Micket can you call me Stan, or Stanislas ? I don't have a v in my name (No offense meant I think you just misread it =P) Quote Link to comment Share on other sites More sharing options...
Micket Posted October 23, 2014 Report Share Posted October 23, 2014 Sorry about that Stan!I will have a go at this during the weekend. Quote Link to comment Share on other sites More sharing options...
Micket Posted October 28, 2014 Report Share Posted October 28, 2014 fox.zip 2 Quote Link to comment Share on other sites More sharing options...
Enrique Posted October 30, 2014 Report Share Posted October 30, 2014 WIP, still need some fixesfox2 packed.zip 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted October 30, 2014 Report Share Posted October 30, 2014 I have a remark on your texture, Enrique:The paws (especially the front ones) tend to have much more black in it. Also the front of the ears are white (with a little black). An image to illustrate what I mean: Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 18, 2015 Report Share Posted November 18, 2015 walk cycle WIPhttp://gifmaker.cc/PlayGIFAnimation.php?folder=2015111714MnO1xs6BPGr2qRe2kV2SsN&file=output_eJo6Iy.gifEdit: Fixed gif 3 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 18, 2015 Author Report Share Posted November 18, 2015 (edited) Maybe is a bit up on his feet. I think if he was to walk with his nose close to the ground it would be to sense something, so his body would be closer to the ground too. Looks nice tho.EDIT : How do you make the background ? Is it some sort of curved plane ? Edited November 18, 2015 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 18, 2015 Report Share Posted November 18, 2015 Maybe is a bit up on his feet. I think if he was to walk with his nose close to the ground it would be to sense something, so his body would be closer to the ground too. Looks nice tho.Foxes tend to lower their head when walking.This is a nice dog-diferentiating trait that I observed which it also correlates with their shy nature. I also didn't want to use dog references, and tried to give its own personality.reference 1reference 2reference 3reference 4Also just check for "fox walking" in google images to see this behaviour clearly.EDIT : How do you make the background ? Is it some sort of curved plane ?It's with blender's background options in the world tab. Quote Link to comment Share on other sites More sharing options...
Enrique Posted November 19, 2015 Report Share Posted November 19, 2015 Probably this one didn't need a running anim, but since I got so familiar with quadrapeds running I made it anyway. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 19, 2015 Report Share Posted November 19, 2015 That look good. Would be a funnt easter egg if the player doesn't slaughter his chickens soon enough a fox may run up and do it. lol 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 19, 2015 Report Share Posted November 19, 2015 (edited) That look good. Would be a funnt easter egg if the player doesn't slaughter his chickens soon enough a fox may run up and do it. lollike this Edited November 19, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 19, 2015 Report Share Posted November 19, 2015 I did not know that difficulty in AOK changed gaia creep stats too. That is something 0 A.D. can consider. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 19, 2015 Report Share Posted November 19, 2015 (edited) I did not know that difficulty in AOK changed gaia creep stats too. That is something 0 A.D. can consider.i love the idea, the enviroment vs the player, and other handicap.can be used to "break the meta". Edited November 19, 2015 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 25, 2018 Report Share Posted May 25, 2018 @stanislas69 both ready, i've made the arctic fox by using black and white filter on the pelt: Files: Mod: fox.7z Blender:fox_resized.7z Spoiler  1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 25, 2018 Author Report Share Posted May 25, 2018 @Alexandermb Great, maybe the artic one is a bit grayish, instead of white. I'll commit that when freeze is over. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 25, 2018 Report Share Posted May 25, 2018 2 minutes ago, stanislas69 said: @Alexandermb Great, maybe the artic one is a bit grayish, instead of white. I'll commit that when freeze is over. Increased brightness: Spoiler  1 Quote Link to comment Share on other sites More sharing options...
lukamas Posted March 18, 2019 Report Share Posted March 18, 2019 wait, arctic foxes have different anatomy then red foxes, just a suggestion 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.