Enrique Posted June 4, 2016 Report Share Posted June 4, 2016 Great structure LordGood! The only thing that looks weird to me is the 4-sided higher roof. Maybe a double-sided one would look less odd. (and the stretched brick texture in the chimney) And about suggestions, I'd suggest to halven the cloth in the lower part of the building. Currently cloth is covering a very big part of it, let it shine. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 5, 2016 Report Share Posted June 5, 2016 (edited) I agree that the 4 triangle roof look kind of Chinese maybe? Gables on each end would probably look more Greek. Orherwise it is nice. And like Lion said, don't forget 'garrisoned' prop point. EDIT: I think the cloth texture is way too specular. Look like plastic in the game! Edited June 5, 2016 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 5, 2016 Report Share Posted June 5, 2016 Enrique have good point remains me Greek fortress that central core. If you see it from back. Quote Link to comment Share on other sites More sharing options...
mimo Posted June 5, 2016 Report Share Posted June 5, 2016 On 10/05/2016 at 6:10 PM, s0600204 said: Very nice. I really like the look of the Seleucid buildings. Incidentally, d'you maybe want to remove the Macedonian props from the `death` variant in the actor file? At the moment this happens when the market is destroyed in-game: Yep, the Macedonian barracks pops in for the ride into the ground! (Appears on the death of the Seleucid barracks as well, although that's not as obvious.) still there in latest svn, these props should be removed from art/actors/structures/seleucids/market.xml Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 5, 2016 Author Report Share Posted June 5, 2016 7 minutes ago, mimo said: still there in latest svn, these props should be removed from art/actors/structures/seleucids/market.xml Fixed it, also that cloth should look a bit less plastic-y 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted June 5, 2016 Author Report Share Posted June 5, 2016 It seems that the blacksmith template might be broken? none of the blacksmiths are showing the garrison flags. I knew I put in a flag point, and it shows in the actor viewer when set to garrisoned, but doesn't update on garrisoning troops. 1 Quote Link to comment Share on other sites More sharing options...
Imarok Posted June 5, 2016 Report Share Posted June 5, 2016 9 minutes ago, LordGood said: It seems that the blacksmith template might be broken? none of the blacksmiths are showing the garrison flags. I knew I put in a flag point, and it shows in the actor viewer when set to garrisoned, but doesn't update on garrisoning troops. The seleucid one shows his flag 1 Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 5, 2016 Report Share Posted June 5, 2016 39 minutes ago, LordGood said: It seems that the blacksmith template might be broken? none of the blacksmiths are showing the garrison flags. I knew I put in a flag point, and it shows in the actor viewer when set to garrisoned, but doesn't update on garrisoning troops. Stuff changed, and I fixed the new actor meanwhile: http://trac.wildfiregames.com/changeset/18332 But perhaps you also need to update to have garrison flags on the other Seleucid buildings: http://trac.wildfiregames.com/changeset/18321 Basically, I needed to make the garrison flag independent from the animation to support the flag on siege towers, but as the buildings had the "garrison" variant next to the "Idle" variant, when making it independent, the selection contained both the "Idle" and "garrison" selection strings (as "Idle" is the name of the default animation), so it resorted to randomness according to the frequency, and always resulted in the "Idle" state. Edit: but you're right that many blacksmith buildings didn't have a garrison variant, and I didn't add one when altering the variants, as I don't know if the buildings have a garrison prop point (and I didn't feel like testing them all). Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted June 5, 2016 Report Share Posted June 5, 2016 (edited) 1 hour ago, sanderd17 said: Edit: but you're right that many blacksmith buildings didn't have a garrison variant, and I didn't add one when altering the variants, as I don't know if the buildings have a garrison prop point (and I didn't feel like testing them all). IMHO all building mesh should be made with garrison and projectile prop point, whether at this point you know they shoot and garrison or not. Artist never know what kind of modding or even what turn the official game will take. For instance, I don;t think many of the house model have garrison flag points, sadly. This might be a good task for a new contributor (or maybe we'd trust a long time contributor more to put the points in more aesthetic places). Edited June 5, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2016 Report Share Posted June 5, 2016 12 minutes ago, wowgetoffyourcellphone said: IMHO all building mesh should be made with garrison and projectile prop point, whether at this point you know they shoot and garrison or not. Artist never know what kind of modding or even what turn the official game will take. For instance, I don;t think many of the house model have garrison flag points, sadly. This might be a good task for a new contributor (or maybe we'd trust a long time contributor more to put the points in more aesthetic places). When/If @sanderd17 finishes #3983/#131 We will need prop points for flammes/decay, so that will be a good time for this. Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted June 5, 2016 Report Share Posted June 5, 2016 @stanislas69, it's up to the artists to decide on using the type of damage visualisation per type of building. Important buildings perhaps could use event different meshes instead of fire and smoke prop points. Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 5, 2016 Report Share Posted June 5, 2016 Indeed the point is modification will probably be made, and then will be a good time for adding garrison flags 1 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted June 6, 2016 Report Share Posted June 6, 2016 What's up, dock? Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted June 19, 2016 Report Share Posted June 19, 2016 I wonder where everybody has gone...exam time? 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted July 22, 2016 Author Report Share Posted July 22, 2016 BoatyMcBoatFace 14 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 23, 2016 Report Share Posted July 23, 2016 I see what you did there nice job ! Quote Link to comment Share on other sites More sharing options...
Sandarac Posted July 23, 2016 Report Share Posted July 23, 2016 Very nice. Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted July 23, 2016 Report Share Posted July 23, 2016 I've got nothing to say...just singing: 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted July 23, 2016 Author Report Share Posted July 23, 2016 5 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 23, 2016 Report Share Posted July 23, 2016 Don't like the already barracks? Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted July 23, 2016 Report Share Posted July 23, 2016 I think it's for the colony Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 23, 2016 Report Share Posted July 23, 2016 19 minutes ago, Tomcelmare said: I think it's for the colony Oh, looks too much like barracks to me. Maybe look more civic in nature instead? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 23, 2016 Report Share Posted July 23, 2016 May be something more like this. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 19, 2016 Author Report Share Posted September 19, 2016 Ok so I don't have internet right now, but I got a little colony something for when I get back online. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 19, 2016 Author Report Share Posted September 19, 2016 And after the new alpha I guess 1 Quote Link to comment Share on other sites More sharing options...
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